Emmara Tandris

Emmara Tandris

Legendary Creature — Elf Shaman

Prevent all damage that would be dealt to creature tokens you control.

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Set Rarity
Commander 2019 (C19) Rare
Dragon's Maze (DGM) Rare

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Legality

Format Legality
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Emmara Tandris Discussion

multimedia on conclave Exile

1 week ago

Hey, you're welcome.

Something to worry about is there's 23 cards here that are 5 CMC or higher which is lot. You risk with only 31 lands and few ramp sources not being able to cast spells. The Devoted + Vizer combo is nice, but can be difficult to assemble in Commander as one ofs and you're kind of relying on the combo too much. My advice is trim the high CMC creature base for some low CMC tutors that can search for the better creatures and cut the majority of the cards that create little creature tokens for more ramp and lands.

Some cards to consider cutting:

These three are the least good cards as they don't do enough to warrant taking a card slot. Navigator's Compass is not ramp, it's only color fixing for one land, but you can get both ramp and color fixing with a two drop mana rock or better yet Faeburrow Elder. Wake the Reflections is fine since it's a one drop spell, but is not really needed because you can get repeatable populate from better sources. Could cut it for Garruk's Uprising which will have much more overall impact in a game.

These four are the least good of the creatures and they could be cut for more tutors that can search for the better creatures or other cards.

Making 1/1 creature tokens to populate is not taking enough advantage of populate. All these cards could be cut for more lands and ramp to consistently be able to cast many high CMC cards. The exceptions can be Assemble the Legion, Dragon Broodmother, March of the Multitudes and Elspeth, Sun's Champion, but these are good cards for effects that create lots of 1/1 tokens, that's better especially with Purphoros/Terror and March with Devoted + Vizer combo.


Something to think about for futures upgrades is how can you make Ghired better? Technically all you need is Ghired because he's an army in a can since he creates the 4/4 Rhino token to populate. Protecting Ghired and the Rhino is important and making it safe to attack. Attacking is what makes Ghired good therefore the more attacking you can do the better. Aurelia, the Warleader is the right idea, but you can expand on the multiple combat steps idea much more including infinite attacks.

My suggestion of Garruk's Uprising gives you another repeatable draw source by populating or creating big creature tokens other ways. More draw is area to expand on especially cards that let you draw when creatures attack or do combat damage. Included in the Ghired Commander precon are such cards you should consider adding.

ert345 on Trostani Tokens

2 months ago

Did a revision:

OUT: Emmara Tandris, Full Flowering, Mycoloth, Intangible Virtue, Selesnya Evangel, Sundering Growth

IN: Selesnya Signet, Sol Ring, Talisman of Unity, Aura Shards, Kitchen Finks (until I obtain a Blade Splicer), Sun Titan, Wurmcoil Engine

Birthing Pod gaps in the Birthing Pod chain have been filled, ramp has been increased, some peripheral cards got cut.

bdobinski on Brad's Brawl Cube: Base Packs

6 months ago

Update 3/28/20

Tolsimir Wolfblood replacing Emmara Tandris (swapping from Commander Packs)
Embercleave replacing Psychotic Fury
Time Reversal replacing Day's Undoing
Invocation of Saint Traft replacing Dovescape

5dollarMTG on $5 Selesnya Tokens

6 months ago

Anointed procession would be great Truvio56 - just way over budget. Sandwurm Convergence is closer to budget - I would just add some more ramp if you go that direction. It's already a bit of a stretch running Emmara Tandris.

multimedia on

7 months ago

Hey, you're welcome :)

What's the max budget you have to make card upgrades? When you finish making upgrades what price range can you have for total deck cost? The precon for example at $60 is low and I would hope you could afford at least $50 for upgrades. If you can afford more expensive price cards then my card suggestions will be different then if you can't. Smothering Tithe and Birds of Paradise for example are very good cards for ramp, but they might be too expensive for the budget.

What advice about upgrades would you like?

Some cards from the precon that can be cut since they're not as good as others or don't have good enough synergy with Ghired:

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