Currently a "rarely goes onto tappedout" user on the site due to the change that made the ui hurt my eyes.

Will normally playtest a deck a few matches before leaving a comment and will do my best to not suggest expensive cards unless 1. budget doesn't seem to be an issue. 2. Playtesting gives me the feeling that the one expensive card would be like warm, fresh syrup on top of a stack of $4,000 pancakes made by gods. (for instance swords in a deck full of double striking, hexproof, industructable creatures.)

Current highest mtg tournament achievement: 2nd at a PTQ as the first seed going into the top 8.

I started attending tournaments around the time I joined TappedOut and have referred the site to almost as many people as I have suggested people here to read the article "Zero to Sixty".

"As I've spent more and more time working on games, though, I've realized that they're popular precisely because they address real human needs. They evoke real human emotions in ways other art forms address, but occasionally cannot touch. Flow and fiero are two of the most straightforward of those."

Zac Hill, @zdch

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Said on Mono white dnt...


DnT has a lot going against it in modern as it's difficult to both build for an event as well as master to play. Humans run thalia overall better as well as vial and field allowed many decks to better hate on tron breaking up that niche mono white dnt enjoyed. So DnT requires way more effort to be run well, the meta is rather wide to properly hate on matchups, other decks with similar playstyles put up better results, and I guess I didn't mention that since other decks have similar playstyles it shows how much similar decks can hurt Dnt.

Now one thing mono white Dnt has going for it is if you're in a meta that small enough you could focus build it to really hit that meta hard, another is that for a modern deck it's rather cheap and instead of many modern decks on a budget it has staples you can use for future non budget lists.

December 18, 2018 7:52 a.m.

hmm this deck could probably benefit from doing what w/u control is running for anti tron hate atm, 4 Field of Ruin and 1 Ghost Quarter (it'd also be curious to see this deck with a good modern land base in general with the Temple Garden and Windswept Heath, could even include a cheeky Dryad Arbor with the fetches). This change would drastically improve your odds vs tron, a lot of them run very few lands so if you could hit their lands a couple times before they go online there's a chance they can't recover before you're hitting em.

There are a few usually sideboard enchantments you could probably afford to mainboard a copy as a silver bullet:

Choke really slows down control lists that otherwise can mostly ignore your strategy if they can keep starfield from being active.

Stony Silence is another very good anti tron card that also works well to turn Ironworks and Affinity into much easier matchups.

Rest in Peace it may non combo with your recursion strategy, but the matchups you'd want it you probably don't need the recursion anyway, you just need to survive their strategy. you might even be able to run Leyline of the Void.

Leyline of Sanctity storm, burn, scapeshift, jund, and even a tiny bit control with jace all have some of their strategy needing to be able to target you if they can't it'll be much more difficult for them to beat you.

December 17, 2018 6:54 a.m.

Said on Dream deck - ......


I'd buy playable, cheapest dual lands I could find, then pick up the staples for modern/legacy w/u base decks, then I'd speculate buy something to finish off that cart.

December 17, 2018 2:35 a.m.

very dusty link to an old deckbuilding article that I always bring up to people who are new to deckbuilding or have bloated their deck, which you have definitely done given how your top end is 8+ mana, the deck count is 70 cards, but there's still only 23 lands.

My starting suggestion (after reading the article) is to cut the deck to 60 cards and up the land count to 24 or even better 25 as there shouldn't be a point of the game where you no longer want to play a land (you should win before you find yourself with 12 lands in play).

now for suggestions of cool cards you could add to make the deck function better essentially would be Sol Ring and Chromatic Lantern, both ramp you while lantern also color fixes, even better is that each are at a rather low point in their cost, both will likely only climb in price over the next several months instead of drop.

December 15, 2018 8 a.m.

Said on Jace UoS v. ......


(removing the assumption this deck would be played in a tournament) Yes I would say swapping revelation for a jace would improve the deck, though I still think architect jace would be best, back in his standard heyday with revelation both were often 3-4 copies simply because of their power to chain into another to the point where Elixir of Immortality (or my personal favorite Psychic Spiral) were actual wincons.

December 15, 2018 3:18 a.m.

hmm could Tezzeret the Seeker become a better mono blue teferi chain veil choice in cedh if a playgroup did this?

Also makes me wonder how a legendary permanent as the "commander" would work out. Flavor wise it could make sense since a legendary land could just be the deck being that landscape, artifacts could be centered around an epic adventure to find/protect it (might require some extra rules so it wouldn't always be colorless though), enchantments could also work similarly.

December 14, 2018 6:49 a.m.

Said on Jace UoS v. ......


what about Jace, Architect of Thought, a card that even recently pops up in mtgo w/u lists on tcgplayer for good results, course it's the pre mindsculptor unban tap out style control.

December 13, 2018 6:50 p.m.

I was curious as to why control decks seemed to want to run clique

After I opened this thread I spent awhile looking over several control, tron, and rock lists, I'm guessing control is running 5+ wipes to really fight the creature decks, running crucible is interesting method to fight tron and jund, I could also consider mainboarding a couple extractions along with a 3-4 count of snapcaster if I'm using cheaper w/u commands, higher snap count with cheaper command also helps make jund's discard a little less effective.

Now just ran into a random thought while digging for my one crucible Clockspinning seems almost playable for it's versatility, also might allow Delay to be usable. hmm lots of ideas I might try out if I get to learn the deck.

