Guildmages' Forum

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Guildmages' Forum

Land

: Add .

, : Add one mana of any colour. If that mana is spent on a multicoloured creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

seshiro_of_the_orochi on NAYA MEGAMULTICOLOR | GOLD CARDS OH MY

2 years ago

Great list, good job! I've considered building Rienne, but I don't own enough of the important cards. If I were to build it, it would propably be very close to what you build here. I did some research on cards that might be useful. This is what I found:

Glass of the Guildpact

Dragon Arch

Guildmages' Forum

Hero of Precinct One

Pillar of the Paruns

Vivid Revival

Blessing of the Nephilim

Civic Saber

Might of the Nephilim

MowMyLawn on Abzan Scales

2 years ago

NoopyNolife Oh, I see! That’s a really creative way to trigger a second evolve trigger!
Unfortunately, The manabase in this deck is a little tight. Right now I’m barely splashing enough black to be able to pay for Thoughtseize and Fatal Push after sideboarding, while still making my land drops. I will definitely consider running a couple copies of Guildmages' Forum , though. I’m even considering buying a few Mana Confluence s to help out the manabase.
Thank you so much for the advice! I will start decktesting with Guildmages' Forum

NoopyNolife on Abzan Scales

2 years ago

What are your thoughts on Guildmages' Forum ? My abzan counters is more budget but the land is really what makes it work as well as it does (though with your lands you wouldn't run it for the fixing).

I find it works wonders to pay one more for a second 2 drop on turn 3 to get a slightly bigger creature and thus another evolve trigger on the one drop.

Saccox on Grummy Goblins

3 years ago

Hi JawaGoatBankr,you have a lot of multicolor creatures,one Guildmages' Forum ? And Weapon Surge for a combat trick.

multimedia on Ouch, well at least it’s only one Sliver

3 years ago

Hey, nice work in progress on a budget.

I'll give some card suggestions only for Slivers and lands and if you would like additional help with other cards than I offer more help in another comment.

Some cards to consider adding:

Changeling are Slivers even when the card is in your hand, library or graveyard. Amoeboid Changeling can change an opponent's creature into a Sliver and then you can gain control of that creature with Overload. Overload's ability to gain control a creature doesn't end at end of turn therefore you gain permanent control of opponent's creature. Mirror Entity is another changeling and it's ability can change all creatures you control power/toughness equal to the amount of mana you pay. This can result in huge attacks with high powered Slivers. Combine Entity with Manaweft Sliver and Sentinel Sliver after attacking while in combat tap each Sliver you control to make mana to pay into Entity.

Command Tower is a staple land in Commander for decks that are two or more colors, it's especially good with five colors. Path of Ancestry can be helpful with repeatable scry when you cast a Sliver with mana from it. Cinder Glade, Sunken Hollow, Canopy Vista, Prairie Stream, Smoldering Marsh are called Battle lands and they have good interaction with basic lands to ETB untapped. These dual lands are also two different land types which makes land ramp spells such as Farseek better since it can search for and ramp with a Battle land.


Cards to consider cutting:

  • Spitting Sliver
  • Synchronous Sliver
  • Lymph Sliver
  • First Sliver's Chosen
  • Reflex Sliver
  • Sliver Construct
  • Metallic Sliver
  • Bladeback Sliver
  • Enduring Sliver
  • Frenzy Sliver
  • Spined Sliver
  • Poultice Sliver
  • Rupture Spire
  • Bloodfell Caves
  • Blossoming Sands
  • Dismal Backwater
  • Jungle Hollow
  • Rugged Highlands
  • Scoured Barrens
  • Swiftwater Cliffs
  • Thornwood Falls
  • Tranquil Cove
  • Wind-Scarred Crag
  • Unknown Shores
  • Cave of Temptation

If interested I offer more advice. Good luck with your deck.

multimedia on The Ur-Dragon CMDR

3 years ago

Hey, well done on a budget.

You've added several excellent Rainbow lands, but then there's subpar 5 Vivid lands as well as 3 Rupture Spire lands and 11 Tri lands. The current manabase is very slow with 20+ of 37 lands will always enter the battlefield (ETB) tapped. I understand you're on a budget; I too play budget Commander decks and you can do much better than 20+ lands ETB tapped even on a $300 budget. 11 Tri lands, Path of Ancestry and Grand Coliseum is more than enough lands that will always ETB tapped.


To speed up the manabase you could simply add more basic lands and some cards that have interaction with basic lands. Manabase changes to consider:

If you make this change then could also add 5 Battle lands: Cinder Glade, Canopy Vista, Sunken Hollow, Prairie Stream, Smoldering Marsh, cut 5 Tri lands. Battle lands are budget dual lands that have good interaction when you have more basic lands. The Battle lands will give Farseek a dual land to search for.

Cataracts is a helpful land to cast Ur-Dragon with basic lands or colorless mana sources because any combination of 5 mana along with tapping Cataracts makes all five colors of mana. For example Sol Ring + Thran Dynamo + Cataracts = five colors of mana. Cataracts is also good with Fist of Suns.

I offer more advice and I have other cards suggestions. Would you like more advice and suggestions? Good luck with your deck.

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