Concerted Effort


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Concerted Effort


At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.

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Recent Decks

Concerted Effort Discussion

legendofa on Looking for cards which share/steal ...

3 days ago

Gatherer search "The same is true" comes up with, along with what's been mentioned and some less-relevant stuff, Animus of Predation (not really helpful), Escaped Shapeshifter (on a small scale), and Majestic Myriarch. For loads of keywords, there's Vampire Nighthawk, Aerial Responder, Atraxa, Praetors' Voice, and Sphinx of the Steel Wind off the top of my head.

Take care to match up which abilities are granted by which cards. Cairn Wanderer, Concerted Effort, and Odric, Lunarch Marshal all have different ability lists.

enpc on Looking for cards which share/steal ...

3 days ago

There's Concerted Effort which distributes the ability to others, rather than a body which clones the ability for itself. Funny with Progenitus as commander though.

_raeofsunlight on So Many Tokens...

1 month ago

Ajani's Pridemate and Abzan Falconer would be nice additions to pair with your counters, and Suture Priest would be an easy detriment to your opponents and benefit for you. With all of the abilities that you have included, you may want to consider Concerted Effort and/or Odric, Lunarch Marshal

LVL_666 on The Predator of Predators

1 month ago

Onlytruereject i'll take that Concerted Effort, thank you for that. I had no idea it existed until you said something. Looking back at Odric, Lunarch Marshal I can see the obvious similarities, but also the minor differences between the two still make Concerted Effort a viable choice. Odric's indestructibility (When Zetalpa, Primal Dawn is in play) can easily be out maneuvered during a player's main I don't feel like i'm really missing out on that ability. Again, great suggestion!

Onlytruereject on The Predator of Predators

1 month ago

LVL_666 I can understand the thoughts behind Paradox Engine Ive found that it works wonders in my deck, but I also run a lot of mana rocks and mana dorks. Im not running tribal and mostly likely never will with Zacama. I have my reasons, but thats not to say Dino tribal is a poor way to go, just not my thing. That being said, I can understand not wanting to add Odric for the non-Dino reason, so dont add him, but add Concerted Effort which does about the same as Odric except its an enchantment and wont pull away from your theme. Certainly take a look at my deck if you want some ideas. Its been a blast to play him and everyone finds him to be the biggest threat.

krizzon on Eight Tails Enchantment

2 months ago

LittleBlueHero yeah I've been considering making a faster mono white commander deck, the one downside with this one is that it can drag out some games. Don't get me wrong I like long matches but sometimes it's too much, so a draw and go strategy would be interesting.

As for Hundred-Handed One it's more that with Concerted Effort, Odric, Lunarch Marshal, Avacyn and Deathless Angel i have more of a chance to have an indestructible creature with reach which can block (in this deck up to 101 times). Not only that I've been in games where my flying has been taken from all my creatures but with him in I have reach to fall back on which he can pass on through Concerted Effort.

Pull from Eternity was more to bring back important creatures that I failed to protect from exile. I have a lot of grave recurral that it's helpful. Plus i can return one of the Brisela pieces if necessary.

MunchingAberration on Heck, it's a Doggo Deck

2 months ago

Mongrel Pack makes more hounds, and makes opponents think twice about blocking. I know you're splashing green/black, but if you're using 4 Concerted Efforts, going wide with tokens would be pretty nice. It does drive up your CMC.

Blazing Hellhound allows you to sacrifice creatures/your whole board to deal that last bit of damage, or get value before a board wipe. I'd be worried about playing all these low CMC dogs, and then getting blown out by Sphere of Safety, or Toxic Deluge, or something. The sacrifice source gives you a bit more interaction with something like that. Also, late game you could sac Underworld Cerberus and replay all your fallen doggos (and then sac them again, you monster).

Also, I agree with the above, Isamaru, Hound of Konda

Izu_Korasu on First-strike + Deathtouch = Win

3 months ago

um Concerted Effort feels mandatory here,Cairn Wanderer feels especially powerful, Bone Picker isnt bad, and Vampire Cutthroat is worth a look especially with all your creatures having low power to compensate for keywords at low cmcs.

Quilled Sliver,Crossbow Infantry ,Brigid, Hero of Kinsbaile and Steadfast Armasaur seem like decent (but more fragile) replacements for longbow, but Heart-Piercer Bow might be better.

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