Mental Note

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mental Note

Instant

Put the top two cards of your library into your graveyard.

Draw a card.

SniperFrog on SPELLMANCER (INALLA cEDH)

1 year ago

I'm curious to hear how Overmaster has performed for you. My Doomsday list doesn't have access to red, but I'd definitely give it a shot if I could. Black Market Connections also seems pretty sick. Has it lived up to it's cost? Plunge into Darkness is sick as well. Is it as good as I hoped? I haven't had a chance to pick one up.

Have you considered Thought Scour and its older brother Mental Note? In my experience, they give access to a pretty efficient pile that costs only in most situations. Both might not be necessary, but at least one might be decent. Opt seems a little weak to me, so I would consider one of these as a replacement.

I might have missed it, but is there a reason you're not running the first Faithless Looting effect? Frantic Search and Careful Study are also options for this.

+1. Love seeing people out here experimenting with Doomsday!

Jett2112 on Kess

1 year ago

I like Mental Note a lot! 1 mana draw spells are really powerful in Kess, Dissident Mage decks. have you considered Thought Scour? It's a strictly better version since you can hit an opponents top deck when they Vampiric Tutor

keizerbuns on Delve Recycling

2 years ago

Thanks for the suggestion BurningWaffles :D If Mental Note was modern legal then I'd definitely run a set of those too, but like you discovered, it isn't modern legal unfortunately. Thanks for the suggestion regardless though!

BurningWaffles on Delve Recycling

2 years ago

You may also want to run a copy of Mental Note.

multimedia on Your Local Aquarium

2 years ago

Hey, well done on a low budget, nice flavor of sea creatures.

Consider expanding on looting? Looting is draw and then discard.

A reason to play more looting is to have more instants or sorceries in your graveyard for Octavia. Another reason is Wonder which is a card you want to discard and when it's in your graveyard and you control an Island gives all your creatures flying especially Octavia. Pair the flying effect of Wonder with Stormtide Leviathan who's a big sea creature upgrade. He makes all nonflying creatures unable to attack, but Wonder gives all your creatures flying.

Whelming Wave will consistently wreck your opponents creatures and not bounce your creatures including Octavia. Sol Ring and Arcane Signet are staple budget mana rocks in Commander. Kefnet's Monument reduces the mana cost all of your blue creatures and each time you cast a blue creature you get to tap an opponent's creature who could be a blocker.

Sea-Dasher Octopus and Thought Sponge are some small sea creature upgrades. Deep-Sea Kraken is another budget big sea creature upgrade. It's ability to remove time counters from itself whenever any opponent cast a spell is good in multiplayer Commander.

Good luck with your deck.

Spell_Slam on

3 years ago

Bonjour!

Circular Logic is going to be bad if you don't play any discard effects. That being said, I can hardly imagine a Canadian Thresh deck without Wild Mongrel. This card will fix a lot of the issues you are having with your deck (cards in graveyard, aggressive strategies, countermagic, etc.).

Mental Note is also a staple of the archetype that is notably missing from your list. Any reason why? Combined with Thought Scour and Brainstorm, you have a pretty effective draw package for your strategy.

I think 10 counters is a bit too many. Spell Pierce seems the narrowest of the bunch and could be a sideboard card instead. Bounce spells work well for a tempo deck. Vapor Snag makes a lot of sense here. It also makes a Red splash questionable, in my opinion. You might not need Lightning Bolts, Fire and Archer in your deck if there are suitable U/G substitutes.

Cutting Red would simplify your mana base drastically by cutting Mountains and Evolving Wilds. Playing Thornwood Falls would make your mana much more flexible and allow your to play more colour-heavy cards.

If you want to keep your Red removal, that's fine. I would definitely find room for Mental Note and Wild Mongrel, though. You could probably trim on Spell Pierce, Ponder, Fire/Ice or Firebrand Archer to make it fit, in my opinion.

I hope that was helpful.

channelfireball12345 on Erratic victory

3 years ago

Mental Note, Merrow Witsniper, Merfolk Secretkeeper, Thought Scour, you name it. Sorry for the spam, just trying to help optimize the deck (even though my suggestions may not, in fact, help you do so because I don't necessarily know much about deckbuilding in this lane/whatever it is that I'm talking about)

:)

mahdik on Adeliz’s Winds of Cinder

3 years ago

I playtested it, and to be quite honest there's not enough sorcery/instant. I had Magus of the Future on the table turn 5 and it took 4 turns of filling up my board of lands before spells that triggered my wizards appeared.

If you want my opinion, I strongly suggest getting your wizard count to about 12-15 instead of 20, and fill your deck with cheap cantrips like Thought Scour, Gitaxian Probe, Brainstorm, Sleight of Hand, Disrupt, Mental Note, Obsessive Search or even Peek. I think you catch my drift; cost 1, draw a card. That way you easily find your wizards and the stuff you need to trigger them.

Also, 40 lands for a otherwise pretty aggressive deck is WAY too much, I'd target 36, maybe even 35.

Searing Wind is just bad. Get that out of your deck XD

Otherwise, there's a long road ahead of you, but you're on the good way.

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