Walker of the Grove

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Walker of the Grove

Creature — Elemental

When Walker of the Grove leaves the battlefield, create a 4/4 green Elemental creature token.

Evoke (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)

OHCyanide on Its 2013 in 2022 V1.4 (Prossh EDH)

1 year ago

V1.1 - Cannibalizing other decks to flesh mine out

Out

Ashenmoor Liege, Shattergang Brothers, Fell Shepherd, Walker of the Grove, Plague Boiler, Jar of Eyeballs, Vile Requiem, Empty the Pits, Rough / Tumble

In

Karametra's Acolyte - Green devotion mana dork. Xenagos, God of Revels - Generally great, explosive charges Balefire Dragon - Psuedo-board clear, can pump with Xenagos, God of Revels. Vorinclex, Voice of Hunger - Psuedo-rap, board control Bow of Nylea - Attacking death touch tokens are way more threatening, can't chunk block them. Devotion to green. Cultivate - Ramp is good. Ranger's Path - Ramp is still good. Into the Wilds - Semi draw, semi ramp, top of library manipulation. Xenagos, the Reveler - Ramp, tokens, whats not to like? Death's Presence - A bit win more, but re-using the stats from stacked tokens can be great.

Balaam__ on Thrag Grenade

2 years ago

Thanks for the input mtgd20! That’s actually part of the reason I removed Walker of the Grove, that I second guessed my understanding of how that evoke/blink interaction would play out (I’m still trying to wrap my mind around many of the more subtle, nuanced interactions in the game). It makes sense how you’ve explained it though, I appreciate the breakdown.

I’ll add it back to the maybeboard for now, but to be honest I’ve been hard at work building other decks that interest me more at the moment. It’ll probably be a bit before I come back to this one and optimize it.

mtgd20 on Thrag Grenade

2 years ago

Balaam__ IMO i think you should add Walker of the Grove back. If you cast it for its evoke cost, then use one of your blink spells, it will survive because of the Evoke triggers interaction with the stack and your ability to exile it at instant speed. When it returns to the battlefield it will no longer be associated with the evoke trigger and you will keep the creature as well as get the token for net positive mana. I hope my explanation made sense.

carpecanum on Imoti, Celebrant of Cascade

3 years ago

Cloudthresher and Walker of the Grove can be evoked for less than 6, just like AEthersnipe .

Green has a few cards with Convoke, which could be cast early.

Strionic Resonator or anything that doubles a trigger like Cascade would be good but not sure about your budget limits

zamiero on Vial and Ghost!

3 years ago

3> Ahhh I've been wanting to play with Obosh, the Preypiercer and Angrath's Marauders - glad you found a spot for them. While you're at it, you could also consider other "damage doublers" such as Wound Reflection and Fiendish Duo. I've thought about a Vial-Smasher deck with a White partner just to add Gisela, Blade of Goldnight.

3> I see you enjoy big monsters and X-spells here. Oh to be young again... but seriously, this seems like a good deck to play them in as you would be rewarded. Instants are your friend, as you can Smash Vials on everyone's turn! No Comet Storm?

3> I would be worried about Vial-Smasher getting nuked from orbit as soon as your turn passes and it's no longer indestructible. You'll find Heroic Intervention and Slippery Bogbonder will help with targeted Exile removal. You already have Destroy and Sacrifice covered I see.

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

3> I see some cost-reduced and commander-free spells in there, but you have a limited suite. While doing research for my thoughts on Vial-Smasher, I found the following might be helpful - list is just copy/paste, so it will include some White and/or Blue cards:

ellie-is on Tuya & Friends ($30)

3 years ago

Peoyogon: Thank you!!!!!

I had Stampeding Elk Herd earlier but ended up cutting it for other similarly-costed Trample granters. Walker of the Grove I think doesn't do enough for 8 mana, but thanks for suggesting it!

The removal cards are interesting options! And ah, yeah, you're right about Acid-Moss! I actually had been wanting to find it for a while with no luck. It's a super cool card.

