Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Underworld Fires
Sorcery
Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn (would be put into the graveyard from the battlefield), exile it instead.
legendofa on Which Mass Destruction Spell(s) Should …
3 years ago
I'm going to toss in some exile effects. Anger of the Gods, Crush the Weak, and even Underworld Fires and Yamabushi's Storm can clear a board and slow down graveyard decks while leaving all but your smallest creatures alive and fighting.
ConstantVigilance on
6 years ago
Mass Diminish is really cool, but maybe not so great in your deck idk i just like how it works with Underworld Fires