Tomb Robber

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Tomb Robber

Creature — Human Pirate

Menace

1, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Tomb Robber Discussion

Murphy77 on Exploring the Unknown

2 months ago

Playing explore in standard, I found that the black creatures with explore generally under perform. In the early game, you are not drawing enough cards to sac a card for the effect of Tomb Robber. Deadeye Tracker is fairly useless if your opponent has no cards in the grave. Lurking Chupacabra relies too much on you exploring at the right time.

If you can play Path of Discovery, it is less important that individual creatures have explore. Wayward Swordtooth is good for playing the extra lands that you end up with in your hand. Vine Mare gives you an extra creature with hexproof, then you can afford to play something like Blanchwood Armor or Forebear's Blade on your hexproof creatures. Wildgrowth Walker still grows into something with wild power, but you then have a range of powerful attacking creatures that could have hexproof, vigilance and trample.

bryanedds on Bladewing, the Risen deck intended ...

5 months ago

Okay, y'alls ideas inspired me to to do some specific digging and I found the following cards that allow looting or dredge, but are precise as well as quick to put into action -

Bog Witch

Call the Bloodline

Cryptbreaker

Darkblast

Deal Broker

Faithless Looting

Jalum Tome

Key to the City

Rummaging Goblin

Tin Street Market

Tomb Robber

Trading Post

Urza’s Tome

Thoughts?

Gattison on eyes2sky

5 months ago

in addition to Striped Riverwinder & Horror of the Broken Lands (if you have any), I also need 1x Scribe of the Mindful, 1x Enter the Unknown and 1x Tomb Robber, please

awfulitis on

5 months ago

If Vraska's Contempt is too expensive have you considered Hour of Glory? It's super budget friendly, hits most of what you're looking remove, and sits at the same mana cost as Contempt (but is actually less of a strain on the mana base). It also has the somewhat relevant upside of sniping any additional copies of a Hazoret the Fervent or The Scarab God your opponent may have sitting in hand.

For the creature base, Tomb Robber might be an interesting inclusion since it represents the potential for repeated explore triggers. It can be a bit slow so I wouldn't recommend more than two copies. Perhaps replacing Tishana's Wayfinder?

I'd also recommend a few copies of Deadeye Tracker to your sideboard. It represents some pretty decent graveyard hate while also supporting the Explore theme.

Lagaffe212 on Enchanted horde

6 months ago

-37 lands in a bit short for EDH : advice is 40 to avoid issue plus aprox 10 carads for card advantage. In your setup, i would recommand more creature cards that ramp lands and that you can sac like Yavimaya Elder and Wood ElvesExplore cards migth also be very usefull to pull out more lands from the deck and filling your Graveyard.Deadeye Tracker, Jadelight Ranger, Merfolk Branchwalker, Path of Discovery, Tomb Robber

Cards to cut :Grim Guardian , Heliod's Emissary, Leafcrown Dryad : not impactfull enoughHermit of the Natterknolls  Flip : Not an enchantement, does not do a lot for the deck

Sheoldred, Whispering One & Vorinclex, Voice of Hunger : Those guys are dangerous, Not sure if your deck can manage to show them in play or in the graveyard and survive the focus tou'll get. I personally stoped playing them for this reason.

Bear Umbra, Curse of Bounty -> What do you do with the untaps ???

Exsanguinate, Genesis Wave, Profane Command -> You dont have mana to make those game-ending, would replace with fixed cost spell or creatures

Overwhelming Stampede -> Quite situationnal, Craterhoof will do a better job beeing a creature you can bring back. If you are looking for a lethal finished, Triumph of the Hordes is more effective

Candidate to add :

Aegis of the Gods

Celestial Archon

Doomwake Giant

Skybind -> retrigger ETB

Strength from the Fallen

Celestial Ancient

Helm of the Gods

Punishment

Rofellos's Gift

Starfield of Nyx

taq on Quick! To the ship!

7 months ago

I really like this deck and how it uses explore. Very fun to play. I have found in my own playing that I like Seekers' Squire better than Tomb Robber, but that's just me.

trey12321 on Explore This!!! 'Cabra party~!

8 months ago

Murphy77 Thanks for giving me something to reference! Panharmonicon has been working wonders so I've added a couple...! I don't really like Enter the Unknown as much even though I'm lacking in 1 drops, purely because there is no real way to cast it on turn one, and it's difficult to actually get any value out of it. The added land drop is unnecessary as well, as the entire deck can run easily off of 4 lands and doesn't require any amount of ramp.

I often find myself discarding lands with Tomb Robber, and in those cases I could see Ramunap Excavator working rather well, but those are the only times I actually put lands in my graveyard, and oftentimes the boardstate makes it just as easy to explore off of something else instead.

Rishkar, Peema Renegade will be a card I'll need to acquire and test out, and likewise with Tetzimoc, Primal Death.

The deck tends to brute-force overwhelm people, whether by creating several massive creatures, gaining massive amounts of life or flooding the board with creatures, sometimes all 3, so Cobbled Wings, with it's extreme lack of synergy compared to the rest of the cards, seems to be a no go with what we're trying to accomplish.

The purpose of Emperor's Vanguard would be to trigger explore regularly, but the big issue I have with it is that it can easily be chump-blocked or otherwise prevented from dealing damage, and at that point it becomes a 4/3 for 4, which is pretty bad. If you gave it wings then it might work out, but that also becomes 6-8 extra slots to achieve what Tomb Robber and Deadeye Tracker achieve easily by themselves.

Several people have suggested Animation Module, and it looks more promising when considered with Rishkar, Peema Renegade and Path of Discovery, but once again I'll have to test it out and see how it goes!

Tigersol on Quick! To the ship!

8 months ago

Oh my gosh! You made my favorite Ixalan draft archetype (and the only one I ever took down FNM with) into a standard deck! I did make it in standard for a bit, except it was ultra-budget. From my little experience of playing, I think I have a few suggestions.

Path of Discovery: I sort of one the game with this card and Wildgrowth Walker/Lurking Chupacabra. It combos off insanely with those cards. Although, this may screw up the curve, so don't rely on this working.

Also, I don't think Tomb Robber is very good, as you don't get any card draw effects in Golgari. I hope I was useful!

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