Ashenmoor Liege

Ashenmoor Liege

Creature — Elemental Knight

Other black creatures you control get +1/+1.

Other red creatures you control get +1/+1.

Whenever Ashenmoor Liege becomes the target of a spell or ability an opponent controls, that player loses 4 life.

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Ashenmoor Liege Discussion

TheVectornaut on red and black

1 month ago

I second the idea of cutting down to just 60 cards in 2 colors. Then, I'd try to identify the main gameplan you like to follow when playing the deck. That will inform any cuts, additions, and other revisions you make down the line.

The first archetype that jumps out at me is definitely knights. They are often Mardu () these days, but just Rakdos () should work just fine for casual play. You already have Belle of the Brawl , Barrow Witches , Charity Extractor , Embereth Paladin . Locthwain Paladin , Garna, the Bloodflame , Ogre Errant , Raging Redcap , and Tentative Connection which can definitely fit such a style. Most of the lower cost creatures and spells wouldn't be that bad either. I'll list some cards from the modern card pool under $5 that I think could be strong additions to such a deck.
Ashenmoor Liege , Bloodcrazed Paladin , Cavalier of Flame , Cavalier of Night , Champion of Dusk , Elite Headhunter , Embereth Shieldbreaker , Foulmire Knight , Hanweir Lancer , Hero of Oxid Ridge , Knight of the Ebon Legion , Kulrath Knight , Midnight Reaper , Murderous Rider , Olivia, Mobilized for War , Stormfist Crusader , and Weaselback Redcap are all knight creatures with various effects, costs, and price points that I see as playable. For more general knight synergy, Blacklance Paragon , Fervent Champion , Joust , Sigiled Sword of Valeron , Tournament Grounds , and my favorite, Smitten Swordmaster are options too. Toss in some solid removal like Lightning Bolt , Terminate , or Bedevil and you have the recipe for a strong tribal aggro deck.

The other major archetype I see being possible here is some sort of angel/dragon/demon big stuff deck. The problem is that such a deck is likely to be much slower, making it tougher to keep up in 1v1 games. Plus, a lot of those cards are legendary, so they tend to come with a hefty real-world price tag. Still, I've seen Kaalia of the Vast do some very scary stuff in casual. Such a deck would support your larger creatures as well as spells like Cauldron Dance and Victimize .

kellpiece on Mono-Black Devotion

1 month ago

love the idea and got a lot of great cards you should consider: Erebos, God of the Dead i might run 3 of these boys. obv choice with black devotion.

Crypt Ghast is gonna pop off in this deck, no doubt. Royal Assassin as well. I'd ditch the Nightveil Specter since they could easily be replaced with Vampire Nighthawk for way more value. also consider Bloodsoaked Champion

Liliana of the Dark Realms is a bit pricey but god damn if she isnt UNREAL with black devo decks. also maybe crank it to 4 Phyrexian Obliterator and 4 Gray Merchant of Asphodel

mono black has a lot of strong control, as well. Inquisition of Kozilek , Hero's Downfall , Fatal Push are all cheap and CRAZY effective.

As far as sweet hybrid cards go, I'd consider Fiend Artisan and Ashenmoor Liege , otherwise not too many other cool ones come to mind but hopefully this advice helps!

Schlaglas on Lightning Bois

3 months ago

Ashenmoor Liege would work, but i dont think it would be very effective, as i rarely have more than one creature on the battlefield (mostly Incandescent Soulstoke , Thunderkin Awakener very rarely survives more than one or two turns). All other creatures basically die at the end of the turn i play them in, and the game almost never reaches the point where i could play more than one creature per turn that could benefit from the liege, because this deck either oneshots the opponent in a few turns with a Nova Chaser / Temur Battle Rage combo or something similar to that, or i get completely destroyed. There is no in between with this deck. I very much could see Ashenmoor Liege as a sideboard card, though, for decks that constantly wanna destroy my creatures, but i honestly didnt really think about the sideboard yet. Thanks for your suggestions though, i will keep them in mind!

xignited on Lightning Bois

3 months ago

Makes sense. In that case how about Ashenmoor Liege ? you can sneak it in to lord your team and it still does 4 damage if they try to interact with it.

multimedia on Zagras and the Dethtouch Party

9 months ago

Hey, you're welcome.

