Experimental Augury

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Experimental Augury

Instant

Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

nuperokaso on Help me Man the Lux Cannons!

3 months ago

The big question is - what format is this deck trying to be and what is your budget? Obviously this will never be competitive, but if cards from any edition are allowed, you have hundreds of choices:

If you REALLY want to go all in on counters and play older cards:

- Hickory Woodlot, Saprazzan Skerry, Peat Bog, Sandstone Needle, Remote Farm are lands that produce two mana as long as you are able to proliferate each turn. Pentad Prism is an artifact that effectively produces mana when you proliferate.

keizerbuns on Leveling Up like a Pro(liferate)

5 months ago

vinylghost, if you’re interested in an update, I’ve made some changes to the deck that I think really smooth out the gameplay.

I took out 2x Beastbreaker of Bala Ged, 2x Kazandu Tuskcaller, 1x Lighthouse Chronologist, 1x Venerated Teacher, 4x Experimental Augury, and 1x Drown in Ichor and in their place I added 2x Reject Imperfection, 4x Serum Snare, 4x Sheoldred's Edict, and 1x Training Grounds.

The deck feels a lot better to play now as I’m not always swamped with so many level up creatures that it becomes impossible to level them all up and I can usually control the board long enough to fully pump up a threat or two. It still needs some work and further play testing to smooth out more of the wrinkles, but I think what I have here is a good start.

How are you finding the deck with the changes you’ve made?

vinylghost on Leveling Up like a Pro(liferate)

5 months ago

Made an account just to say I really like this, was looking for a relaxed pre-made to play with some friends and it looks good! To try and give some consistency (and knowing who I'm playing against lol), I took some of the recommendations from wallisface and fully dropped Experimental Augury for the three recommended, in varying quantities, as well as Murder. I dropped a handful of the level ups (specifically, three of Beastbreaker of Bala Ged and two of Joraga Treespeaker, and a couple other changes like moving Echo Mage up from the Maybeboard), and added Sheoldred, Whispering One for a bit of pressure that doesn't require a bunch of mana dumping after-the-fact. Will be testing it here shortly in a multiplayer game, and would love to know any changes you've made that may give me some more insight, as a casual player who tends to miss seemingly obvious cards.

wallisface on Leveling Up like a Pro(liferate)

5 months ago

I think the issue here at the moment is that you’re running faar too many level-up creatures. Realistically you’re going to have drawn far more than you can practically level-up before game end.

Even with cost reductions, levelling up a creature takes a lot if precious time… time that you’re currently not giving yourself much if, as you only barely interact at all with the opponent (giving them free-access to just out-race you).

I’d suggest ditching around 8-9 of your level-up creature cards, and replacing them with interactive spells to help buy you the time you need to get setup (Counterspell, Fatal Push, Sheoldred's Edict, etc). I’d also swap out Experimental Augury in place of something more interactive - as this effect seems quite weak for 2 mana.

bushido_man96 on Serum Snare or Experimental Augury?

1 year ago

I recall mentioning that Serum Snare was not good removal. I don't think Experimental Augury is good card draw, either. I understand you're trying to lean into the proliferation theme, but you limit good card choices by trying to get a proliferation trigger out of everything. There are lots of better card draw spells in these colors. You should seek out those options.

DemonDragonJ on Serum Snare or Experimental Augury?

1 year ago

I just put a copy of Serum Snare in my Atraxa, Praetors' Voice EDH deck, but I am now wondering if I should replace that card with Experimental Augury, because, as good as the former card is, an opponent can simply resummon the permanent that I return to their hand, and the permanent must have a low mana value in order for me to proliferate, but the latter card shall always proliferate, and it also is nice to have a card that gives me card advantage.

What does everyone else say about this? Should I replace Serum Snare with Experimental Augury?