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A Brief Description big green creatures, mana ramp, card draw. i try to have fun and sit back looking innocent mana ramping and mass card drawing then i play big fatties and my commander. in a 4 player game he can easily be a 25/25.

Some combos, synergies, and win conditions:

Predatory Focus, Triumph of the Hordes, Bellowing Tanglewurm, Akroma's Memorial, Nacatl War-Pride, Void Winnower, Stonehoof Chieftain, and Siege Behemoth are all my wincons with my commander. Overwhelming Stampede, Praetor's Counsel, and Genesis Wave are all my win more win cons.


With Traverse the Outlands, paired up with my Multani, Maro-Sorcerer In a 4 player game is absurd. you can easily get all the forest in the deck out onto the battlefield. Works with Realm Seekers too.


All creatures like Artisan of Kozilek or other big power creatures like my cmdr, work great with Return of the Wildspeaker. Return of the Wildspeaker with my CMDR Multani, Maro-Sorcerer or Realm Seekers can get you 20 or more cards easily.


Because Genesis Wave doesn't get exiled when its put into the graveyard or shuffled back into your library (design flaw by WOTC) I can use my Praetor's Counsel to do it again or Greenwarden of Murasa could just be put into play from Genesis Wave getting your wave back with a possible 7 or more untapped lands from the wave so just do it again. The same is true with Selvala's Stampede


Whisperwood Elemental is board wipe recovery method. Use Soul of New Phyrexia'S ability to stop a boardwipe that sends you to the stone age.

Also, Soul of New Phyrexia with Nevinyrral's Disk is a repeatable one sided board wipe.


Two cool combos, for defense mostly, Are; Soul of New Phyrexia + Elderscale Wurm or even better Soul of New Phyrexia + Platinum Emperion. Of course you need tons of mana for this, but when the deck has potential to generate 30+ mana many ways. It's not to hard to pull off


Lastly Hall of the Bandit Lord can surprise hit someone with my commander if they leave them selves open. Most veteran players see this coming but even good players forget its out there.Akroma's Memorial is another haste giver but with evaision.

A good Genesis Wave that lands you a bunch a creatures and Akroma's Memorial will in most cases win you the game on the spot.


Alot of the time I win with this deck, I do it in an explosive fashion. By ramping really hard and getting the mana doublers out like Regal Behemoth and or Zendikar Resurgent drawing huge amounts of cards with cards like Rishkar's Expertise or garruk til I get Genesis Wave. Then cast Genesis Wave for an absurd amount of mana, getting like 20 things and Akroma's Memorial. and then casting some finisher like triumph of the hoards or Overwhelming Stampede to win with combat damage or infect.



Suggestions

Updates Add

OUT: Elemental Bond, this card is very good here so it may find it's way back in but as for now, there's better stuff.

IN: Garruk's Uprising, this is a much better fit for this deck because it grants trample to the team. Better than Elemental Bond, because going from power 3 to power 4 power, changes pretty much nothing.

Comments View Archive

SerraMeya that pretty good. Often times the fog effect 2 or 3 times is good enough. Currently Constant Mists is getting really close to the chopping block. But I don't think I need to add Drownyard Temple to make one card OP. Most of the time I have plenty of lands to sac to the mists.

October 14, 2019 3:24 p.m.

Cool deck!

What do you normally cast Sculpting Steel on?

October 21, 2019 3:59 p.m.

Usually what's best for me at the moment. I've copied Thran Dynamo and Caged Sun and Font of Mythos alot. Of other things to copy not in my deck, basically name it. I've copied Gilded Lotus and the swords Sword of Feast and Famine someone else's Caged Sun or Gauntlet of Power

October 21, 2019 5:36 p.m.

I'm really liking this list and I think one card that would do wonders would be Kozilek, Butcher of Truth . It offers various benefits from the initial 4 card draw, is a suitable threat in it's own, and most importantly has the critical graveyard shuffle effect. It would indirectly strengthen card choices such as Greater Good . Drawing 11 from Kozilek w/ Greater Good seems out of control. Even things like shuffling back destroyed lands and drawing/playing them for the future turns further extends the Constant Mists window. Would love to hear your thoughts, I'm unsure if you ran any Eldrazi package beforehand but I noticed you had an Eldrazi Temple in there.