Explorer's Scope and Snake Umbra are great and I should definitely bring them in! Just gotta figure out what to take out...

Nice taunting options too! I especially like Glaring Spotlight.

Ulvenwald Tracker was actually supposed to be there already but I just realized I forgot to add it to the Maybeboard. It's over budget rigth now but I'll deeeeefinitely add it in future upgrades, it's a great card for this kind of deck.

Once again, thanks for taking the time to comment and make suggestions!!

EnbyGolem on Tuya & Friends ($30)

3 years ago

This looks like a lot of fun!

Some creatures that I had a some success with in my old super-budget smash decks were Stampeding Elk Herd and Walker of the Grove. They might be fun here too!

For removal, I really like Wickerbough Elder and Mold Shambler; they can help thin the field and also provide a body that can swing in for damage later. I also like Mwonvuli Acid-Moss too as it ramps while also potentially taking out a myriad of really powerful lands that are really common in EDH. Though, Acid-Moss might be really hard to find and/or be much more expensive in your area :(

Explorer's Scope and Snake Umbra are can also be deceptively useful in any deck where attacking is it's main strategy.

In one of my other decks, I also had Taunting Elf, Shinen of Life's Roar, and Glaring Spotlight as budget ways to give your whole board mass-reach and close out games. They might be worth considering here as well?

This card is a little over $1 but if you ever have a little more to spend on a single card, Ulvenwald Tracker could be really nice here, especially with all your haste enablers!

Also feel free to dismiss all these recommendations! Your deck honestly looks really great and fun just as it is! :D

Spell_Slam on New Veteran on the Block

4 years ago

Hi! Got to this deck through the Compendium. I was attracted by your promise of a competitive list.

VE seems like a very risky creature to have as your commander. It seems very dangerous, especially in a multiplayer game, to ramp the whole table at the same time. This is especially true if the opponent can kill him on their own turn and get the benefit of the ramp before you do. How has your experience been with this?

That aside, I do have a few suggestions for you.

Ulamog's Crusher is not in your list. Is he house-banned in your group? If not, he should really be in here.

Fierce Empath is whatever fatty you want him to be. Extra good with ways to bounce him or return him to your hand.

Revive and Wildwood Rebirth seem pretty free to have in your deck. Elven Cache is great too. 4 mana is not too much to pay conisdering how you ramp and how important VE is to your strategy. Recasting him for 5 mana seems worth it.

You're missing the classic Green Finisher of PDH: Sprout Swarm. With lots of mana and little creatures, this quickly gets out of hand and wins you the game. I can't recommend it enough.

Knight of the Stampede should really be Krosan Drover. The only synergy you lose out on is with Overgrown Armasaur, but otherwise it does the same thing, but better.

Yavimaya Elder is another classic way to get card advantage in Mono-Green.

Other fatties to consider: Walker of the Grove and Maul Splicer. You might also be interesting in Slime Molding and Ivy Elemental.

Ashnod's Altar is a free sac outlet for your commander that will ramp you +4 on that turn at least. It also gives you something to do with little dorks that are hanging around the battlefield not doing much. Bonus points for the combo with Sprout Swarm.

Primal Growth is another great ramp card for you. It doesn't require the sacrifice if you don't want it, the lands come into play untapped, and it's still very explosive with VE. I think you could play this over Map the Wastes.

I slept for a long time on Elvish Skysweeper, but the card is actually amazing. Works well with your Commander, too. I would definitely play it over some of your other Flying hate.

In terms of cuts, You can definitely trim on the worse fatties, like Tyrranax, Cowl Prowler and Overgrown Armasaur, some of your middling ramp cards like Eyeless Watcher and Scion Summoner, and random cards like Snapping Gnarlid and Copperhorn Scout that only provide situational benefits.

Let me know if you need help finding more cards to cut. I think it's a good start and should make for a fast, explosive deck provided you don't get out-valued by decks that can take advantage of the free ramp.

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