Tomb Robber

Tomb Robber

Creature — Human Pirate

Menace

1, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Legality

Format Legality
Historic Legal
Unformat Legal
Casual Legal
Vintage Legal
Limited Legal
Duel Commander Legal
Modern Legal
1v1 Commander Legal
Canadian Highlander Legal
Leviathan Legal
Arena Legal
Pioneer Legal
Block Constructed Legal
2019-10-04 Legal
Oathbreaker Legal
Legacy Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal

Latest Decks as Commander

Tomb Robber Discussion

golgarigirl on Awkward Eye Contact with Death

4 months ago

Of the cards you were questioning, I happily run Seasoned Pyromancer and Doom Whisperer in my Alesha deck. Tomb Robber is okay if your 3-slot isn't too full, and if you want more control over your discard and land drops. I haven't gotten a chance to try Dockside Extortionist in my build yet, but I know it combos well with Underworld Breach, so I'm eager to try them both next time I can sit down and play some real Magic with my friends! Anarchist has been on my radar for a while, even with the meager 5 sorceries I currently run, but I have too much to playtest at the moment before I make more changes. Pay attention to how many sorcery cards you run, and how often you want them back (though Ruinous Ultimatum might provide some real incentive!). The other cards you've mentioned I've either tried and been unimpressed with, or I've found alternatives I prefer.

HELLcaster19 on

5 months ago

Fauna Shaman is a great card and I believe it will fit well in this particular deck. You can discard a creature (any keyword junkies) to get it into your graveyard to tutor up a creature to your hand.

Nyx Weaver is one that will mill you at each of your upkeeps. If you need to, it can also pull an important creature out of your grave in case someone removes it all in one go (let's face it, these decks will have people looking to remove your grave to power it down).

Ramunap Hydra is probably one that you can put in instead of End-Raze Forerunners. It doesnt do much to enable your board, but you can benefit from all 3 of its abilities when in the grave as opposed to the Boar's 2 and for half of the cost. You do lose the temporary boost though to your creatures. So that one is iffy.

Kunoros, Hound of Athreos is another nice little keyword junkie. However, it will prevent you from any active recursion that you have on board. I see that you have a few already and don't know how much more you plan to have in the deck.

Tomb Robber is one that will allow you discard a card as well to Explore. It can offer you a means of digging for a land if you happen to miss one, as well as potentially putting even more goodies in the grave.

Conqueror's Galleon  Flip is one that will exile itself to turn into a flip land that will allow you to loot your deck, draw a card or return a creature back to your hand from grave, once each round.

Geier Reach Sanitarium Is another nifty land that will tap for a colorless or let everyone draw a card to discard. You may not want everyone drawing, but it adds another permanent to your arsenal.

As far as Haste generators go, the only 2 that come to my mind are Concordant Crossroads and Akroma's Memorial. With the latter offering more abilities to your creatures at the expense of a much higher cmc.

WhiteTrashMagic on Alesha's Amazing Automata!

7 months ago

How is Glint-Horn Buccaneer working out for you? I have considered him but the stipulation that I can only loot when he’s attacking is why I’m sticking with Tomb Robber for the time being

somedumbjerk on Ayara engines EDH

9 months ago

Out:

Kaya's Ghostform Epic Downfall Tomb Robber Soot Imp Pack Rat Cadaver Imp

In: Insidious Dreams - Helps assemble combos

Animate Dead - cheap recursion that should've been in there

Night's Whisper - cheap hand refill

Necropotence - Well I'll succumb to goodstuffs here.

Black Market - things die and profit from board wipes.

Coldsteel Heart - is very needed

jwingzero1 on

1 year ago

Look at these options: Tomb Robber Enter the Unknown

Murphy77 on Exploring the Unknown

2 years ago

Playing explore in standard, I found that the black creatures with explore generally under perform. In the early game, you are not drawing enough cards to sac a card for the effect of Tomb Robber. Deadeye Tracker is fairly useless if your opponent has no cards in the grave. Lurking Chupacabra relies too much on you exploring at the right time.

If you can play Path of Discovery, it is less important that individual creatures have explore. Wayward Swordtooth is good for playing the extra lands that you end up with in your hand. Vine Mare gives you an extra creature with hexproof, then you can afford to play something like Blanchwood Armor or Forebear's Blade on your hexproof creatures. Wildgrowth Walker still grows into something with wild power, but you then have a range of powerful attacking creatures that could have hexproof, vigilance and trample.

bryanedds on Bladewing, the Risen deck intended …

2 years ago

Okay, y'alls ideas inspired me to to do some specific digging and I found the following cards that allow looting or dredge, but are precise as well as quick to put into action -

Bog Witch

Call the Bloodline

Cryptbreaker

Darkblast

Deal Broker

Faithless Looting

Jalum Tome

Key to the City

Rummaging Goblin

Tin Street Market

Tomb Robber

Trading Post

Urza’s Tome

Thoughts?

Gattison on eyes2sky

2 years ago

in addition to Striped Riverwinder & Horror of the Broken Lands (if you have any), I also need 1x Scribe of the Mindful, 1x Enter the Unknown and 1x Tomb Robber, please

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