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|Ravnica: City of Guilds (RAV)||Rare|
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At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Concerted Effort Discussion
1 week ago
With the reveal in Commander 2019 of Rayami. First of the Fallen it made me realize how strange it is that these evergreen keywords with static creature abilities have never been grouped and formalized. Whenever they appear en masse it is a clusterfuck of words.
I thought it was time to formalize a word for these abilities. And what better way than by example on a card?
Talented Student Show
Creature - Human
Talented Student has all Skills among creatures you control, except Defender.
(A Skill is a static keyword ability that applies to creatures, such as Flying, First Strike, Double Strike, Deathtouch, Lifelink, Haste, Hexproof, Indestructible, Trample, Menace, Defender, Vigilance, Reach, Flash, Protection, Landwalk, Fear, Intimidate, Shroud, and any Skill introduced at a later time)
Now, it's quite easy to simply reject the idea of formalizing the group as it is a constantly changing group depending on what Keyword Abilities, WotC decides to introduce. As such you can never include all Skills that will ever be printed. One principle that WotC have practiced is that any printed card must explicitly say what they do when that effect is printed for the first time.
However when a Keyword has been used for a while, it gets the Evergreen status, and you simply mention the Keyword without explanation of its effect. By this time you expect your players to know or easily explain to others what that Keyword does.
Skills are exactly that, when the Keyword applies to a creature specifically. Thus Evergreen keywords such as Counter, that makes no sense on a creature by itself, is omitted as a skill.
It will take a long time and dedicated effort to implement this change.
Why should we do it? Just to have those 6-7+ cards mentioned before have a smaller word count? Why do we care?
Well there are a couple of things you could do by formalizing the group.
First of all you can reference it specifically on an ability;
"Creature X gets +1/+0 for each skill it has."
"If creature X has a skill, it has indestructible."
"Each creature you control have all Skills among creatures you control."
"Enchant Creature with a skill."
You could choose to double down and divide the Skills into groups and utilize that as additional design space.
Offensive skill - First Strike, Double Strike, Deathtouch, Trample, Menace, Fear, Intimidate
Defensive skill - Indestructible, Hexproof, Shroud, Protection, Vigilance, Defender
Utility skill - Flying, Lifelink, Reach, Flash, Haste, Landwalk
Dividing the skills into different categories again breeds new design space when you are able to reference them as a group.
"Creature X has +2/+0 if it has an offensive skill.
Creature X has +0/+2 if it has a defensive skill.
Whenever creature X deals combat damage to a player, if it has a utility skill, draw a card.
, discard a card: Creature X gains your choice of First Strike, Hexproof, or Flying."
Just to speak an idea.
This is a big change and obviously not everyone (or anyone?) will be positive about such a change. It's big and at this very moment, it doesn't seem to make a lot of sense.
This change has to come over time and with great effort. Preferably when the change happens the immediately following set needs to focus quite a lot on cementing it into people's mindset, utilizing the new design space.
Dividing skills into categories also present their fair share of issues and questions; Which keyword belongs to which category? Is there a fair spread of use of the keywords from all categories? Does underrepresentated categories demand much higher payoff?
This thread already represents a lot of questions and ideas and I hope people will engage in a constructive discussion.
What are your thoughts? Any ideas on improvements? Changes? Yay? Nay?
4 months ago
And, one that I happened to forget, there is an enchantment that does the same as Odric, but spreads protection from. Concerted Effort
6 months ago
@sanddeviljack - Thanks, and thanks for the suggestions! I think an important limitation on adding any cards to this deck is the extent they reduce the enchantment count. Boros Charm and Second Harvest both have powerful utility, but will likely come at the expense of a couple of enchantments, which starts to impact on the reliability of your enchantresses. You've got to consider carefully which effects are important enough to sacrifice enchantment slots, find enchantment alternatives, or otherwise build the deck to work without them. In this case, I try to minimise the need for the protection Boros Charm provides by ensuring I can win the game in the turn I make the tokens (e.g. through Purphoros, God of the Forge or Samut's haste enabling). Similarly, I think Parallel Lives , Anointed Procession and just generating lots of mana are sufficient enchantment-based alternatives for the Second Harvest effect. Boros Charm and Second Harvest have additional upsides (modal, instant speed, etc.) and would be good to have, but are perhaps not essential enough to trade off other cards. That said, I'm always swapping in and out a few cards around the edges to test new things, so they might be worth a try!
I think Odric, Lunarch Marshal and Concerted Effort could also be good, but would require a minor redesign and focus shift - there just aren't enough good key words to spread around at the moment. My present strategy relies on weight of numbers, but these could definitely be the core of a more elegant token strategy.
6 months ago
Nice. A much bigger budget than my Marath Enchantress deck, but similar philosophy. I've been thinking about switching to Samut. I can definitely see the utility. And I see a few lower priced things here that I could add in to good effect. Vexing Shusher in particular would fix a big problem for me.
This looks pretty tuned, so I don't know how much my suggestions might help, but wondering if you have considered Concerted Effort and/or Odric, Lunarch Marshal as ways to spread keywords around. Maybe Second Harvest ? Boros Charm ? All in all, a sweet looking deck!
6 months ago
THE most important card in Olric is Concerted Effort . Gotta have that redundancy for a commander-theme heavy deck.
In terms of "eating your vegetables," this deck really needs ramp and card draw. Marble Diamond , Knight of the White Orchid (goes well with the knight stuff I mention below, Mentor of the Meek , Mind Stone , Endless Atlas , Alms Collector , Sword of the Animist , Emeria, The Sky Ruin , Solemn Simulacrum , Boreas Charger , and Isolated Watchtower would all be good, here.
I would cut a lot of the first strike and add in more double-strikers. If you have both, first strike is useless to share. Arashin Foremost is cheap, and it's serviceable, even without the tribal synergy. Aven Sunstriker , Sylvia Brightspear , and Skyhunter Skirmisher come with flying. Silverblade Paladin can get you attacking the turn before Odric comes out. Solemn Recruit is nothing special, but it beats Master at Arms, at least.
Mirran Crusader would be one of the more expensive cards in your deck, but it's very good, and it's a knight, in case you want to add in some knight synergies, since you're heavy on the tribe. Kinsbaile Cavalier would be the best choice to support that, kind of as a backup Odric, although Valiant Knight is also pretty okay. In fact, I really like Heavenly Blademaster with Odric, too, so I wouldn't hesitate to go all in. Also, Gallant Cavalry , Call the Cavalry , and Righteous Confluence all start doing some major work by adding vigilance and making 4/2's once you account for double strike.
In terms of keyword soup, Zetalpa, Primal Dawn is good. Same for Akroma, Angel of Wrath . That one is a bit expensive, but haste is hard to come by in mono-white. I could say the same for Lightning Greaves , or at least Swiftfoot Boots . Riftmarked Knight could also have a place if you go knight tribal. I suppose Sword of Vengeance could also be okay? Deathtouch is very hard to come by in mono white, although if you've got a little extra in your budget, Basilisk Collar is very good with first/double strike and gives lifelink, to boot.
7 months ago
Giving creatures with exert abilities would also benefit from vigilance.
8 months ago
Concerted Effort. Its also covers Landwalk and Protection which is both evasion and makes removal difficult. Plus, its static, which Odric is only during combat.
10 months ago
Just answered it. I wonder what else I've been missing on from awhile back. Thankfully though; Pristine Angel + Concerted Effort combo was since removed for such reasons BTW. Didn't think Colors are the only quality that mattered...
Concerted Effort occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%