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Thank you all so much.
And sorry about not using brackets. One of few times I've ever posted and was unsure how to link cards in comments.
November 21, 2020 12:45 p.m.
So last night my friend and I were playing edh and he was trying to resolve a Riku copy spell trigger.
Riku on field, Tapped out to play frantic search, Trigger Riku ability on the stack. Resolve frantic search +2,-2 draw, untap lands. pay for riku copy of spell.
Is that viable play? The way I read and thought about Riku trigger for copy spell is whenever you cast a spell the trigger gets placed on the stack and you can choose to pay on resolution: as in I have no counter spell so it resolves, you pay, then stack cards effects trigger
Is he allowed to stack it in such way that you can copy the spell after it resolves?
November 21, 2020 10:07 a.m.
When to fetch basics is a incremental play. For this example ill use modern jund.
Usually you fetch shock early in the game to get the color combo you need to either set up your current play(ex: blood crypt for thoughtseize or hold up bolt) or to set up the next play with options (ex: og tomb turn 1, wooded Foothills turn 2, to hold up Assassin's Trophy or wren and six)
Now i usually would pick a dual off the second fetch if i had a turn 3 set up where I needed another color and didn't have the fetch color combo option, such as scavenging ooze into Lili id pick a og tomb and stomping ground. Also keeps me safe for a future wren or bloodbraid.
If I had a wren in hand by turn 2 I'd fetch a basic with the idea it will resolve and I can return the land for next turn.
Dual color decks also have a high basic count and will fetch for them to thin or set up utility lands such as Mystic sanctuary.
Last you would fetch basics in fear of blood moons or high damage output decks such as burn to keep life total low or protect yourself from losing your color combo
November 17, 2020 11:36 a.m.
For spells I'd add things like green sun zenith, genesis wave, agadeem's Awakening, altered ego, and pull from tomorrow.
You may also want to look at another board wipe such as damnation or toxic deluge(spells with -1/-1 bypass indestructible)
There is also a few cheekey spells you can use to boost counters such as doubling season you may want to look at
For creatures you have plenty of great xs to choose from. Hangarback walker gives you more bodies, vastwood hydra distributes counters, genesis hydra works like wave, stonecoil has great protection.
You may also want to utilize your colors more for creatures. Sultai (g,b,u) has some of the strongest colors around. You get creatures like muldrotha who can reanimated permanates or kruphix to bank mana.
As for lands id add a few budget duals to keep your cost down. Lands like golgari rot farm and other key lands will ramp you out a bit better. You also have access to horizon lands like nurturing peetlands will get you a extra card if you flood.The castles such as vantress and Locthwain will net you card draw. And the new flip lands are amazing in these colors, hagra, agardeem, glasspool, and turntimber
Most of the cards I've mentioned are great budget cards but overall I advise you find a mechanic you like on a card and use gatherer. If you have issues trying to use gatherer use Google and type in mechanic (ex: +1/+1 counter mtg) and it will pop right up with pages of info
November 17, 2020 11:12 a.m.
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|Playing since||Deckmasters: Garfield vs. Finkel|
|Avg. deck rating||None|
|Favorite formats||Legacy, Commander / EDH, Modern, Pauper, Pioneer|
|Suppressed formats||Standard, Pre-release, Unformat, Casual, Quest Magic RPG, Quest Magic, Block Constructed, Limited, Tiny Leaders, Penny Dreadful, Leviathan, Brawl, Arena, Oathbreaker, Oldschool 93/94, Historic|
|Venues||Time Traveler's, Eternal Games|
|Last activity||1 week|