December 13, 2018 3:01 a.m.

Currently I have interest in changing my current w/u tron list into a more traditional w/u control list for an FNM meta pretty much full of green base tron and lili/goyf rock fans (there's some others but likely I'd face those styles of decks the most).

Now I do have an issue of being unable to purchase some of the key cards, atm I have only one mind sculptor, teferi, command, and azcanta. But assuming I have literally every other card usually found in w/u control (especially from the innistrad/rtr blocks timeline) can I functionally build the deck?

December 12, 2018 2:35 a.m.

True the cooler baseline isn't water tight, but it is a cheap starting option you can upgrade with the watertight seal, be it some good tape, or a bit more time consuming better made seal, you can also find some waterproof bags to add extra layers of protection.

December 11, 2018 1:21 a.m.

Way overkill option

There is also the option of using an igloo water cooler which usually provides the main function you're looking for.

December 10, 2018 10:49 p.m.

TypicalTimmy you would have the cards, just outside the deck, now this makes me wonder if any players in the vintage community has thought of this for graded cards or as a security system where they can present a proof of ownership of their power and still keep it home or in a safe on tournament site.

December 10, 2018 2:56 p.m.

Said on In the Hands ......


Hmm when I think of politics I usually just think of insurance that those politics don't backfire, Vow of Duty and Vow of Malice buff opponent's creatures, but keep them from attacking you, Mystic Barrier essentially keeps 2 opponents from attacking you while also doing the same for each of them, you can then use politics to save one opponent from another's large board for favors

Now I do admit I don't know why you have Paradox Engine, the value of your tap effects are not too strong and the engine is too well known that you could probably cast an Armageddon instead and draw about the same heat.

One last suggestion would be to think about Angelic Renewal, it's an awfully neat save a guy enchantment that works really well with Sun Titan and it was just reprinted making it extra easy to find, might even find it foil. (I did say last suggestion, but ran into Helm of Possession when reviewing the comment, what better political way to kill a creature than to simply steal it at instant speed)

December 10, 2018 3:33 a.m.

it makes me wonder if there's any stores out there that are fine with you keeping your fancy foils super sleeved and outside the deck represented by written on basic lands or check cards, just so long as you have on you enough copies of the cards to represent the "proxies". And when you play that fancy Karn proxy you just slap the super sleeve ontop it.

December 9, 2018 5:19 a.m.

Said on Fast mana or ......


hmm is your deck private or even deleted? From a best guess I would think a lich list might be a bit too slow for actual legacy. Especially when you can run the reanimate package in a highly discard disruptive deck.

December 8, 2018 6:41 p.m.

Said on Mono-green...


well Yisan, the Wanderer Bard by far would be the most powerful commander option for mono green. the toolbox tutor engine that he is makes for very powerful threat/answer machine.

edhrec is also a fairly good tool in figuring out how most people work with their commander choices.

December 8, 2018 6:20 p.m.

Said on Azusa Sec...


many of your card choices for wincons focus on creature counts like craterhoof or having a lot of cheap spells and nonland mana sources like Paradox Engine, I'd suggest applying an elf ball into the list (the mana dorks, with maybe Priest of Titania and Elvish Archdruid). Also elves can hold big weapons too.

Now atm the deck is quite lacking in interaction, I would suggest running some amount of removal like Beast Within and Naturalize effects(not the actual naturalize, but any of the much better options), without interaction your playgroup can quickly learn they just need to answer your occasional threats as you cast them and they can assume you won't be able to stop their plans, be it a game ending combo or for the most part just hitting you with their big voltron commander.

Now for the most part it might be expensive, but I'd suggest playing the forest finding fetch lands, they give you extra triggers of landfall (at instant speed!), let you shuffle your deck so you can see a better top of deck, and they're a land intended to go to the graveyard for that excavator. Hell for these uses you could probably run Evolving Wilds, Terramorphic Expanse, and Blighted Woodland as a budget solution with only a small power down over the non budget (running them with the non budget fetches might be good too, get that critial mass). there is also the abundance of Cultivate like spells that can get you going in a similar manner.

Oath of Nissa is also a pretty decent green cantrip, Garruk Wildspeaker is also normally pretty sweet for lands commanders as well.

December 8, 2018 6:12 p.m.

there are plenty of cards that care if you haven't take damage though.

December 8, 2018 5:26 p.m.

Said on Competitive Meter...


the competitive meter I've found to be a fun tool for playgroups interested in putting their meta within the same delivery range of powerlevel, it also works slightly better when you combine it with a search of your commander through Edhrec (a commander database site). if you're trying to figure out if a commander you want to play is strong enough in general to your playgroup Commanders by Power Level [EDH Tier List], works very well as even if the playgroup isn't playing their commander to it's full potential the list plays on the commander's inherent strengths and card access.

December 8, 2018 3:19 a.m.

probably, you may prefer to fiddle with the numbers while playtesting some or use various iterations at smaller modern events, if the use of this deck is in fact for just smaller events you may want to keep track of which players play what kind of deck, as a control list a lot of the meat in the deck works around what the meta is, in a general meta sense though beating on tron and Noble Hierarch lists might give you the best performance.

December 5, 2018 3:01 a.m.


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cube chart

Everybody's the slow deck!

Demarge — 6 years ago


Finished Decks 145
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Playing since Champions of Kamigawa
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