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Drop Zoo

This primer is dedicated to being a functional introduction to " Drop Zoo" A.K.A. "Small Zoo" outlining how the deck functions, its strengths and weakness and card choices.

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Placed 3rd in a field of 7 players (1st place Merfolk, 2nd place Creativity)

Game 1 Vs Rhinos (2-1): Tarmogoyf and Engineered Explosives were the MVPs for these games. Goyf was chonkey enough to stave off a rhino and combat tricks enabled the little beasts to overtake the other. This was a very very fun game.

Game 2 Vs Merfolk (0-2): BAD BAD BAD terrible opening hands mulligan to 5 for both games... game one hit with Spreading Seas and double Tide Shaper and just got run over. Game 2 I sideboard in removal via Lightning Helix/Path to Exile; I put Qasali Pridemage on the bottom of my library and was met with Chalice of the Void on and was brutally reminded of that cards existence. The actual games went hilariously terrible for me but we jammed in a few games just for fun and I won the games that didn't count lol.

Game 3 Vs Jeskai Control (2-0): Long and short of it was I was just able to keep pressure and kill before they could stabilize. They played removal and I was just careful to not overextend but just keep playing threats until it was enough to win.

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Casual

94% Competitive

Revision 10 See all

(2 years ago)

+2 Grafdigger's Cage side
+4 Lightning Helix side
-2 Path to Exile side
-2 Pithing Needle side
-2 Rest in Peace side