Tomb Robber

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Rare

Combos Browse all

Tomb Robber

Creature — Human Pirate

Menace

1, Discard a card: Tomb Robber explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

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Tomb Robber Discussion

trey12321 on Explore This!!! 'Cabra party~!

4 days ago

Murphy77 Thanks for giving me something to reference! Panharmonicon has been working wonders so I've added a couple...! I don't really like Enter the Unknown as much even though I'm lacking in 1 drops, purely because there is no real way to cast it on turn one, and it's difficult to actually get any value out of it. The added land drop is unnecessary as well, as the entire deck can run easily off of 4 lands and doesn't require any amount of ramp.

I often find myself discarding lands with Tomb Robber, and in those cases I could see Ramunap Excavator working rather well, but those are the only times I actually put lands in my graveyard, and oftentimes the boardstate makes it just as easy to explore off of something else instead.

Rishkar, Peema Renegade will be a card I'll need to acquire and test out, and likewise with Tetzimoc, Primal Death.

The deck tends to brute-force overwhelm people, whether by creating several massive creatures, gaining massive amounts of life or flooding the board with creatures, sometimes all 3, so Cobbled Wings, with it's extreme lack of synergy compared to the rest of the cards, seems to be a no go with what we're trying to accomplish.

The purpose of Emperor's Vanguard would be to trigger explore regularly, but the big issue I have with it is that it can easily be chump-blocked or otherwise prevented from dealing damage, and at that point it becomes a 4/3 for 4, which is pretty bad. If you gave it wings then it might work out, but that also becomes 6-8 extra slots to achieve what Tomb Robber and Deadeye Tracker achieve easily by themselves.

Several people have suggested Animation Module, and it looks more promising when considered with Rishkar, Peema Renegade and Path of Discovery, but once again I'll have to test it out and see how it goes!

Tigersol on Quick! To the ship!

5 days ago

Oh my gosh! You made my favorite Ixalan draft archetype (and the only one I ever took down FNM with) into a standard deck! I did make it in standard for a bit, except it was ultra-budget. From my little experience of playing, I think I have a few suggestions.

Path of Discovery: I sort of one the game with this card and Wildgrowth Walker/Lurking Chupacabra. It combos off insanely with those cards. Although, this may screw up the curve, so don't rely on this working.

Also, I don't think Tomb Robber is very good, as you don't get any card draw effects in Golgari. I hope I was useful!

Renkai on Mono Black infinite

1 week ago

Murphy77 So I like the ideas but Dusk Legion Zealot is just Elvish Visionary the card is really good for this deck, especially with Bontu's Monument.

As for Tomb Robber I don't understand how that is a sac outlet, but Tomb Robber is a nice way to pitch extra lands, or copies of our legendary cards, or even Oathsworn Vampire. That is actually worth trying possibly in Live Fast place.

I like the number of Fatal Push and Ravenous Chupacabra removal is very heavily needed. Recover is an interesting idea for sure I think I could make room for it somewhere.

As for Dead Man's Chest That is an interesting one as well that would need some testing. I'm about to change around some of the cards with your idea's and see how it looks.

Murphy77 on Mono Black infinite

1 week ago

I have been watching this deck for a while and have always felt that it needs some minor tweaks to become a really competitive deck. I worry about the costs of Dusk Legion Zealot and Live Fast and about the cost/benefit balance.

Tomb Robber in place of Dusk Legion Zealot would give you an added sac outlet, allow you to explore and run through your deck quicker and doesn't cost you life.

Recover in place of Live Fast allows you to choose a card that you add to your hand (which is often better value). With 4 Fatal Push and 3 Ravenous Chupacabra in your deck, I do, however, still like the idea of Dead Man's Chest in this slot, combining disruption and card steal (which should work against most agro decks).

audiofission on Dora the Explorer! Ixalan Style

1 week ago

i have an explore deck going too. this one is most similar to mine. I dont really run with the Tomb Robber I've been meaning to add 3 Shadowed Caravel to the deck, but i really like the Lifecrafter's Bestiary a nice scry before laying any exploring options i limited my Deadeye Tracker to 2 and my Enter the Unknown to 3 so i could add in a couple of Blossoming Defense to protect my larger creatures later in the game

Chasko145 on Quick! To the ship!

1 week ago

One reason I like having Tomb Robber is because I actually keep finding myself with a lot of unneeded lands in my hand from exploring so much. So it's an easy 1 mana and discard my 10th land to explore again. Plus menace makes him a little bit of a problem when he gets to be bigger. I thought about those two actually and I couldn't really find what would be worth replacing cause grave robber has done good for me.

TezzeretofCarmot21 on Quick! To the ship!

1 week ago

I'd recommend cutting Tomb Robber, which is not a particularly good explore card, and adding in Verdurous Gearhulk and/or Rishkar, Peema Renegade. Both of those can help you add more +1/+1 counters fast and make your creatures bigger, and Rishkar makes all the creatures tap to make more creatures. Other than that, this deck is a work of art.

CaptDan on The Rock in RIX

2 weeks ago

Hello! Call to the Feast is there for the same reason Lingering Souls is in the modern deck : to provide blockers in the midgame. It provides some life gain too... which is relevant vs aggro. For Battle at the Bridge, I like this card because it gives life and can kill indestructible creatures... but, I think I will remove it for a Vraska's Contempt.

Thanks for your suggestion. Yes, I might try Deadeye Tracker. I was thinking about Tomb Robber too.

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