Commit

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Commit

Instant

Put target spell or nonland permanent into its owner's library second from the top.

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Commit Discussion

goblinguiderevealpls on Nekusar

3 weeks ago

cedh nekusar primer

heres my competitive list, with some guidance

but personally the first thing to note is Dictate of Kruphix effects are bad and feed opponents too many draws while depending on other cards to actually deal damage

you need less creatures and enchantments and more Brainstorm effects, countermagic/protection,cheaper $ stuff like Commit, Cyclonic Rift Dream Fracture and Arcane Denial are a good start. you need a lot more ramp such as Talisman of Indulgence, Chromatic Lantern, Dark Ritual, Seething Song Cabal Ritual

last but not least nekusar is THE wheel commander, the slow grindy rout is what gets you focused and killed, you need a lot more of the available wheels like Molten Psyche, Dark Deal, Whispering Madness, Incendiary Command Windfall Memory Time Reversal

to make it faster without spending a budget like my list i would recommend the fork route to double wheels for the lethal damage or infect, stuff like Twincast Increasing Vengeance Bonus Round Reverberate Mission Briefing Past in Flames Hive Mind Swarm Intelligence Mizzix's Mastery to name a few

cut expensive cmc creatures and enchantments as well as Howling Mine effects which should remain only on nekusar himself. add more global looting effects and ramp, maybe a fork or counterspell or two and you'll be able to kill a table safer and faster

amy_rich on Jeskai Approach Control [Standard]

3 months ago

multimedia Thanks for the thorough analysis on the deck. I'm learning so much. I've made the changes you have suggested, but I'm boarding 2 Commit and keeping 2 Banefire in the main. I plan to test this Friday to see how it holds up.

Would also love to ask your opinion on when to board in what cards for different matchups. Here are my thoughts, but welcome yours as I'm new to piloting control:

  • 2x Forsake the Worldly (red/artifact or enchantment)
  • 2x Lyra Dawnbringer (aggro/creature matchups)
  • 1x Nezahal, Primal Tide (aggro/creature matchups)
  • 2x Sorcerous Spyglass (control or combo matchups)
  • 2x Cleansing Nova (creature or artifact based strategies)
  • 2x Chandra’s Defeat (red or grixis matchups)
  • 2x Commit to Memory (red matchups)
  • 2x Negate (control matchups)

multimedia on Jeskai Approach Control [Standard]

3 months ago

Hey, consider Glimmer of Genius and 2x Aether Hub main deck? Since Kaladesh Glimmer has been the go to draw spell for control. Without it I think the way this deck is currently constructed there will be consistency issues. Consider cutting 3x Opt and 1x Invoke for 4x Glimmer? Opt is fine, but Glimmer is much more powerful draw spell especially with Gearhulk. Hub helps a lot for a three color manabase and Glimmer powers Hub. Until rotation the exile of Forsake is more important than the life gain of Invoke. Exile is for Scrapheap Scrounger and most of all God-Pharaoh's Gift. These cards are difficult for control to beat if you can't permanently exile them.

With only eight sources of red in the manabase Chandra is not worth it. Consistently it will be too difficult to cast her. I suggest cutting Chandra for 2x more Teferi. Competitively he's the reason to play Azorius control and the manabase can support him. Consider 1x Commit main deck and 1x more in the sideboard for red matchups? Commit is the only way blue control can stop a lethal Banefire and it doesn't actually stop it, it delays it. Banefire is a thorn in control's side and I think it will be even more a problem post rotation because Commit is rotating. Post rotation white has Shalai, Voice of Plenty who is protection against Banefire, you have hexproof, your opponent can't target you.


Some options for post rotation, I think Blink of an Eye can be a go to spell for control. Currently it's already being played as 1 of and 2 ofs. Blink gives control instant unconditional nonland permanent bounce with draw, works well with Teferi. Anticipate or Opt can replace Glimmer post rotation, both work well with Teferi. Currently Syncopate and more Essence Scatter can replace Disallow. I expect there to be a good a counterspell in Guilds of Ravnica because both Izzet and Dimir are guilds in the set. These guilds are traditionally control guilds and Wizards is going to push Grixis colors because of their new Dragon money maker Nicol Bolas, the Ravager  Flip.

The mana situation post rotation is going to be interesting for control decks playing white. I think white is going to be difficult to play as a dominate color for control. Azorius and Orzhov are not in Guilds of Ravnica. Boros and Selesnya are in the set. You've done some real good thinking ahead here because as it currently looks like post rotation Jeskai can be one of the best colors to play white for control. Due to the post rotation mana situation, Esper only has playable Glacial Fortress and Isolated Chapel and some Plains. This is only enough white to splash Teferi and a few other single white cards, but not enough to play Settle the Wreckage, Cleansing Nova and Lyra Dawnbringer.

Jeskai is different because you'll have Fortress, Clifftop Retreat and the new Boros dual land hopefully Sacred Foundry in Guilds of Ravnica. This is enough white dual lands along with Plains to play Settle, Nova and Lyra. With Gearhulks rotating, control needs a new finisher. Which ever way control will go post rotation can be determined by what color has the better control finisher. Esper already has one in Chromium, the Mutable lets hope Jeskai gets one in Guilds of Ravnica.

If this advice is helpful I can give more advice about the sideboard. Would you like more advice?

Good luck with your deck.


Crazy0Juice on Zur says no

3 months ago

I have taken it out in exchange for a bit more flexible utility and card draw with Commit. Thanks for the reminder!

PonchoLibre on [M19] Mono-Blue Mill

3 months ago

Why are you using Overflowing Insight when you could be using Commit it acts as a removal spell for when you trigger Psychic Corrosion and provides a bunch of triggers on Psychic Corrosion from the Memory part. As long as you are running an exile effect to help with graveyards like Crook of Condemnation or Sentinel Totem you can usually win the game. Plus with graveyard decks in the format like UB or Grixis Scarab God builds it generally lends a helpful hand.

goblinguiderevealpls on Razin' minds, takin' names (competitive primer)

3 months ago

BlackyMTG

Commit is really only in the deck because i can Entomb or Intuition the Memory effect from the grave. i usually ignore commit unless absolutely necessary.

muddle is great had it for a while, however with it and Tolaria West i have often found the 3 mana transmute mana to not be worth the tutor compared to all of the 1-2 cmc tutors i run

Talisman of Indulgence is better than rakdos signet because i can use it for C, B, or R right away for more ramp where signets require mana to filter colors, making it a far better turn 1 with sol ring

BlackyMTG on Razin' minds, takin' names (competitive primer)

3 months ago

If you’re looking for a card to cut for another card in your maybeboard. I think Commit seems a little too cute and too expensive cmc wise for cEDH.

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