There's 12 rogues here for the party, but only 5 clerics, 4 Warriors and 1 Wizard. These ratios of party members will make it difficult to have much mana cost reduction for Zagras especially Wizards. My advice is make these numbers more even to give you more chances to have different party members on the battlefield at once. Changeling Outcast is a budget one drop party member who can be any creature type you choose for party and it's unblockable which has good interaction with several tribal combat damage effects.

Budget Wizards to consider adding:

There's some party members who could be upgraded to better budget creatures especially the Warriors:

Blood Beckoning could be upgraded to Nullpriest of Oblivion who is a two drop Cleric or if you cast with kicker you can reanimate any creature in your graveyard. Beckoning doesn't reanimate it recurs the creature/creatures to your hand which is a big difference. Searing Barrage could be upgraded to any Wizard party member because this removal spell is not needed as it's the least good and costs the most mana for what it does.


Some cards to consider cutting:

Pump spells that only pump one creature one time such as Infuriate are subpar in Commander especially when you can only cast them once. If the spell pumped all creatures you control, protected the creature from removal or it made the creature have huge power with evasion then that's different, but the pump spells here don't do that. More draw is more impactful than pump.

Emearq on Syr Gwyn - charging back into commander

1 year ago

Hey, really appreciate your feedback.

Lot of your suggestions are excellent options I've completely overlooked. I had a Boros Charm already, so I've switched that with the Mace of the Valiant. Hadn't even looked at the sword options as thought they were all prohibitively expensive but Sword of Sinew and Steel looks like a great fit for the artifact removal. Will swap it out for Forebear's Blade once I get the card. Open the Armory is definitely a good shout too, have ordered but not yet decided what to swap for it. Finally will also pick up the suggested Buried Ruin for the utility benefits, swapping for a Mountain most likely.

Actually have a Kindred Dominance already, but the high mana cost puts me off as it might sit as a dead card a lot of the time as I'm not sure how deck ramp feels yet. It would certainly help with finishing games off though.

Not so sure on Ashenmoor Liege as many of the knights are white. Likewise, going to give the Haakon, Stromgald Scourge + Dauntless Bodyguard a miss as not sure how to go about getting Haakon into the graveyard easily.

Deck gets its first outing on Tuesday, looking forward to seeing how it plays out.

Thanks again for your thoughts!

ShadowAblaze on Syr Gwyn - charging back into commander

1 year ago

Love the deck a ton!

Creature suggestions: Ashenmoor Liege - Sort of tribal card, really powerful

Bloodcrazed Paladin - Not sure how good it is but in theory, after a large boardwipe...

Haakon, Stromgald Scourge + Dauntless Bodyguard - Nasty combo once it starts. Depends on your playstyle.

If I had anything to suggest, it is that there is maybe not enough removal. So here as a few suggestions that I think you would find useful.

Kindred Dominance - great boardwipe option in tribal. Boros Charm/Rakdos Charm these have plenty of utility since they have multiple options. Boros Charm is prtection from boardwipe and a finisher with the double strike mode. Rakdos Charm works against graveyard decks, destroys a problematic artifact, or punishes go wide decks. Sword of Sinew and Steel - All around great card but also serves as recurring removal!

Other: Buried Ruin - Utility land, gets your artifacts that have been destroyed. Open the Armory - functions as any of your equipment but is flexible ~ you can tutor for lands if you get Sword of the Animist or tutor for protection Swiftfoot Boots or even your removal equipment Argentum Armor.

I hope you found these suggestions insightful and helpful! +1

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