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Hollow One
Artifact Creature — Golem
This spell costs less to cast for each card you've cycled or discarded this turn.
Cycling (, Discard this card: Draw a card.)
shadowjules on
Budget Cycle Storm
5 months ago
Hey QuantumGeckoGuy! Very cool deck man, I tinkered with something like this for a while as well.
I tinkered with a similar concept for ages. Instead of looking to scale with Drannith Stinger and Marauding Mako, mine had a combo win with Lotleth Giant, and a secondary beatdown plan with Hollow One and Chitin Gravestalker. The deck DESPERATELY needs to cut down as much as humanly possible on any card without cycling. I think running Dark Ritual is a mistake, as you can get similar results with 4 copies of Lotus Petal - when churning through your deck, you can combo off so much earlier with you effectively know you can consistently find free bursts of 1 mana to cast Songs of the Damned. The difference between your bursts of mana costing (1) and costing (0) is huge. Running Lotus Petal is extra good when accompanied by a suite of (1) cost cyclers. Drannith Stinger is a good start, but I would run every creature with a (1) mana cycling ability ever printed - it just adds a crazy amount of consistency. I've found that 38 to 40 creatures with cycling in the deck is ideal for a 1 turn combo kill.
Finding lands is extra easy with cards like Troll of Khazad-dum and Oliphaunt. With the amount of cards that cycling lets you see, you really don't want to mulligan. These landcycling cards are huge because they often allow you a turn 1 tutor of a land in the early game (Troll of Khazad-dum gets you Fetid Pools and Oliphaunt gets you Canyon Slough). You can tutor for a land turn one either with an untapped Ash Barrens or the strict upgrade in Capital City that also filters your mana, or again with a turn 1 Lotus Petal. Later in the game, the land cyclers are never dead draws, because they tutor for a dual land, that also ends up cycling away, letting you see more cards and remove more lands from your deck as you combo off.
Crucially for the combo win, Lotleth Giant only cares about creatures in your graveyard, so do keep that in mind when comboing off. I tend to split my graveyard into two piles - 1 with creatures and 1 with noncreature spells (cycled lands, lotus petals, and so on). The combo turn needs to resolve a Songs of the Damned to cast Lotleth Giant usually, but thats not always super hard. A sideboard tech of Miscalculation really helps protect this here. Also 2 Shadow of the Grave is usually enough to stop your deck from running out of steam, especially since you run out of steam after seeing like around 30-40 cards in your deck. Again, Lotus Petal is so useful here.
Finally, I've found that you CAN run 3 fluctuators and not 4 if you're able to have a split of cycling cards with a low enough curve. This deck really wants to minimize the turns it spends not spending mana, so again, Ash Barrens and Capital City not entering tapped is really important, same for your Lotus Petal. These untapped mana sources, along with 1 mana landcyclers and 1 mana cycling creatures gets this deck to be much more consistent and much faster.
Built like this, the Hollow Ones / Chitin Gravestalker Beatdown plan is more of a trick to trip up your opponent rather than a primary win condition. When your opponent plans to counter your big combo turn, dumping 2 4/4s and a 5/4 onto the battlefield really early can be backbreaking. THese are the matchups where something like Drannith Stinger is just a lot less useful as a pinger, and I would think of Marauding Mako and Drannith Stinger as plank cards with cycling rather than win conditions.
This deck has trouble against certain kinds of graveyard hate. It never targets anything in the graveyard, and never looks to play things directly out of your graveyard, so cards like Grafdigger's Cage and Soulless Jailer don't do anything. But cards that exile our whole graveyard or stop cards from getting to the graveyard (Rest in Piece / Leyline of the Void / Soul-Guide Lantern) make the Lolteth gameplan obsolete. Sideboarding in Ominous Seas still turns out cycling card draw into massive beaters, and this can still let us combo into two or three 8/8s to threaten a short clock.
The deck has some potential and honestly is a ton of fun to tinker with. I've been iterating on it for ages myself. Here's my list if you're at all curious (Ignore the silly name and out-of-date descriptions, its a little messy and I started it 5 years ago in high school). Deck: deck-large:cycling-coombo-deck
Icbrgr on
dontthinkitsallinyourhead
6 months ago
I love the use of Hollow One and Fear of Missing Out as threats and delirium enablers.
Murrow on
Grog - Grixis Tempo Smash
1 year ago
Thanks so much! I've been tinkering with the lotr creatures and persist for a while. It's a powerful little package.
And actually Hollow One was a recent add. I needed something for in between frog plays and persist plays. Had some hands that just felt dead if I didn't draw a frog or a persist. Hollow one seems to fill the space perfectly. Early drops are possible and using Psychic Frog's ability is an obvious woohoo with Hollow One lol.
Anyways thanks for the kind words! I'm gonna go check out your hollow one build now if you have it posted.
Icbrgr on Hilarious whiff and miss
1 year ago
I am pretty certain I had more than 20 cards in the library at the time... granted it's not unreasonable to consider this because we did playtest a few times where I did lose via deck out (no he isn't playing any mill shenanigans) the looting effects just really RIP through the deck fast but Supreme Verdict is a card that just makes Hollow One and friends sad even when "winning"
Because my deck was actually working as intended in my opinion and I know for certain I had hollow one and company working down my brother's life total even through removal hence him being in bolt range.... I think the 40 cards stat is pretty fair to guess what I was working with.
I appreciate you crunching the numbers DreadKhan Very interesting, I am taking the deck to my LGS for Modern tonight and hopefully the odds will go my way!
Icbrgr on Hilarious whiff and miss
1 year ago
I was playing a casual game with my brother yesterday essentially playtesting our modern decks with some new cards we got before going to our LGS next week... he is playtesting jeskai control and im playing my Hollow One brew.
here is the story.... we were in the end game (passed turn 5) and i successfully resolve Goryo's Vengeance bringing back Griselbrand.... after attacking my brother is in bolt range and all 4 copies of my Lightning Bolt are still in my library... i activated Gris twice bringing myself down to 1 life... drew 14 cards and not a single lightning bolt.... lost next turn on the crack back to Kaheera, the Orphanguard.
Im not sure if im salty or impressed.
Andramalech on
Delirium Shadow (retired)
1 year ago
DMFF I see your commentary out here about Claim / Fame and I used to use that in a Hollow One shell. God, I might have to seriously consider a Jund shell, but for modern.
legendofa on madness ruling
1 year ago
When you discard a card with madness, you put it into exile instead of your graveyard, then you get a choice. You can put it into your graveyard, and nothing else happens. Or, you can cast it from exile by paying the madness cost. If you choose to cast from exile, it acts like another other cast spell--it goes to the stack and resolve normally.
This still counts as discarding for stuff like Liliana's Caress or Hollow One, even though it doesn't go to the graveyard. Also, older madness cards, like Brain Gorgers, have slightly outdated wording. New madness cards, like Alms of the Vein, have updated wording.
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