Creature — Elf Scout
Realm Seekers enters the battlefield with X +1/+1 counters on it, where X is the total number of cards in all players' hands.
, Remove a +1/+1 counter from Realm Seekers: Search your library for a land card, reveal it, put it into your hand, then shuffle your library.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Realm Seekers Discussion
7 months ago
Something else I just realized that I like about Springbloom Druid in this deck is that it provides 3 triggers for Kodama in addition to the two landfall triggers for other permanents with landfall effects. Also forgot to mention Elvish Reclaimer as a nice land tutor that can be activated during an opponent's turn to start the Ghost Town chain with landfall token generators.
Because of how quickly Kodama can chain lands onto the field I feel like you could add more cards that help put lots of land into your hand like:
I mean if you drastically shifted the playstyle of the deck it would be fun to run Sasaya, Orochi Ascendant Flip in the 99 for the exponential basic forest mana. I'd still use your partners as the commanders and have more basic forest in the deck with more effects to drop lands into play like Burgeoning
Also if you just want to really annoy your opponents.
- Collector Ouphe great if you don't have many artifact abilities.
- Hall of Gemstone green decks tend to just play stuff on their own turn so locking others down to a single color doesn't usually affect you.
- City of Solitude this can be good for you if you usually need people to leave you alone on your turn, but detrimental if you need to respond on an opponents turn. Note: this does not even allow people to tap for mana on an opponent's turn.
11 months ago
Arcane Laboratory seems like it would work quite well, since it will keep your opponent's hands full, slow them down and force them to discard to hand size, which works with your cards like Raider's Wake and Nath.
Darigaaz, the Igniter could be a cool way to deal tons of damage.
Dreamborn Muse could easily mill opponents by 10 or more every turn.
Jace's Archivist lets you Windfall every turn.
Multani, Maro-Sorcerer seems like a perfect fit for your deck.
Meishin, the Mind Cage can make pretty much any creature useless at attacking.
Nightmare Unmaking seems like a decent boardwipe that you could control to some degree.
Price of Knowledge could be a cool way to deal tons of damage.
Realm Seekers will usually be huge and provide you with as much ramp as you'll ever need.
Sword of War and Peace is amazing, but is even better in your deck.
Vicious Shadows can combo with a board wipe to kill a whole table at once.
1 year ago
Haha, I feel you. Sometimes you just need to pull a deck out and turn things sideways.
One of the best decisions I made, that I don’t often see talked about, is running plenty of 1-drop Llanowar Elves as well as the 3-drop Cultivate variants that get you more than one land. This gives the best odds of curving into a Turn 3 Xenagos and getting the party started.
Caller of the Pack and Blade of Selves are personal favorites, since everyone gets to party. If you decide to go the Malignus route, I don’t see Realm Seekers talked about much. It’s often a 20/20 before Xenagos’ trigger plus can fetch utility lands like Kessig Wolf Run
If you need protection from white exile then Bolt Bend almost always costs 1 Red.
Party on Wayne!
1 year ago
The promised mana battery is here, Lathliss rejoice
1 year ago
Thanks! I actually cut Realm Seekers just before uploading this deck but I'm open to including them. Who would I cut? I really need suggestions of what to cut. I have enough cards to make 5 decent (budget) Vorel decks in my collection it's just a matter of what deserves to be in the final list.
1 year ago
some budget suggestions would be: