Concerted Effort

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Concerted Effort

Enchantment

At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

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Concerted Effort Discussion

_raeofsunlight on Knightastic!

3 weeks ago

I would definitely add Mirran Crusader in place of Kinsbaile Cavalier and throw in a set of Concerted Effort. You might also want to consider adding in more ramp like Cryptolith Rite.

_raeofsunlight on Mono green(Advice needed)

3 weeks ago

So there are a lot of different things that you can do to make this better, and the first is deciding on a theme. Decks tend to run better when all of the cards in them are to hit a certain goal. You have too many floating around (lifegain, counters, midrange, trample, mill, etc). Pick one or two that would work best together, and then choose your cards.

Then, you should cut some cards out. A good goal is to have under 20 -different- cards. I recommend trying to stick to around 15 or 16 though. Try having a full set of the most important features of your deck and stay at the 60 card minimum. It makes your deck far more consistent

With a deck like this that has so many cards that require 4+ mana, you'll want more than just land. I recommend adding something like Cryptolith Rite, Llanowar Elves or Sakura-Tribe Scout. Without adding ramp, you'll have to wait until turn seven or eight until you can have the seven mana to cast Sifter Wurm. You'll also want to avoid adding lands that are tapped unless necessary. The effects that they have are useful, but having them slows you down. Find a balance.

Personally, if this were my deck, I would add a splash of white deck so that I could base it around Concerted Effort. Not only would I have a strong mana pool from the green ramp, but I would also have the range of effects from the powerful green creatures. Doing something like this is an excuse to have a ton of different concepts throughout the deck. You just have to be smart about it.

I would honestly cut out Vulpine Goliath. Also, Vines of the Recluse and Highspire Infusion and find a card or two that helps all of your creatures, not just one.

Falkrun on Orzhov Sangromancy

1 month ago

Army of the Damned could be really handy, especially with the flashback...and paired with a swampwalker and Concerted Effort, it could be a game-ender. Sanguine Bond's effect is already in the deck in Vizkopa Guildmage, which is in some ways better as it affects everyone, rather than a target player, which would give me the insta-win in multiplayer...but perhaps I should still add one? Ulamog, the Ceaseless Hunger...I mean, he's really good: land destruction and deck milling on a 10/10 is ridiculous...I'll stick him in the maybe-board for now.

DerpDeer on Orzhov Sangromancy

1 month ago

I like the overall deck, as the one I have is pretty similar in playstyle to this. My only recommendations are to put few more higher mana cards in there. With 4 Crypt Ghast and the 2 Urborg, Tomb of Yawgmoth, you will be getting a lot of mana pretty early in the game. My suggestion is to put in cards like Army of the Damned and maybe an Ulamog, the Ceaseless Hunger in there as you can cast them pretty early which makes it hard for others to deal with. Also, because you have the two Exquisite Blood, also try to put in a couple Sanguine Bond, as if you have them both out and you gain life or they lose life, you instantly win the game, no matter how much life they have. As for your swampwalk issue, you could use Concerted Effort and a few extra swampwalk cards to fix that.

Love-in-Theory on Fox of the Rising Sun

1 month ago

Maybe something like Odric, Lunarch Marshal and Concerted Effort?

I do like your choice of commander, especially since it's indestructible card advantage.

I also like the caged sun addition too, I feel like mana rocks/ramp will be important in this deck (cuz mono white)

Conjurer's Closet

Intangible Virtue

Venser, the Sojourner

True Conviction

Martial Coup

Crested Sunmare maybe?

Alixen on Rafiq and his Many Weapons

1 month ago

So you seem to have a pretty solid deck here. I have some suggestions based on my decks Daxos of a hundred blades and Honorable Combat

For evasion and protection

Spirit Mantle pro creatures and a buff

Steel of the Godhead unblockable and lifelink

Unquestioned Authority pro creatures and a card

Shield of the Oversoul a nice secondary source of indestructible.

Offense

Fireshrieker or Duelist's Heritage was kinda surprised not to see double strike on anything else, it's useful enough you'll probably want it on hand if you can't keep Rafiq out.

Concerted Effort or Odric, Lunarch Marshal share all your keywordsInvocation of Saint Traft the timing of this triggers after your single attacker gets exalted so you get all those

Tutor

Wargate I will often use to get Maze of Ith

Dueling Grounds this one messes up swarm decks like mad and prevents you from getting overrun by a few creatures slightly larger than your exalted support.

Bassmaster on Special Lil Guy's First Commander Deck

1 month ago

Neat deck! I have a deck somewhat similar to this Commander of Angels. If I may make a suggestion or two, you need Concerted Effort and Pristine Angel. I love the protection abilities and these two together make your battlefield nigh untouchable.

+1 from me!

Lynnis on

2 months ago

I will get into more detail with some suggestions later, but I wanted to throw out an idea. I think this may be a fun deck to try to build for Concerted Effort. A lot of cats have several keywords which could make it interesting.

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