Ertai's Meddling

Ertai's Meddling


X can't be 0.

Target spell's controller removes it from the game with X delay counters on it.

At the beginning of each of that player's upkeeps, if that card is removed from the game, remove a delay counter from it. If the card has no delay counters on it, he or she puts it onto the stack as a copy of the original spell.

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Set Rarity
Tempest (TMP) Rare

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Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Ertai's Meddling Discussion

Tecstasy on Return of the Slivers

6 months ago

Still need to acquire Mana Drain would like to fit Unnatural Selection Debating on Ertai's Meddling to get around the prevelence of Supreme Verdict in my meta

Tecstasy on The Queen's Egg

6 months ago

Thank you for being the inspiration for me to rebuild my sliver deck after MH Return of the Slivers I run into Supreme Verdict a lot in my meta do you think Ertai's Meddling Is worth running for being able to delay it if Sliver Hivelord i not out yet? I feel its a highly unrated card since it does get around uncounterable spells and can delay other threats and buy you time at minimum 1 turn for 2 mana so 1/3 of a Delay but you get around uncounterable

Kogarashi on Ertai's Meddling Permanents

8 months ago

Delay specifically grants the spell suspend and gives it counters. When the last time counter is removed, it'll be cast again, triggering anything that looks for when spells are cast, and allowing different modes to be chosen. Additionally, Delay will trigger things like Baral, Chief of Compliance that look for spells being countered, while Ertai's Meddling doesn't actually counter the spell.

Let's say you're casting Golgari Charm , and have a Demon's Horn on the battlefield. When you cast Golgari Charm , you gain 1 life from the Horn, and choose "Destroy target enchantment."

If your opponent uses Ertai's Meddling on your Charm, with X=3, then you exile it with 3 delay counters on it. At the beginning of each of your upkeeps, you remove a delay counter, and when you remove the last, you move Golgari Charm back to the stack copying the previous choices made. You aren't casting it, so Demon's Horn doesn't trigger, and since it's copying the previous version, you can't choose one of the other two modes, only destroying a target enchantment.

Now let's say your opponent used Delay instead. It's countered, first off, so something like Baral will trigger. Second, it's exiled with three time counters and gains suspend. Again, you remove counters at the beginning of each of your upkeeps, and when the last is removed, you cast the spell without paying its mana cost. You can choose a new mode and/or new targets, and it will trigger Demon's Horn again.

If your spell was Bond of Agony instead of Golgari Charm , then Ertai's Meddling allows it back on the stack with whatever value of X you'd previously used. Delay , on the other hand, makes you cast it without paying its mana cost, which means X must be 0.

notorius-B.D.A.W.G on Ertai's Meddling Permanents

8 months ago

Thanks, but I'm still not sure I properly understand the card/rules.

Comparing to Delay , since Ertai's Meddling (or the copy) doesn't have or gain suspend, I take it there's some differences?

Gidgetimer on Ertai's Meddling Permanents

8 months ago

After the last delay counter is removed the card is put back on the stack as a copy of the spell that was originally cast. The card does not remain in exile.

What Ertai's Meddling does is simply delay the spell resolving for a number of turns. It has to make the card a copy of the original spell to accomplish this because simply putting the spell back on the stack would negate anything paid into an X cost, allow different modes to be selected, and negate any additional costs paid. Allowing the card to be cast without paying its mana cost would do that as well as causing cast triggers to happen again.

For permanent spells the card will enter the battlefield as the permanent.

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