|Commander / EDH||Legal|
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|Ravnica: City of Guilds (RAV)||Rare|
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At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
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Concerted Effort Discussion
3 weeks ago
um Concerted Effort feels mandatory here,Cairn Wanderer feels especially powerful, Bone Picker isnt bad, and Vampire Cutthroat is worth a look especially with all your creatures having low power to compensate for keywords at low cmcs.
1 month ago
Looks pretty good! Here are a few cards that either have a bunch of abilities of can spread them like odric can.
Oketra the True works really nicely with odic since it grants all of your creatures both doublestrike and indestructible (also potentially vigilence). Skyhunter Skirmisher, Aven Sunstriker and Gisela, the Broken Blade also give multiple keywords. It's a one time use but Willing could work out nicely.
One thing i would think about is looking to get the combo going more often, even if you don't draw odric. If you want extra copies of odric to increase your chance of drawing one, Concerted Effort does an approximation but does not grant deathtouch; only first/double strike. Angelic Skirmisher is similar in that regard but doesnt require you to have a creature with the ability in question already in play.
Cairn Wanderer works with more abilities but only if they are in a graveyard. (with both wanderer and odric out, the wanderer gains the abilities from the graveyard than odric gives them to everyone else). Soulflayer also works from graveyard but since it requires you to exile them, putting it into the same deck as carin wanderer is probably not the best. Lastly Thalia's Lancers can find oddric or one of the legends with a bunch of abilities.
Hope this helps!
1 month ago
Yeah the deck was centered around combining abilities (Odric, Lunarch Marshal and Concerted Effort being the big plays) and control. The commander's ability does blend nicely with Concerted Effort for sure though. Luminous Angel would be a great idea if I decide to morph this into a token deck as all the abilities could be spread over all the tokens.
I have a tendency try not to include "staples" in my decks as you tend to basically just build the same decks other people make which is why I don't have Avacyn, Angel of Hope in here. That being said, I also want my deck to be good! I am thinking that I might make this instead but I can't decide on a commander.
2 months ago
CardTyrant, that's always a problem if you play fun value decks, I had the same problem with my Odric, Lunarch Marshall EDH deck and decided to make protection a sub theme.
You could run Flickering Ward for recurring protection and Eldrazi Monument could also be a strong include if you can sacrifice a token in your upkeep. Your deck would also benefit from Swiftfoot Boots and Lightning Greaves. Mother of Runes is also great for early game protection.
If you have the mana then Eight-and-a-Half-Tails is a great addition and can protect several dino's at once (he is completely of flavor though). Glory is also a great option if you can get it into your graveyard.
Hope you can do some tinkering with these suggestions!
2 months ago
Concerted Effort shares Progenitus's "Protection from Everything" with the tokens. I thought about adding Brave the Sands, but my thought process was that you really only want vigilance once you have Progenitus out already. At that point you always have a target for Cartouche of Solidarity, which is basically the same as Brave the Sands for 1 mana less in that case.
2 months ago
I don't get what is the point of using Concerted Effort.You can produce only tokens with vigilance with Cartouche of Solidarity and to do so you have to target a token with the aura which is not great. You don't produce any flier to give your Progenituses flying.
And also, what is the point of giving those abilities to Progenitus if it can't be blocked anyway? If it's preciselly vigilance u want it to have use Brave the Sands instead.Nice idea with the tokens, but may need a bit more consistency.
Check out my modern deck and give your opinions too: ??ZURS' Enchanted Woods ??.
3 months ago
4 months ago
So there are a lot of different things that you can do to make this better, and the first is deciding on a theme. Decks tend to run better when all of the cards in them are to hit a certain goal. You have too many floating around (lifegain, counters, midrange, trample, mill, etc). Pick one or two that would work best together, and then choose your cards.
Then, you should cut some cards out. A good goal is to have under 20 -different- cards. I recommend trying to stick to around 15 or 16 though. Try having a full set of the most important features of your deck and stay at the 60 card minimum. It makes your deck far more consistent
With a deck like this that has so many cards that require 4+ mana, you'll want more than just land. I recommend adding something like Cryptolith Rite, Llanowar Elves or Sakura-Tribe Scout. Without adding ramp, you'll have to wait until turn seven or eight until you can have the seven mana to cast Sifter Wurm. You'll also want to avoid adding lands that are tapped unless necessary. The effects that they have are useful, but having them slows you down. Find a balance.
Personally, if this were my deck, I would add a splash of white deck so that I could base it around Concerted Effort. Not only would I have a strong mana pool from the green ramp, but I would also have the range of effects from the powerful green creatures. Doing something like this is an excuse to have a ton of different concepts throughout the deck. You just have to be smart about it.