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(when you forget to mention it's a cedh question)
honestly you're probably better off using the slot to better protect your combo turn or a wheel, like Windfall, or Mnemonic Betrayal Yawgmoth's Will. you also don't have Muddle the Mixture as a counter/ tutor for either piece of the isochron/reversal combo.
October 23, 2018 6:24 a.m.
well I don't know the answer to that, but you could use the maybeboard and aquireboard/sideboard as another quick fix.
October 22, 2018 3:43 a.m.
Conclave Tribunal is for the most part a much better removal option to Luminous Bonds as it's usually just as cheap if not cheaper while also hitting more targets, you could also go the other route with Demotion if your main goal is to just get past something.
Now for running Ritual of Soot in an aggressive creature based deck I'd suggest not doing, running more knights like Midnight Reaper or Aryel, Knight of Windgrace, or just bumping up those 3 of's would probably benefit you more. Find / Finality might be a more suiting board wipe card for the deck while the cheaper half being pretty good draw in a drawn out game, against mono red you might often just have a couple creatures in the graveyard anyway.
October 22, 2018 1:18 a.m.
your Flower / Flourish will only ever be able to grab plains atm and only 8 of your lands can play the Llanowar Elves on turn 1, essentially I recommend changing those swamps to forests or maybe 1 into a forest and one into another Woodland Cemetery so you also more consistently can play Conclave Cavalier on turn 3/4.
In fact I'd suggest maybe reworking the mana base to maximize your chances of getting a turn 2 history and having 6 slots used for basics might be too weakening (if you find yourself not having any plains or forests out of having 3-4 basics for a flower you're likely going to want to flourish... which your current setup is at anyway).
It maybe better to reduce how heavy one color is for your deck, maybe a less heavy black sideboard, or maybe run some Valiant Knights over the cavalier, or maybe lessen the need for green by cutting the Llanowar Elves, ramping to 3 is pretty good, but it's a little difficult to achieve value when you're best 3 drop is double white.
October 20, 2018 7:14 a.m.
Now it is kind of nice to know some people can edit the text and background of their decklist's, but nearly every time it's neigh unreadable and all attempts hurt my eyes.
Is there a feature where I can have it switch to the default format?
October 19, 2018 6:33 a.m.
Sleight of Mind and it's other handful of similar effects allow you to make Momir's abilities both trigger off of casting blue creatures.
October 19, 2018 6:20 a.m.
yes, the competitive meter is rough, but you do find yourself closer to a balance if each deck in a playgroup fits in around the same %, rather than seeing how many games and edits it would take to manually balance. it at least will save you from playing the first 50 or so games where one deck turned out to be a 60% when the other 3 ended up being 25%.
October 18, 2018 8:30 p.m.
DuTogira turning on the competitive meter in the deck edit towards the bottom (if using another's decklist, just copy it and make the change in the copy) will give a rough metric to balance decks.
October 18, 2018 7:39 p.m.
it should lower in price, the reason for the spike is likely due to it's interactions with several of the 2018 precon commanders, it doesn't really break the game and if they did reprint it the price would likely plummet to under a dollar. but it maybe something to keep an eye on, not likely going to jump up suddenly, but I think it might be in one of the older precon decks from exodus. (I do really wish I bought some back when I wanted it for my sigarda deck back when it was $.50).
October 18, 2018 8:56 a.m.
Honestly many of wotc precon commander decks are often rather random, now you could use this site's deck builder's advanced search functions to look up budget lists of each family member's most desired starter commander and then mass card buy the decks off of tcg player.
This way you not only get the family more engaged in wanting to play commander by essentially letting them pick out their first charmander, but you can get pretty much the exact budget you're looking for, hell those wotc precons are usually just expensive due to a few singles and you might even have 70% of their lists in your collection anyway.
October 18, 2018 5:34 a.m.
hmm I probably won't suggest every card I find good with siggy, so for ideas I would recommend looking at my list The Heron Marked Master.
Now as for cards to cut, I would suggest cutting the Replenish spells, if siggy dies you simply won't have many enchantments on her so an honest (a non dredging) replenish won't be nearly as useful, now if she has even just a Hyena Umbra(essentially a 1 cmc Indestructibility, you may want nearly every gw umbra) she's neigh immortal and you won't be losing enough enchantments to warrant a replenish.
For a deck with many tutors having so many ways to give sigarda double strike is probably overkill (you could slap on pseudo dbl strike Inquisitor's Flail ontop actual dbl strike), you'll probably be find with one equipment one enchantment of it.
