Jeskai Sage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jeskai Sage

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

When Jeskai Sage dies, draw a card.

trippy_mcfly on Cumly Cube

4 weeks ago

Introducing Cumly Cube 1.4.3! 4 months ago, Cumly Cube 1.4.2 was released. Two archetypes were discontinued, and an interesting new dynamic was added with cards that search for specific planeswalkers. This update is even smaller. Only 14 swaps are being made. That being said, it might be quite impactful, as Saprolings are getting a huge boost.

Here are the changes, provided with brief justifications:

REMOVED:

  1. Ancient Den: artifact lands have been removed as they are too low impact
  2. Brightwood Tracker: too weak
  3. Corrosion: too targeted and powerful against artifact decks
  4. Frontier Guide: removed to provide a new identity for elves in Cumly Cube
  5. Gloom Sower: too weak
  6. Great Furnace: artifact lands have been removed as they are too low impact
  7. Jeskai Sage: too weak
  8. Knotvine Mystic: removed to provide a new identity for elves in Cumly Cube
  9. Prismatic Vista: too powerful
  10. Remorseful Cleric: too targeted and powerful against graveyard decks
  11. Seat of the Synod: artifact lands have been removed as they are too low impact
  12. Snubhorn Sentry: too weak
  13. Tree of Tales: artifact lands have been removed as they are too low impact
  14. Vault of Whispers: artifact lands have been removed as they are too low impact

ADDED:

  1. Arena: an interesting land that could provide for cool dynamics
  2. Bellowing Aegisaur: supports the Dinosaur creature type
  3. Detective's Satchel: supports artifact strategies and the Thopter creature type
  4. Evolving Wilds: a solid option for color fixing at an appropriate power level
  5. Fungal Sprouting: supports the Saproling creature type
  6. Golgari Germination: supports the Saproling creature type
  7. Jund Battlemage: supports the Elf and Saproling creature types
  8. Korozda Guildmage: supports the Elf and Saproling creature types
  9. Liberator, Urza's Battlethopter: supports the Thopter creature type
  10. Saproling Migration: supports the Saproling creature type
  11. Selesnya Guildmage: supports the Elf and Saproling creature types
  12. Shroofus Sproutsire: supports the Saproling creature type
  13. Tana, the Bloodsowerfoil: supports the Saproling creature type
  14. Terramorphic Expanse: a solid option for color fixing at an appropriate power level

Gl1tched666 on Global edit

7 years ago

4 Brainstorm replace Purple-Crystal Crab with Jeskai Sage remove Brilliant Plan Seraph of the Masses Armored Whirl Turtle. cards that might work Ancestral Vision Breakthrough Disrupt Gitaxian Probe Tolarian Winds (only one or two) cards that work well with card advantage are needed. try getting 3 more chasm skulkers you could make the deck partially mill with cards that say when you draw a card your opponent mills. that's all for now

crazyduels on

7 years ago

+1 if you rename this Thyme for Spellslinging! and run Jeskai Sage, Marchesa, the Black Rose, and Herbal Poultice.

Furani on Fling In The Ice (MODERN)

8 years ago

Brute Force +2 // Uncanny Speed -2 // Fists of the Anvil -1 // Temur Battle Rage -2 // Undying Evil +2 // Soul's Fire -2 // Spell Pierce +3 //Cryptborn Horror -2 // Goblin Electromancer +2 // Jeskai Sage -2 // Vampire Hexmage +2 //Fate Foretold -2 // Skin Invasion -2 // Cathartic Reunion +2 //

Quite the rebuild but, you have so many different cards at different mana-speed-levels that the deck won't perform very consistent

DragonFaceEater on Prowess is cool I guess...

8 years ago

For a deck based around noncreature spells, this sure has a lot of creatures in it. Now, I haven't played a prowess deck before, but I feel like you don't need to run every single prowess creature in here, especially cards like Bloodfire Expert, Dragon Bell Monk, Ingenious Skaab, Jeskai Sage, Jeskai Student, Mage-Ring Bully, Sanguinary Mage, Spellweaver Eternal, Umara Entangler, none of which have any significant abilities. To replace these, I'd run some mana ramp, which you have a criminally low amount of (one, in Chandra, Torch of Defiance). You could run Sol Ring, an EDH staple that every deck needs, also Azorius Signet, Izzet Signet, and Boros Signet, and if you want to get rid of your ramp later in the game, Mind Stone, Commander's Sphere, Hedron Archive, and Dreamstone Hedron will suit your needs. Some other ramp cards that can work really well in your deck are Chromatic Lantern, Coalition Relic, Coldsteel Heart, Corrupted Grafstone, Darksteel Ingot, Dowsing Dagger  Flip, Fellwar Stone, Gilded Lotus, Khalni Gem, Primal Amulet  Flip, and Pyromancer's Goggles. Obviously, you souldn't run all of these, but you should definitely consider them. The average commander deck should have around 10 ramp cards, though yours may want a few less, considering it's an aggro-ish deck. Also, Ponder's really good.

Muushuu on Izzet Kiln Fiend

9 years ago

CinnaToastKrunch, Yeah Slip Through Space seems pretty good for this deck, also Jeskai Sage sounds pretty cool too. Thanks!

CinnaToastKrunch on Izzet Kiln Fiend

9 years ago

This is brutal! any reason you're not playing Serum Visions, and other Creatures with prowess like Sanguinary Mage or Jeskai Sage. Also for more haste and unblockable I would suggest Expedite and Slip Through Space both are cheap! and 1 red one blue!

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