Torbran, Thane of Red Fell
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Torbran, Thane of Red Fell

Legendary Creature — Dwarf Noble

If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

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CommanderNeyo on torbran death from math

1 week ago

Nice deck! Just want to point out, in case you didn't know, but when your opponent takes damage they are the ones who get to decide the order in which the damage replacement effects take place - so if you have Fiery Emancipation and Torbran, Thane of Red Fell out, your damage won't be 3x(N+2) unless they want to take more damage - most likely, they will chose (3xN)+2. So if you ping someone, they will take 5 damage, not 9.

NV_1980 on

1 month ago

With a focus on spell-slinging, perhaps Neheb, the Eternal, Solphim, Mayhem Dominus, Torbran, Thane of Red Fell or Urabrask  Flip would be better suited. Happy commander-hunting!

NV_1980 on Krenko

2 months ago

This looks good! Some ideas:

  1. Endless Atlas/Idol of Oblivion/Skullclamp: additional card-draw options that will work well in this deck.
  2. Goblin Sharpshooter: the option to deal 1 damage for every opposing creature that's killed (unless they're killed exactly simultaneously) is not to be underestimated. Also, with a little additional tweaking, this guy can go infinite easily. He's expensive though and considering the budget of your deck thus far, not sure if this card is suitable.
  3. Isengard Unleashed: a nasty surprise to cast before launching your all-out attack.
  4. Legion Loyalist: can make your army a whole lot more frightening by granting all its soldiers first strike/trample.
  5. Torbran, Thane of Red Fell: if your plan to win involves attacking with an overwhelming army of goblins, this guy will boost their damage by a tremendous amount.

Have fun with the deck!

legendofa on legendofa

7 months ago

Caran_Lyg No problem! Always glad to help. I'd personally nominate Gidgetimer as another person to check with rulings questions. And, of course, there's the Rules Q&A forum.

For Solphim, Mayhem Dominus and Torbran, Thane of Red Fell, basically one applies to the original damage and the other applies to that modified damage. Whoever's taking the damage, or its controller, chooses which one's which. Technically, it's sequential replacement effects. So for example, if you Lightning Bolt an opponent or a creature they control, that opponent can choose whether Torbran's effect happens before Solphim or the other way around. If they choose Torbran to work first, they will take (3 + 2) x 2, or 10 damage. If they choose Solphim to work first, they take (3 x 2) + 2, or 8 damage. (I changed the example from Shock because it ends up at 8 damage either way with Shock.)

The general rule here (paraphrasing 616.1) is that if there are two or more replacement effects acting on the same thing, the player (or the permanent's controller) who's affected by the original thing is the one who decides what happens.

Caran_Lyg on legendofa

7 months ago

Hey bro. I apologize for posting on your wall, many users here say either you or wallisface are the 2 people to ask about rulings on cards. If I cast, for example, Shock while I have both Solphim, Mayhem Dominus and Torbran, Thane of Red Fell on the field, will Torbran’s and Solphim’s ability trigger each other? I know Torbran doesn’t produce that 2 additional damage that his effect produces, it comes from Shock and since it’s a red source, I wonder if the 2 damage from Torbran’s effect is also considered a red source, if it is then it should trigger Solphim’s effect.

AwesomeDude7113 on How do damage changers work …

10 months ago

I am wondering about cards like Torbran, Thane of Red Fell, City on Fire, and Solphim, Mayhem Dominus. Do they like all work together or is it only one?

Gidgetimer on How do damage reductions and …

1 year ago

Second Oracle ruling on Torbran, Thane of Red Fell:

If another effect modifies how much damage your red source would deal, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Torbran's effect no longer applies.

To expand it to the more general case- the affected player or the affected object's controller chooses the order in which to apply replacement effects. Earlier applied replacement effects may change an event sufficiently that other effects may no longer apply to the event.

616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).

616.1a If any of the replacement and/or prevention effects are self-replacement effects (see rule 614.15), one of them must be chosen. If not, proceed to rule 616.1b.

616.1b If any of the replacement and/or prevention effects would modify under whose control an object would enter the battlefield, one of them must be chosen. If not, proceed to rule 616.1c.

616.1c If any of the replacement and/or prevention effects would cause an object to become a copy of another object as it enters the battlefield, one of them must be chosen. If not, proceed to rule 616.1d.

616.1d If any of the replacement and/or prevention effects would cause a card to enter the battlefield with its back face up, one of them must be chosen (See rule 701.28, “Transform,” and rule 701.50, “Convert.”). If not, proceed to 616.1e.

616.1e Any of the applicable replacement and/or prevention effects may be chosen.

616.1f Once the chosen effect has been applied, this process is repeated (taking into account only replacement or prevention effects that would now be applicable) until there are no more left to apply.

meecht on How do damage reductions and …

1 year ago

If I control Benevolent Unicorn and my opponent casts Flame Jab while controlling Torbran, Thane of Red Fell, how much damage is dealt?

Current Oracle text for the Unicorn is "If a spell would deal damage to a permanent or player, it deals that much damage minus 1 to that permanent or player instead."

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