At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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|Ravnica: City of Guilds (RAV)||Rare|
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|Commander / EDH||Legal|
Concerted Effort occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%
Concerted Effort Discussion
22 hours ago
1 month ago
1 month ago
seshiro_of_the_orochi hello! Thanks for the upvotes!
He's an interesting design, and a tricky commander to work with. I haven't decided if I'll build him, but I assume I'll cave in eventually :P
How would I build him? First off, no equipment or auras. Not worth the risk. Plus:
702.16d "A permanent with protection can’t be equipped by Equipment that have the stated quality or fortified by Fortifications that have the stated quality. Such Equipment or Fortifications become unattached from that permanent as a state-based action, but remain on the battlefield. "
I'm pretty sure this means anything that's the wrong CMC would just fall off.
If I were to build him, I'd have two key things: haste enablers like Fervor and Crashing Drawbridge , and anthems like Crusade , Glory of Warfare , and Always Watching . Bloodsworn Steward does both. That gets him on the 3-turn clock on turn 4ish.
Next, I'd have ways to shore up his weaknesses. Bastion Protector , Chalice of the Void , and Sanctum Prelate . Then other indestructible effects to protect against board wipes. Boros Charm and Unbreakable Formation .
If you have a bunch of slots to fill after that, I'd suggest going wide because of the anthems and Boros Charms. Concerted Effort might be fun.
I'd also be careful with the RRWW mana cost. Keep the utility lands to a minimum. No colorless mana rocks, I might even not do sol ring, but it wouldn't be a bad choice.
That's what I would, and might, do. I'd love to see your list.
3 months ago
The one bit of advice I would give is to think of Alela like a slivers deck, in that each enchantment or artifact gives you a 1/1 body with an effect. From there, you can start making some objective decisions about what you want your "slivers" to look like. I've put together a rough draft myself that's a little heavier on the enchantress side, but here are some of the cards on my short list I don't see here:
Anointed Procession - Imagine a 1/1 Sliver for 4 that makes a token whenever you play a sliver. Would definitely make most casual sliver decks.
True Conviction - Hey, it's Bonescythe Sliver and Siphon Sliver in one! You get the idea.
4 months ago
This looks really good! Your creature base is solid. But... you have no removal spells. I suggest that you cut things like Honor of the Pure because it only hits half the creatures and Raise the Alarm for things like Cast Down and Oblivion Ring for budget and better cards like Path to Exile if you felt like splurging. Concerted Effort is also worth mentioning here.
6 months ago
With the reveal in Commander 2019 of Rayami. First of the Fallen it made me realize how strange it is that these evergreen keywords with static creature abilities have never been grouped and formalized. Whenever they appear en masse it is a clusterfuck of words.
I thought it was time to formalize a word for these abilities. And what better way than by example on a card?
Talented Student Show
Creature - Human
Talented Student has all Skills among creatures you control, except Defender.
(A Skill is a static keyword ability that applies to creatures, such as Flying, First Strike, Double Strike, Deathtouch, Lifelink, Haste, Hexproof, Indestructible, Trample, Menace, Defender, Vigilance, Reach, Flash, Protection, Landwalk, Fear, Intimidate, Shroud, and any Skill introduced at a later time)
Now, it's quite easy to simply reject the idea of formalizing the group as it is a constantly changing group depending on what Keyword Abilities, WotC decides to introduce. As such you can never include all Skills that will ever be printed. One principle that WotC have practiced is that any printed card must explicitly say what they do when that effect is printed for the first time.
However when a Keyword has been used for a while, it gets the Evergreen status, and you simply mention the Keyword without explanation of its effect. By this time you expect your players to know or easily explain to others what that Keyword does.
Skills are exactly that, when the Keyword applies to a creature specifically. Thus Evergreen keywords such as Counter, that makes no sense on a creature by itself, is omitted as a skill.
It will take a long time and dedicated effort to implement this change.
Why should we do it? Just to have those 6-7+ cards mentioned before have a smaller word count? Why do we care?
Well there are a couple of things you could do by formalizing the group.
First of all you can reference it specifically on an ability;
"Creature X gets +1/+0 for each skill it has."
"If creature X has a skill, it has indestructible."
"Each creature you control have all Skills among creatures you control."
"Enchant Creature with a skill."
You could choose to double down and divide the Skills into groups and utilize that as additional design space.
Offensive skill - First Strike, Double Strike, Deathtouch, Trample, Menace, Fear, Intimidate
Defensive skill - Indestructible, Hexproof, Shroud, Protection, Vigilance, Defender
Utility skill - Flying, Lifelink, Reach, Flash, Haste, Landwalk
Dividing the skills into different categories again breeds new design space when you are able to reference them as a group.
"Creature X has +2/+0 if it has an offensive skill.
Creature X has +0/+2 if it has a defensive skill.
Whenever creature X deals combat damage to a player, if it has a utility skill, draw a card.
, discard a card: Creature X gains your choice of First Strike, Hexproof, or Flying."
Just to speak an idea.
This is a big change and obviously not everyone (or anyone?) will be positive about such a change. It's big and at this very moment, it doesn't seem to make a lot of sense.
This change has to come over time and with great effort. Preferably when the change happens the immediately following set needs to focus quite a lot on cementing it into people's mindset, utilizing the new design space.
Dividing skills into categories also present their fair share of issues and questions; Which keyword belongs to which category? Is there a fair spread of use of the keywords from all categories? Does underrepresentated categories demand much higher payoff?
This thread already represents a lot of questions and ideas and I hope people will engage in a constructive discussion.
What are your thoughts? Any ideas on improvements? Changes? Yay? Nay?
10 months ago
And, one that I happened to forget, there is an enchantment that does the same as Odric, but spreads protection from. Concerted Effort