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Put target spell or nonland permanent into its owner's library second from the top.
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1 day ago
Oh thanks for your sugestions and sorry for the late feedback! Let me star with your question. Exiling is just generally more powerfull than send to the graveyard because any deck can have one or two pieces of recursion (and in my meta almost all actually have), the Memory part of Commit goes well with it since my opponents will get less from the effect and against reanimator decks it spikes in power.
I got rid of most permanents in this deck in favor of instants and sorceries because the later can be copied and cost reduced unlike the former, I actually cut down Archaeomancer and other creatures with that effect earlier, the guildmage was also cut because he is to easely removable and his ability costs to much to use repeatedly. Cast Through Time was also cut because 7 cmc and UUU in it is to much for na enchantment when there is Swarm Intelligence already. Guttersnipe is usually a lightining rod for removal and draws attention from everyone at the table. Mizzix and Baral are beyond the budget but I'm watching Baral closely waiting for rotation. I considered Jaya before but her price was high back then, now it came down she is an option. Metallurgic Summonings very interesting with that activated hability, I totally forgot about it.
On instants and sorceries:
For a boardwipe I was considering Volcanic Vision instead or Evacuation. I don't feel like legendar sorceries are reliable enough with only the commander to enable it. Instead of Pull from Tomorrow I think Blue Sun's Zenith would do a little bit better. I also don't plan on going for infinit turns unless I Clockspin Ral into it because that is funny.. The pieces of removal are pretty good.
Will be looking at some of these while I make changes to the build.
5 days ago
Immortal sun should go in not sure what to take out. I would upCommit to three copies. I like the idea of Fraying Sanity but I think it would take up an extra spot that you need for control. If you put millstone in i would just replace that with it. Loving the deck going in a folder for me
1 week ago
@Legendary_penguin_of_death, I think I rather have 2x one of the lands than one of each, since that makes the deck more consistent. The Kumena's Awakening make sure I have some extra draw triggers for the mill, but I could see cutting them. The only thing I'm afraid for is that I lose some amount of card advantage by doing that.
Also I'm not quite sure about The Immortal Sun in the sideboard, what do you think?
1 week ago
Yeah I didn’t mean to say you should run field of ruin (4 colorless is definitely the cap for a two colored standard deck). I just was trying to say that other decks that had 3-4 colorless lands ran meandering river to fix mana problems. However, swapping one arch for one ruin would be fine. You would have to do testing to find out which was better.
To me Commit seems like it’s just never bad in this deck; and when it’s good it will finish the opponent off. I would run the full 4 copies and cut both Cast Outs and the remaining 2 Kumena's Awakenings. The only time cast out seems marginally better is against reanimator decks. But that’s why you run scavenger grounds. Kumena’s awakening being symmetrical makes me think it might kill you before the opponent since it will make your opponents hand loaded with action; and it’s a turn 4 play that doesn’t affect the game until the following upkeep and even then it’s not a very powerful effect. Maybe I’m underestimating awakening since I’ve never played with it tho.
1 week ago
@Legendary_penguin_of_death, first of all, thanks for all the suggestions, they are much appreciated. I'm not quite sure about playing Meandering River since I don't want too much lands coming in tapped and Field of Ruin would make my deck have 6 colorless lands which could be problematic. I could consider cutting Arch of Orazca in favor of Field of Ruin, or playing a 1-of of either of those cards since I'll be playing an extra land anyways.
I think cutting one Kumena's Awakening in favor of a land is a good idea, since I've found myself in a shortage of lands in some test games.
What do you think are the best choices here?
1 week ago
I would also run 1 more land taking out 1 copy of Kumena's Awakening
Commit is very good In mill decks because it plays as if it read destroy target non land permanent or counter taget spell (Since the target gets put on top of the op library and gets milled).
Memory is also situationally a bomb. The downside is the opponent gets to shuffle their yard into the library but if you have two psychic corrosions out then they will mill 28! If you can Scavenger Grounds before you Commit (if you exile the yards after you commit then you exile Memory) then Memory is actually game winning.
I would take out all awakenings to make room for commits
3 weeks ago
Thanks for the comments everyone! Sorry for the late response. I posted this yesterday, but I think I was having some connection problems.
FastIsFaster I actually really like your idea of Insidious Will, but I will have to see how prominent Banefire is before I make that decision. As for Chromium, the Mutable, I think control decks will be quite prominent in the M19 meta making Chromium a huge mirror-breaker in the control matchup. The Scarab God can do this as well, but unlike Chromium, it runs the risk of being countered or targeted with something like Vraska's Contempt. I did consider playing Seal Away initially, but as I have access to black I believe that Cast Down is better. The combination of the full playset of Fatal Push, the three Cast Down, and the Essence Scatter actually make my early game spot removal quite strong, and if I have been able to use my removal spells efficiently, I shouldn't have to cast Settle the Wreckage until the late game. After their board is empty, the Vraska's Contempts and Disallows should clean up whatever is left before I drop a huge threat like Teferi, Torrential Gearhulk, or Chromium.
CosiestMicrobe09 While I do like Moment of Craving, I don't really know what to cut for it. Cast Down is the card that seems the most likely to cut, but there are a lot of bigger creatures in the format right now and I don't really want to take out a spell that kills almost anything. As for playing Fumigate, I'm waiting to see how prominent artifacts are as I do really like the look of Cleansing Nova. If artifact decks aren't really a concern, I will definitely put Fumigate back in. I'm not sure what it could replace in the mainboard though.
1 month ago
Primal Amulet Flip I did have in there, but never got it out. I took it out again after having so many games just be way too on curve or aggressive for it to have done anything. But I'm willing to leave it in to really give it a good try.
Its funny, but Cut actually pulled me to B/R in my first theories of where to force Jaya. Sad thing is I couldn't come up with enough real nice instants/sorceries or creatures that cared about spells. Add to the fact this deck becomes super hungry for card draw, and it just seemed natural to go into blue instead. However, this does remind me that I should take a second look at the aftermath cards. Commit may have a place, though I do not like it giving cards to the opponent. But it does stop Carnage Tyrant... which generally eats this deck alive.
Don't get me wrong though, part of me really wants to splash black just for Ribbons... but there are already way too many double blue and double/triple red spells for that mana base to work.