It's a Horde prototype, divided in three 100 cards piles, each representing a progressive power level and being composed of spells and tokens, for a total of 300 cards.

The customs rules which seems to functions the best with it are:

-As in Two headed giant, all opponents of the horde share the same life total

-Each player add 10 life to the original life total of 30 life points (40 for one player, 50 for two, 80 for five)

-Everytime the horde is dealt damages, mill one card of it for each 1 damage

-At the beginning of its turn, the horde plays a number of cards from the top of its library equal to the number of opponents it have (Draw an additionnal card in the medium stack, two in the Hard stack)

-Each card drawn by the hord is immediately put in play. Spells played that way are considered cast, but tokens are not. The horde has infinite mana and always cast spells kicked or overloaded

-Creatures played by the horde have haste and attack each turn if able (The horde cannot block)

-Every choice the horde would have to do must be done in the most random way possible

-When a pile of the horde (I personally use three color of sleeve to differenciate them) is entirely consumed, the horde cannot be dealt any more damages until the next turn

-Cards like blind obedience causing the horde's creature to enter the battlefield tapped are way too strong against the horde, and should be banned. Platinum emperion and platinum angel also are excessively strong against the horde.

To push further the difficulty:

-When the players "kill" a stack, every one of them assemble his/her respective permanents into three piles, then, for each player, a pile is chosen at random. Players must sacrifice the chosen pile.

The 55 tokens of the easy pile are:

-10 vanilla 1/1

-9 flying 1/1

-1 flying/deathtouch 1/1

-20 vanilla 2/2

-1 forestwalk 2/2

-3 vanilla 3/1

-1 trample 3/1

-6 vanilla 3/3

-1 flying 3/3

-2 vanilla 4/4

-1 vanilla 6/6

The 50 tokens of the medium pile are:

-2 deathtouch 1/1

-7 flying 1/1

-5 vanilla 2/2

-1 forestwalk 2/2

-3 flying 2/2

-2 vanilla 3/1

-2 trample 3/1

-11 vanilla 3/3

-2 flying 3/3

-5 trample 4/4

-4 flying 4/4

-4 vanilla 5/5

-1 flying 5/5

-1 hexproof 8/8

The 45 tokens of the hard pile are:

-1 deathtouch 1/1

-15 vanilla 2/2

-2 flying 2/2

-2 trample 3/1

-9 vanilla 3/3

-1 flying 3/4

-1 trample 4/4

-2 vanilla 4/4

-6 vanilla 5/5

-2 trample 6/12

-2 flying 5/5

-1 vanilla 6/6

-1 flying, indestructible 20/20

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