January 1, 2020 4:27 p.m.

@Savaaage, I do like the draw 4. Its really nice, and the big body with annihilator 4 is very strong. However at 10 cmc it's even harder to cast than Void Winnower (@9 cmc) and I don't think it's a better card than Void Winnower either. At 10 cmc the only card I could see taking out for it is Terastodon and that's also a really good card.

The last question you asked was if I use to run more eldrazi in the deck? I use to run 5 at the beginning. In this decks very early deck building stages I had all the low $ price tag eldrazies, and Ulamog, the Ceaseless Hunger in the deck. I cut the eldrazies from the deck because they would just be dead in my hand for way to long. Having so many high cost cards was bad for the deck. So I cut all the ones that I thought had the lowest impact or sat in my hand way too long because of it's high cmc. Ulamog, the Ceaseless Hunger was the last one to get cut. And it was mostly in for its removal for why it was in the deck for so long. and it was pretty cool winning by exile of Library. But 10 cmc again was too much. I kept Void Winnower and Artisan of Kozilek because they did some really good things that mattered most to me. First Void Winnower , it creates good evasion for multani and makes it hard for your opponents to play their cards. and Artisan of Kozilek is important because it can cheat on mana cost on some very strong cards in the deck such as, Bane of Progress , Greenwarden of Murasa , Platinum Emperion , Terastodon , and Void Winnower just to name a few.

So having Eldrazi Temple in the deck prior to cutting all the eldrazi felt very important to the deck. It's much less important now, but there is only one very small draw back from playing this card and that's the interaction with Caged Sun (its not a forest). The land comes into play untapped and can tap for right away at no cost. And when I have an eldrazi it's even better. So it's no problem to throw in the deck for the chance that I can cast an eldrazi for less even if there's only 2 in the deck.

January 1, 2020 9:40 p.m.

Well of Knowledge and Rites of Flourishing are odd cards I found worked well when I ran this guy as a commander. On the surface level, they reduce your threat level in multiplayer (after all, you're doing nice stuff for them, aren't you?), but in actuality, they're filling their hands out as fast as possible.

Dragon Fangs doesn't target on it's triggered ability, so once it's in the yard Multani will get trample each time he's cast.

standard staples for mindrazor decks apply, so Anvil of Bogardan, Horn of Greed, and Otherworld Atlas are also good options

January 24, 2020 10:27 a.m.

edit: just realized that you had Otherworld Atlas, I just missed it. Seasons Past?

Jungle Wayfinder, Ghirapur Orrery, and Weird Harvest aslo fit the aforementioned "helping" theme, and Sage of Ancient Lore  Flip acts as an anti-control card that doubles as a backup general.

January 24, 2020 10:37 a.m.

Awesome Deck! Looks like a lot fun!

February 26, 2020 3:03 p.m.

This deck looks great! One suggestion: switch Eldrazi Temple out for Buried Ruin. You only have one eldrazi, and it doesn’t require colorless mana, so Eldrazi Temple essentially says T: Add 1 colorless.

July 14, 2020 5:33 p.m.

Might I suggest Shared Summons? It's a powerful creature tutor and is even hand positive. Also, as you're already considering Grothama, how about Nessian Boar and Treeshaker Chimera?

July 17, 2022 6:24 a.m.

Solid build +1! Love how you went all in on this commander. I have a few suggestions to see what you think. Tireless Tracker , Mind's Eye , Runic Armasaur are solid cards that can fill your hand and boost you commander. Also being in mono green Seedborn Muse and Vorinclex, Voice of Hunger are awesome value creatures you could use.Also why are you using Eldrazi Temple ?

October 4, 2019 9:29 a.m.

Hey there,

Lovely list and a great showcase game you played at MTG Muddstah! Kudos for rocking Multani for such a long time.

When browsing through your list, I noticed you omitted a few cards that I really enjoy in my list. I was wondering what your thoughts are on those, if you considered them and what made you leave them out in your build.

Cheers!

October 4, 2019 10:28 a.m.

@TheCardPool, thank you I love this deck. It's so much fun. Most wins come from Akroma's Memorial , Genesis Wave , Overwhelming Stampede , and Triumph of the Hordes . But to be honest when I slam down an Akroma's Memorial and Selvala, Heart of the Wilds from a huge Genesis Wave with a fist full of cards. My inner timmy goes wild. So much fun.