Now it saddens me to admit, but Academy Rector is downright terrible with sigarda since her colors don't really have good ways to sac the rector, not to mention this deck isn't really aiming to do very strong effects with rector, no game ending Eldrazi Conscription or Overwhelming Splendor.
As for this deck it does feel like you're leaning more towards an enchantress deck rather than a voltron one and you could go ham on playing 1 cmc enchantments and draw most of your deck making the enchantment pump cards more effective.
October 18, 2018 5:14 a.m.
Doom Whisperer I would suggest swapping with the Dream Eater. running Search for Azcanta Flip is almost a must with how heavily your goal is to surveil, it will quickly become active. Sinister Sabotage should also make it's way into the deck, Cancel with upside is the strongest counter you can run atm, so why not run it.
October 18, 2018 2:42 a.m.
Unmoored Ego is probably at the highest it'll ever be atm, even if it becomes a staple in some modern decks people are cracking so many packs of GRN for fetch lands the price of nearly every other card in the set will slowly dip down, even trophy will likely become a $10 card before next year. In fact nearly any of the $10+ cards you're not using for events you might want to trade away for cards you want to use now, and then pick them up later. Really the only safe bet to buy into in the long run is Chromatic Lantern.
Though once Unmoored Ego goes below a dollar pick up 20 or 30 of them as a small gamble, hell it might be fun to do for several of the cards.
October 18, 2018 2:19 a.m.
while digging through a local game store's common/uncommon boxes I also ran into a couple interesting possible cards.
Skull of Orm definitely better options to what it does, but it's a skull on a pillow that can get you pillow fort enchantments (it's going into my pillowfort commander deck, Drunken Pillowfort party sponsored by Karona). I'm reffering to the Dark printing of the card, fluffier pillow on that art.
October 16, 2018 5:49 p.m.
... you know you're running several pieces that fits in as combo's right? In a casual game oloro often has you sitting at 60 life before anyone's really attacking anyone. In short this is probably less casual and closer to optimized maybe around 65-80% on this site's competitive meter.
nearly forgot I could just copy the deck and turn the meter on, it is currently 64%, probably due to the average cmc being on the higher end, still the deck is no longer on the casual end, if your goal is to make it casual cutting the tutors for some other big lifegain cards like Rhox Faithmender, Blood Baron of Vizkopa or maybe some ramp like Burnished Hart.
October 15, 2018 4:43 a.m.
I am going to guess you looked at some other abzan knights lists and followed their land count? The reason they could run 20 lands is due to running 4x Flower / Flourish, it'll also up the consistency of getting white/green.
History should be 4 copies, it's the strongest card in the deck and gets stronger the more you can play in a game. You seem to be a tad too removal happy for the mainboard, the knights didn't heed the call to try to negotiate a win vs big demons or angels or even against wizards with their pointy hats and crackling hands, they just came to smash
October 15, 2018 4:08 a.m.
Flower / Flourish can give you a means of lowering land count while also being able to late game have a pump effect (only would have to run a forest or two)
Hunted Witness gives mentor a shot at two triggers (though really Dawn of Hope works wonders as a draw engine with Fountain of Renewal) he also adds to the cheap bodies to keep Leonin Vanguard active.
without Divine Visitation Leonin Warleader might be too expensive to cast for his effect, Knight of Grace might work much stronger for the deck as it lowers your curve and evades a large amount of the format's removal.
Danitha Capashen, Paragon makes the combo 2 mana cheaper while being a first striking vigilance liflink body relevant enough to stop early assaults (so another "must eat a bolt" creature for aggressive opponents).
October 15, 2018 3:49 a.m.
Mystic Remora becomes very powerful when playing against decks on the similar strength as this deck.
Spell Crumple another hinder, but trading the tempo option for a higher chance to draw the counter again
Flash for two extra mana you can cast a stax creature or if in a bind you could use it to turn any of your etb destroy x creatures into a 2 mana + discard a card removal. Now for extra strength you can run Protean Hulk and use it to tutor up some extra stax.
Carpet of Flowers lots of mana when an opponent is playing islands.
October 15, 2018 3:20 a.m.
Kismet is a strong way to slow down opponents.
Aura of Silence is a really good way to tax people out of doing the same strategy.
Crystal Chimes another effect to return enchantments you've lost to you.
Sigarda, Host of Herons bestow all the things into the safest arms.
Gitaxian Probe pay to life to play a deck one card less, 1 card more consistent than the table and the ability to bluff propping one opponent's hand to be stronger than what it might actually be (you don't have to show the other players what's in the hand you're probing, so you can make it sound like they're really close to a combo).
October 15, 2018 2:54 a.m.
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|Playing since||Champions of Kamigawa|
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