|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Rare|
|Commander 2014 (C14)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
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Creature — Spirit
Whenever you cast a creature spell, you may draw a card.
Primordial Sage Discussion
6 days ago
Hey, this is absolutely amazing, and I am so jealous I didn't think of this sooner. I love tribal decks, and this would be the ultimate one. You just use all the best cards from all the best tribals, it's that simple. Also, not saying you have to, but naming wizard for morophon is clearly the best option.
Lands that care about creature types: Eldrazi Temple , Primal Beyond , Elephant Graveyard , Seraph Sanctuary , Swarmyard , Ally Encampment , Cavern of Souls , Haven of the Spirit Dragon , Unclaimed Territory , Sliver Hive
Card draw for casting creatures (draws a lot of cards (possibly entire deck if you have judah out): Guardian Project , The Great Henge , Beast Whisperer , Primordial Sage , Zendikar Resurgent , Soul of the Harvest
I will most likely have more ideas, and will post them soon, but one of my classes is starting now.
1 week ago
You probably want more card draw effects on creatures to really get your engine going. I'd recommend adding stuff like Beast Whisperer , Primordial Sage , Garruk's Packleader , perhaps also Drumhunter and Ohran Frostfang ( Keeper of Fables instead of the Frostfang if you're on a tight budget)
1 week ago
I'd recommend the addition of Fleetfoot Panther , Kor Skyfisher , Ephara, God of the Polis , Whitemane Lion , and/or Stonecloaker . Glimpse of Nature is banned. Glowrider is a cheaper Thorn of Amethyst for budget and drawing cards. Land-based ramp tends to be more defended against removal such as Vandalblast and Austere Command , so Kodama's Reach and Cultivate would be a worthy inclusion. Chulane himself is a massive target on board, so Soul of the Harvest and Primordial Sage are worthy backups. Rest in Peace could be replaced with Remorseful Cleric , but that's personal preference.
2 weeks ago
Nice deck! Keeping your budget in mind I have some suggestions.
You have a severe lack of card draw, which green is surprisingly good at. Cards like Primordial Sage , Regal Force , Soul of the Harvest , and Beast Whisperer are all really good for card draw. Garruk, Primal Hunter and Freyalise, Llanowar's Fury are also good for card draw as well as the rest of their abilities. You might be worried about drawing too many cards after Primal Surge goes off. Cards like Abundance , Words of Wilding , Pursuit of Knowledge , and Possessed Portal can prevent you from decking yourself after Surge resolves. Skullclamp is a good way to draw more cards, too.
I think you can cut a lot of the enters tapped and cycling lands for more basics. You want to be able to search for lands even late in the game because not being able to find anything anymore doesn't feel great, and currently you would need all of your plains out to make Emeria trigger which isn't a lot. Not to mention if anything were to happen to a single one of your plains then Emeria doesn't do anything extra. If the land can't add more than one color of mana and if it doesn't do anything substantial for you then I'd consider cutting it and replacing it with a basic. While a bit pricey, Smothering Tithe is great if you have one.
You'll want to win as soon as Surge resolves. I see you have Odric, but none of your creatures have haste nor do you have a way to grant it. Craterhoof Behemoth is probably outside of your budget currently, but End-Raze Forerunners shouldn't be. Akroma, Angel of Wrath , or even Akroma's Memorial can be fine. You are also missing a couple mana dorks, if you can find them, in the form of Fyndhorn Elves , Birds of Paradise , and, although not a dork in the traditional sense, Karametra's Acolyte .
Well what to cut? There's some cards that don't do much for you. Sunspring Expedition for example gains you life, which doesn't get you closer to winning. What you cut is up to you, but a good rule of thumb is if it doesn't put you closer to winning or set your opponents back then it's probably not worth the slot. It's a tough rule to follow sometimes because damn do I love me some less than stellar cards but it helps in the end.
Overall the list looks good, though. I can't wait to lose to it!
2 weeks ago
This is a pretty good start for your first commander deck! Possibility Storm could be cool here because it causes Ruric to trigger twice on every noncreature spell.
Personally I would make these swaps:
Treacherous Terrain -->
Rampant Growth --> Gyre Sage
Cultivate --> Drumhunter
Leyline of Combustion --> Stalking Vengeance
Destructive Revelry --> Caustic Caterpillar
Colossal Majesty --> Garruk's Packleader
Pyroclastic Elemental --> Primordial Sage
Scorch Spitter --> Fierce Empath
Gruul Cluestone --> Yavimaya Elder
Tectonic Rift --> Jiwari, the Earth Aflame
Savage Twister --> Silklash Spider
From Beyond --> Gratuitous Violence
3 weeks ago
I think that an argument could be made for including Soul of the Harvest or Primordial Sage in terms of improving the chance of naturally drawing into an enchantress effect. (Sage is better by the way, because it draws on the cast not on ETB so you get a card even if the spell is countered.) There is also the point that their card draw trigger is a "may" ability, unlike Glimpse of Nature or Beast Whisperer , which can be relevant in some situations.
That being said, they have lost a lot of utility as cards like Shrieking Drake and Dream Stalker have been phased out of the deck. You could keep bouncing those cards back to hand throughout the game, meaning that you always had what would count as multiple creatures available for repeat triggers on your later-game Soul or Sage. The deck also used to run Fierce Empath back when it still had the eldrazi package, but now that the eldrazi are gone and you can't really justify running the Empath it is harder to tutor for Soul or Sage. You also have to keep in mind that Spellseeker being able to tutor for the Glimpse kind of makes it count as a third enchantress that the deck already runs. The loss of later-game utility, on top of them being awkward draws in your opening hand, has made it more of a hassle to get value out of Soul and Sage overall.
So Soul or Sage could be run if you think that drawing into an enchantress effect more consistently is important, such as if you are working with a budget list and you don't have an Imperial Recruiter for setting up tutor lines. Beyond that though, Consecrated Sphinx is better at restocking an empty hand on its own, while Soul and Sage require you to keep casting creatures to get value out of them.
3 weeks ago
3 weeks ago
Shrieking Drake over Man o' War (or in addition).
Primordial Sage over Con Sphinx. Con Sphinx requires you to pass turn to get value... Sage doesn't.
Feel free to check out my list for ideas. Your list has the more competitive cmc but you might find a few pieces you can use. Upvotes on any of my decks are appreciated. Animar, Gaea's Hemorrhoid
Primordial Sage occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%