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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Enchantment — Aura
Enchanted creature gets +2/+2 and is goaded. (It attacks each combat if able and attacks a player other than you if able.)
Whenever enchanted creature attacks, you scry 2. (Look at the top two cards of your library. You may put any number of them on the top and/or bottom of your library in any order.)
2 months ago
I added a Pauper EDH deck yesterday and Psychic Impetus is showing as illegal. It was printed at common in CLB and as far as I can tell it has not been banned.
6 months ago
Going mono seems legit, but let me throw in another way:
If I counted correctly, you have 21 sources of Scry in here. 13 of them are small numbers on instants or sorceries. The remaining 9 are more or less repeatedable effects on permanents. My suggestions is to cut most of the one-shot scry effects. Valid exceptions are interaction spells that aren't overcosted (looking at Sea God's Revenge). You'll propably end up somewhere slightly below 100 cards that way. Fill that up with more repeatable scry effects and you're basically fine.
To end my comment, here are some ideas for repeatable scry effects:
Btw, Call of the Wild exists. Maybe give it a shot?
7 months ago
Tried playtesting this against my Minn, Wily Illusionist EDH deck. On turn 6 or 7, I gained control of Karona, False God, attacked, then played Ixidron, effectively trapping your commander on my board. Another card in my deck would effectively do the same thing: In Too Deep. It was a bit of a slow drawn out process from there, but you may need something to destroy your commander if it gets trapped like this. Also saw after that this is meant to be a political deck, but.. just some notes.
2 years ago
Hey nice deck! The way i see it you can focus more one one direction of this deck and use the other for support: either auras or equipment. Aura Focus: Add: Archon of Sun's Grace Ashiok's Erasure Boon Satyr Copy Enchantment Curiosity Darksteel Mutation Dissipation Field Hydra's Growth Gift of Paradise Hypnotic Siren Ichthyomorphosis Idyllic Tutor Kenrith's Transformation Plea for Guidance Psychic Impetus Unflinching Courage
Remove: Masterwork of Ingenuity Puresteel Paladin Explorer's Scope Indomitable Archangel Catti-brie of Mithral Hall Resolute Archangel Valiant Endeavor Serum Visions Brainstorm Angelic Gift Unsettled Mariner Cold-Eyed Selkie Military Intelligence
Equipment Focus: Add: Balan, Wandering Knight Behemoth Sledge Belt of Giant Strength Golem-Skin Gauntlets Kemba, Kha Regent Mask of Memory Mirrormade Paradise Mantle Prying Blade Quest for the Holy Relic Whispersilk Cloak
Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel
And if you dont want to focus on one this would be a more Varied apporach incorporating a little from both Both Focus: Add: Fleecemane Lion Geist of Saint Traft Kiora's Follower Mirrormade Spirit Mantle Staggering Insight Utopia Sprawl Curiosity Beast Within Archon of Sun's Grace Curiosity Darksteel Mutation Dissipation Field Idyllic Tutor Unflinching Courage Behemoth Sledge Kemba, Kha Regent Mirrormade Quest for the Holy Relic Whispersilk Cloak Kenrith's Transformation
Remove: Resolute Archangel Ajani's Chosen Valiant Endeavor Gryff's Boon Angelic Gift Unsettled Mariner Military Intelligence Cold-Eyed Selkie Serum Visions Brainstorm Explorer's Scope Indomitable Archangel Abundant Growth Goldvein Pick Cream of the Crop Three Dreams
2 years ago
Not curses but curse adjacent flavor in goading: (12 suggestions) 1)Shiny Impetus 2)Psychic Impetus 3)Parasitic Impetus 4)Disrupt Decorum 5)Vengeful Ancestor 6)Bloodthirsty Blade 7)Karazikar, the Eye Tyrant 8)Jeering Homunculus 9)Goblin Racketeer 10)Grenzo, Havoc Raiser 11)Coveted Peacock 12)Kardur, Doomscourge
Other Curse like things with wither: (12 suggestions - some of these aren't very good and can be left out) 1)Stigma Lasher 2)Fang Skulkin 3+4)Nest of Scarabs + Corrosive Mentor 5)Everlasting Torment 6)Needle Specter 7)Midnight Banshee 8)Kulrath Knight 9)Necroskitter 10)Fists of the Demigod 11)Cinderbones 12)Oona's Gatewarden
Add 12 more lands (36 cards suggested total) + 56 cards currently on the list = 92 cards
Remaining 8 slots should be card draw, removal and Board-wipes (15 suggestions here) 1)Rhystic Study 2)Erebos, God of the Dead 3)Wheel of Misfortune 4)Shadowmage Infiltrator 5)Phyrexian Arena 6)Eye of Vecna 7)Blue Sun's Zenith 8)Tragic Slip 9)Go for the Throat 10)Doom Blade 11)Feed the Swarm 12)Ravenform 13)Chaos Warp 14)Damnation 15)Ritual of Soot
2 years ago
I just built these two together the other night, and I love seeing how other people get on similar ideas and brew like this. I ended up taking apart a sub-par Baral deck to build this, so there are a few differences and possible card ideas I thought you might consider. Isochron Scepter and Dramatic Reversal are always good for mono-blue decks that need to bring a lot of mana and have enough supporting artifacts. Thassa, God of the Sea has a passive scry ability and can give unblockability when needed. Talrand, Sky Summoner, Murmuring Mystic, and Docent of Perfection Flip are great ways to build a flyer army from playing instants and sorceries. Eyes Everywhere, Sphinx of Foresight, and Retreat to Coralhelm have great passive scry abilities. I like the idea of tossing Psychic Impetus on an opponents creature for free draws on other turns, or just throw it on one of your own creatures. Finally, I think the only other cards I had that are notable are Spark Double and Jace, Wielder of Mysteries. I cut a lot of my more costly (mana-wise) one-time scry cards, and a few of my lower cost scry spells that don't do much on their own or arent gonna get great value sans the commanders.
3 years ago
3 years ago
RNR_Gaming those are some good suggestions! I tried to look for cards that could bring as much recurrable top deck manipulation as I could, Castle Vantress, Crystal Ball, Psychic Impetus, and Sigiled Starfish as examples. Cards like Brainstorm and Ponder are pretty powerful for one-time plays, but I was trying to seal the long game with the previously mentioned selection. However, I suppose that same argument could be used against the inclusions of Savage Beating and Seize the Day, though I thought getting in extra attacks could mean more triggers and potentially game-winning plays so I made an exception.
As for Sensei's Divining Top, I was considering it, but I was looking to budget some of the options to keep things within as reasonable as a price range I could.
Thanks for taking a look! The feedback is appreciated!