(2), Tap: You may put a multicolored creature card from your hand onto the battlefield.
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|Commander / EDH||Legal|
Dragon Arch occurrence in decks from the last year
Latest Decks as Commander
Dragon Arch Discussion
6 days ago
1 month ago
Dragonspeaker Shaman seems good here Dragon Arch is only working for one of your dragons so maybe swap it out? if this is casual and you can run anything Sol Ring seems like a bomb. Also some card draw would be nice, Painful Truths might suit you well being cheap to cast
6 months ago
Ever thought of Dragon Arch
Can prevent counter or trouble in mana cost if can enter early in a game
7 months ago
I am actually running a very similar deck to what you have here. Feel free to take a look at my build. These decks can be blast to run, and if left unchecked, can spell disaster for the table.
First off, I would look to fixing my ramp. My personal preference is focus on my land based ramp because in my playgroup's it is far safer then rocks, because there is very little land hate.
I do ran a few rocks in mine also, just for the fixing.
Also, I would replace the sphere with Wayfarer's Bauble because it does what the sphere does but better because it puts the land on the battlefield, not into your hand.
This one will be a personal choice but I would swap Dragon Arch for Quicksilver Amulet, because the amulet doesn't have the color restriction that the arch does. What happens if you're holding up say Ramos, or someone bounces your commander back to your hand, and you have the four mana open but you can't play either because either because they are colorless. It is nice to pay two and drop the The Ur-Dragon.
Also, if you can afford it Scourge of the Throne because double attack steps, with huge beaters, is always fun.
In a five color deck with an average CMC of almost 5 mana, you need to be able to get as many lands on the battlefield as you can, so that you can hopefully cast Morophon, the Boundless by turn 4 or 5.
Good luck, and happy playing :)
7 months ago
Earnest Fellowship is great in a multicolour-centric deck like yours. It's definitely worth including, but it will be somewhat of a nonbo with some of your targetting spells.
Supply / Demand is either a tutor or an army in a can.
Dragon Arch not only tutors, but will put the creature directly into play for you.
Archon of Valor's Reach can save you from boardwipes or spells you know your opponent might cast. Very useful to have in your deck.
Guildmages' Forum can distribute some free counters occasionally. It's not the most powerful card, but it's free value and filtering on a land.
Pillar of the Paruns is also pretty great in your manabase.
Vivid Revival seems like a great choice for card advantage in your deck, though doesn't necessarily do much when your Commander is out.
You're missing out on some multicoloured ramp creatures: Zhur-Taa Druid is such a good ramp card in multiplayer. It ends up dealing so much damage if played early. Knotvine Mystic seems to fit perfectly. You should definitely pick up a copy of Mirari's Wake.
In terms of cuts, Asmira, Holy Avenger, Bloodshot Cyclops, Gruul Spellbreaker and Conclave Cavalier seem like a good place to start. I would start by adding more ramp since this is what you're missing most.
8 months ago
9 months ago
Hey, this is a really interesting and neat looking Ur-Dragon Deck. I never bought the precon, but did construct an Ur-Dragon Deck from scratch, which did have some difficulties. Anyways, I thought I'd recommend a few cards for you to take a look at, though the choice is ultimately up to you.
Tempt with Discovery is a great card to have, especially if playing with four players. A land tutor that put them into play that grows exponentially when others take the tempting offer. This card has made a huge difference in a number of my games.
Dragon Arch is an interesting artifact that can help you cheat out many of your dragons. Those can't be countered normally since it's an activated ability, and it may not affect your mono-colored dragons, but this card has also helped me out a number of times.
Vaevictis Asmadi, the Dire isn't the best dragon out there, but he brings some fun chaos to the deck, while also getting rid of threats on the board that may be otherwise difficult to deal with. Especially if you have dragon tokens you can sacrifice to him.
Hellkite Tyrant is a scary dragon to have in play, as it can serve both as a win-con, and as a good answer to someone's artifact deck or scary artifacts in play.
Kilnmouth Dragon is another scary option, that can come in huge, and deal a lot of damage, either through combat or by tapping it. I hope these recommendations help, and once again, I love how this deck looks.