No for your card suggestions. - Tireless Tracker is a good card but I don't think it's good here. If I was doing an artifact sub-theme or if I had a way to use those for mana or something then it's good but the investment of 2 mana per card is much worse then a Rishkar's Expertise . - Mind's Eye seems good especially when I got Font of Mythos or Howling Mine in play. I just don't think I have room for it. - Runic Armasaur , I like this card but is not gonna do anything half of the time. Its hit or miss. - Seedborn Muse another really good card but it's not gonna do anything in this build. - Vorinclex, Voice of Hunger is so good infact it's so good that I get the feel bads when I play it and nobody's doing anything because they skip their every other untap step. This card would be a good fit here in this deck if you are okay with people hating you for playing it.

I play Eldrazi Temple for the ramp for the 2 eldrazi spells in the deck as there is no drawback for playing it, it's an easy include.


@Beebles, all good suggestions.

Monstrous Onslaught , Fungal Sprouting , I would totally suggest to anyone building a deck with multani those cards as they are perfect fits in the deck.

Wolfcaller's Howl is good too but I'm not exactly going wide.

Grothama, All-Devouring is another good one I strongly considered putting into the deck. I still want to but I'm not sure.

Greater Good is awesome and I only have one problem with it. I would have to sac the creature. Still worth putting in but I just don't want to sacrifice multani.

Of the ones you mentioned I like the most. Castle Garenbrig and Return of the Wildspeaker are the 2 that are the easiest to put in the deck.

There's so much to talk about these cards you mentioned but I really don't want to spend all day typing out why I chose not to add them in my build.

October 4, 2019 7:08 p.m.

griffstick

I agree with your assessment of the above comments except for Greater Good .

  1. Synergy with Greenwarden of Murasa and Woodfall Primus
  2. Sac outlets prevent exile effects, useful for recursion
  3. Who doesn't like drawing 10 and discarding 3 from Artisan of Kozilek or just another fatty?

You should swap lignify with the new throne card that does something similar but draws you a card, can't recall at the moment.

Where is your recursion aside from greenwarden? I would add in Eternal Witness , Seasons Past and/or Praetor's Counsel . Perhaps you don't need it but I always find it useful. You don't have much to recur akroma's memorial. Buried Ruin and the above could help with that. That being said, I never played Multani so perhaps with all your card draw you don't need that much recursion.

October 5, 2019 12:59 a.m.

@Profet93, Praetor's Counsel is in the deck. And the last thing you said too. The deck is packed full of so much value creatures that draw is better than recurring a good creature. I like the idea off adding Eternal Witness since I can fetch it out with Woodland Bellower . Also Seasons Past was another one of those cards I strongly considered putting in the deck.

You make a case for Greater Good . I will see what cut to make for it. The problem is with that is there is some balance required between having enough scary creatures and resources for removal and resilience. Ohran Frostfang is a really good card and The Great Henge is too and I also need to find a spot for that as well

The point I'm saying is. It's getting real hard to choose what to cut for some of these cards. All while keeping that balance

October 5, 2019 11:10 a.m.

Got you, I apologize as it's been a while and I comment on a few decks....

I would remove Burnished Heart. It costs 6 mana to be useful and you have much better ramp in green. Maybe even the constant mists and the manifest creature as they seem low impact.

October 6, 2019 12:01 a.m.

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Created with Highcharts 9.3.3Card costs (outer) Land mana (inner)
Created with Highcharts 9.3.3CreatureCreatureLandLandEnchantmentEnchantmentArtifactArtifactInstantInstantSorcerySorcery
Created with Highcharts 9.3.3Converted mana costMana-curve11.3%11.3%19.4%19.4%6.5%6.5%11.3%11.3%16.1%16.1%4.8%4.8%4.8%4.8%1.6%1.6%1.6%1.6%4.8%4.8%3.2%3.2%6.5%6.5%1.6%1.6%1.6%1.6%1.6%1.6%3.2%3.2%0123456789051015

96% Casual

Competitive

Revision 57 See all

(2 years ago)

+1 Unnatural Growth maybe