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Mental Note Discussion
1 month ago
Mental Note, Merrow Witsniper, Merfolk Secretkeeper, Thought Scour, you name it. Sorry for the spam, just trying to help optimize the deck (even though my suggestions may not, in fact, help you do so because I don't necessarily know much about deckbuilding in this lane/whatever it is that I'm talking about)
1 month ago
I playtested it, and to be quite honest there's not enough sorcery/instant. I had Magus of the Future on the table turn 5 and it took 4 turns of filling up my board of lands before spells that triggered my wizards appeared.
If you want my opinion, I strongly suggest getting your wizard count to about 12-15 instead of 20, and fill your deck with cheap cantrips like Thought Scour, Gitaxian Probe, Brainstorm, Sleight of Hand, Disrupt, Mental Note, Obsessive Search or even Peek. I think you catch my drift; cost 1, draw a card. That way you easily find your wizards and the stuff you need to trigger them.
Also, 40 lands for a otherwise pretty aggressive deck is WAY too much, I'd target 36, maybe even 35.
Searing Wind is just bad. Get that out of your deck XD
Otherwise, there's a long road ahead of you, but you're on the good way.
5 months ago
7 months ago
Awesome, thanks for the feedback and additional insight~
I'll agree about Treefolk, and probably Sporemound. I didn't see your combo kill until you pointed it out, and at that point 'mound is too much mana for too little payoff in the combo line. And Treefolk is more cute than efficient - Tatyova is a crazy card advantage engine, and it can grind with the best of them until the end of times, or until she decks you if not careful. Treefolk helps that plan, but really, isn't needed.
Reap and Sow is expensive at 4CMC, but gets Mystic untapped. I love when land search gets me untapped stuff, so it made it into my list.
I really enjoy my suite of 1CMC blue cantrips/card advantage. I like being able to chain, to pick cards, and go from there, but it's feeling worse and worse to scry when I just shuffle anyway. Impulse, too - I like that it digs 4 deep, but since it's very common for me to tutor a land, it feels like a wasted 'dig' after I shuffle my unused stuff back. I'm considering things like Mulch , Grapple with the Past , Mental Note , Pieces of the Puzzle , or Scout the Borders . I think Taigam's Scheming / Contingency Plan seem decent. They don't draw itself, but there's always a land in-hand to pick up any card we left on top we need, or they get 5 cards out of the deck that aren't critical to the kill. Have you tried any of them? The deck is pretty graveyard based anyway, so putting stuff there isn't bad, and concentrating the deck for the brute-force tutoring we do of just drawing into the combo seems good.
Turn 3 Tatyova is feels good, and I have all of three ways to do it, between Sakura-Tribe Scout , Skyshroud Ranger , and Search for Tomorrow . Turn one land accel is the only way she comes out on turn three, so I'm going to try Arboreal Grazer (which does any land) and possibly Elvish Pioneer (only does basics, boo). Have you tried them? I'd also be happy if there were more targets for Displace out that can drop lands, just in case.
I dropped Trinket Mage for Dizzy Spell , since it costs the same, finds everything the Mage does, but also finds High Tide and Crop Rotation . I don't have the same Artifact package as you do, so having a body to flicker if need be to get more goodies makes sense, but it's still recurrable as an instant.
Thinking about it, I'm probably still more of the value-oriented deck with a combo finish, whereas you're in the hard-line combo line.
Final question - I don't get how Cloud of Faeries gets infinite mana. High Tide and Peregrine Drake , sure, but if you Flicker Mystic and Cloud, it costs 3 and you get 3 untapped lands. Is Simic Growth Chamber the final piece you need? Probably just answered my question. Good job, me.
Thanks, and awesome deck!
8 months ago
Hello, AhabDownUnder! I just cut Mystic Remora in the latest update of the deck last week, It was good, but sometimes it resulted in negative tempo if the opponent just dropped creatures, so I've decided to cut it for the time being.
Snuff Out was a card in the initial draft list a long time ago, but not being able to destroy Black creatures (which is one of the best colors in the format, thus gets played a lot) and the deck having so few Swamps to cast it for free meant it had to go. Syncopate is a bit on the weaker side, and there are some other counters I'd rather run if I needed more: Condescend , Mana Leak , Negate and Rewind all come to mind.
11 months ago
I don't see how this is any budget, maybe explain what budget level your goal is? as for your choice in cantrips and card advantage a lot of yours are rather high cmc Thought Scour and Mental Note both are pretty good for tasigur, he also really like Training Grounds and Biomancer's Familiar to make himself a pretty good mana dump.
Dark Ritual also can often just be used to help with a fast 1st turn tasigur. The cycle lands like Barren Moor might also be overall stronger than the temples for the enter tapped land slots you can afford given the Life from the Loam .
I'm also slowly building up a personal deck for whenever I can play the highest power level of commander, Tasigur in progress is the deck, I did make the choice of not doing a season's past tutor engine, but some of my card choices can be pretty good especially on a budget.
1 year ago
1 year ago
Hey there! Your deck needs a bit of work, it looks like it's running a lot that has fallen out of favor lately. It needs streamlining, and some better cantrips too. First off, Ponder , Preordain , Gitaxian Probe and Brainstorm should replace Portent , Opt , Peek , Thought Scour , and Mental Note . It'll give you much better filtering and allow you to dig for answers more efficiently. Second, if you're running mainboard fliers Stormbound Geist is much more resilient than Sultai Scavenger , and easier to get out too. Warped Landscape isn't amazing in this format.. 18 Lands is correct, but it's best to run more fetches to pump out Anglers quicker (3 Terramorphic Expanse , 3 Evolving Wilds , 1 Ash Barrens and a 9/2 Split for basics, Islands being the 9). Gush makes your late-game so much more powerful, and the synergy with Foil is comparable to Force of Will , so you'll want 3 of each. Snuff Out is also important for your removal suite, which should also include a copy of Chainer's Edict and 2 Echoing Decay s. One or two extra Augur of Bolas never hurt anyone. Finally, you might also want to run Curse of Chains and Dispel .
If you need a resource to check what U/B Delver is running atm, you should look at MTGGoldfish's Pauper Meta review, it'll show you the top-tier lists and give you an idea what you should run.