Molten Hydra

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Molten Hydra

Creature — Hydra

(1)(Red)(Red): Put a +1/+1 counter on Molten Hydra.

Tap, Remove all +1/+1 counters from Molten Hydra: Molten Hydra deals X damage to target creature or player, where X is the number of counters removed this way.

DementedChaos01 on Mayaels hydras

3 years ago

I'd recommend taking out Elvish Spirit Guide replacing it with Knotvine Mystic

I would also take out Molten Hydra and replacing it with Walking Ballista

UsedToVenom on Terminator Judgement Day WMLD

4 years ago

Game Plan

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Cards that have alread been cut from the project and sometimes why

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DaWubber on Exemplar of +1/+1 counters

5 years ago

I really like the additions of Molten Hydra and Ashling the Pilgrim to serve as conditional board wipes. I also completely forgot about Mikaeus, the Lunarch. Shinewend is also a super neat card that I had never heard of before.

cleandeceit on Mobilized For War

5 years ago

I've never heard of Molten Hydra before. Looks like a fun card

soggybag on Braids R

6 years ago

Make this Modern legal:

-1 Brothers of Fire-1 Defender of Chaos-1 Molten Hydra

Feyamius on

6 years ago

You could use:

Karametra's Acolyte, Somberwald Sage, Bloom Tender, Rattleclaw Mystic; with more mana dorks, you'll need Thousand-Year Elixir.

Nissa, Genesis Mage, Nissa, Steward of Elements, Nissa, Voice of Zendikar, Teferi, Temporal Archmage

Molten Hydra, Ulasht, the Hate Seed

Kruphix, God of Horizons (just if you want to maintain the mana pool strategy)

Vigor in a Temur Hydra deck urges to abuse Pyrohemia.

If you want to go infinite with your commander, there's Ancestral Statue.

Disposable Stuff:

Domesticated Hydra (kinda bad), Honored Hydra (doesn't fit deck strategy), Hydra Omnivore (doesn't fit deck strategy, paints big target on your forehead), Palladium Myr (there are better mana dorks and it dies to both creature and artifact removal), Phyrexian Hydra (doesn't fit deck strategy, infect puts big target on your forehead), Ramunap Hydra (doesn't fit deck strategy)

Coat of Arms and Kondar's Banner (your hydras are big enough), Elixir of Immortality.

I'd get rid of some ramp, especially the artifact based ramp. Playing a Rattleclaw Mystic puts a +1/+1 counter on Animar, playing a Hedron Archive doesn't. And I don't know if you really need the mana pool doubling and not emptying stuff. I think I'd rely more on the commander and play more stuff to protect him.

What you're totally lacking of is removal. Good thing we got rid of so many things in the step before. ;)

As mass removal, I'd recommend Engulf the Shore (your hydras should stay - or at least Animar and you can rebuild very quickly), Earthquake and Magmaquake and the like (even better with Vigor out), Vandalblast.

Green spot removal is easy to find, you should have some answers against enchantments.

Zarathustra616 on Mono-green hydra tribal

8 years ago

I know you're running mono-green, but I'd recommend trying out Rosheen Meanderer as the general. He may not be a hydra himself, but there are 13 hydras in with an casting cost or activated ability. Being able to splash also allows you to play Savageborn Hydra, Apocalypse Hydra and Molten Hydra. Also, with infinite mana the latter two can one-shot an opponent or kill everyone else at the table.

Some other things you can play around with that contain are board wipes like Bonfire of the Damned, huge finishers like Comet Storm, modular creatures like Endless One or threaten to end the game passively with Helix Pinnacle (assuming you can untap Rosheen several times per turn). It's just a thought though. Regardless, Polukranos can be a pretty big threat if you have lots of mana and can protect him. +1