Create a X/X green Ooze creature token.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Slime Molding Discussion
3 months ago
Looks fun! here are some ideas I have, take and leave them as you wish (especially if its out of budget):
since there isn't really any in tribal synergy (compared to another tribe like elves or spirits), it looks like you are going for a 1/1 counter subtheme. In that case I feel Hardened Scales could easily take the place of Forced Adaptation
I would probably remove the Slime Molding (probably for lands, 20 is really low, especially with no dorks) if you are trying to use it to add storm for Aeve. more lands that produce dual colors in general might help, consider pauper all star Golgari Rot Farm the bounce land perhaps?
I would remove Necrotic Ooze for something else (perhaps The Ozolith to continue the counter theme). right now its basically impossible (unless you draw into two jungle hollows and play behind two mana) to cast Predator Ooze on turn 3 and Necrotic Ooze on turn 4
every time ive played with Bioshift its felt a bit underwhelming, but I definitly encourage you to try it out and decide for yourself.
delirium might be really hard to trigger (if you do remove the sorcery it might be nearly impossible). my last recommendation would be the following oozes: Gluttonous Slime , if your opponent tries to kill one of your creatures, flash it in to make it whiff AND get a bigger creature. Oran-Rief Ooze , this card just looks SO good, and Mitotic Slime is basically un-killable. replacing Predator Ooze with one of these may also allow you to play Necrotic Ooze without suffering. Feel free to experiment!
( Corrosive Ooze for sideboard.)
Hope this helped in some way or another.
Oran-Rief Ooze makes me want to make a competitive version of this deck :p
10 months ago
~ deals X damage to any target. Target player creates an X/X green Ooze creature token.
Create a Monger.
1 year ago
1 year ago
Hi! Got to this deck through the Compendium. I was attracted by your promise of a competitive list.
VE seems like a very risky creature to have as your commander. It seems very dangerous, especially in a multiplayer game, to ramp the whole table at the same time. This is especially true if the opponent can kill him on their own turn and get the benefit of the ramp before you do. How has your experience been with this?
That aside, I do have a few suggestions for you.
Ulamog's Crusher is not in your list. Is he house-banned in your group? If not, he should really be in here.
Fierce Empath is whatever fatty you want him to be. Extra good with ways to bounce him or return him to your hand.
Revive and Wildwood Rebirth seem pretty free to have in your deck. Elven Cache is great too. 4 mana is not too much to pay conisdering how you ramp and how important VE is to your strategy. Recasting him for 5 mana seems worth it.
You're missing the classic Green Finisher of PDH: Sprout Swarm. With lots of mana and little creatures, this quickly gets out of hand and wins you the game. I can't recommend it enough.
Knight of the Stampede should really be Krosan Drover. The only synergy you lose out on is with Overgrown Armasaur, but otherwise it does the same thing, but better.
Yavimaya Elder is another classic way to get card advantage in Mono-Green.
Ashnod's Altar is a free sac outlet for your commander that will ramp you +4 on that turn at least. It also gives you something to do with little dorks that are hanging around the battlefield not doing much. Bonus points for the combo with Sprout Swarm.
Primal Growth is another great ramp card for you. It doesn't require the sacrifice if you don't want it, the lands come into play untapped, and it's still very explosive with VE. I think you could play this over Map the Wastes.
I slept for a long time on Elvish Skysweeper, but the card is actually amazing. Works well with your Commander, too. I would definitely play it over some of your other Flying hate.
In terms of cuts, You can definitely trim on the worse fatties, like Tyrranax, Cowl Prowler and Overgrown Armasaur, some of your middling ramp cards like Eyeless Watcher and Scion Summoner, and random cards like Snapping Gnarlid and Copperhorn Scout that only provide situational benefits.
Let me know if you need help finding more cards to cut. I think it's a good start and should make for a fast, explosive deck provided you don't get out-valued by decks that can take advantage of the free ramp.
1 year ago
Vannifar, Factional Leader
Legendary Creature - Elf Ooze Wizard
When Vannifar, Factional Leader enters the battlefield, choose one:
Create half X green 1/1 Frog Lizard creature tokens.
Draw Scry X, then Draw half X.
Until your next turn, you don't lose unspent mana as steps and phases end, and you may cast spells as though they had flash.
Continue the cycle.
1 year ago
For a token deck, you don't make very many tokens.
The very best token producer in Pauper is Sprout Swarm. This card is often a win condition in even non-token decks because of how powerful it is. I cannot recommend this card enough.
Battle Screech makes many tokens for very little effort. Fliers are a great bonus, too. This is another one of the best token producers out there.
In terms of card advantage and having a sticky board, Cenn's Enlistment is extremely powerful. It can turn all your late game lands into 1/1s to reinforce your board.
Other decent token producers are Icatian Crier, Maul Splicer (good top-end), Miming Slime (good with pump effects), Penumbra Spider, Raise the Alarm, Scatter the Seeds, Selesnya Evangel, Slime Molding (good with populate), Sporemound, Triplicate Spirits, Wake the Reflections and Walker of the Grove. There are few other good ones, but these see more play.
Ivy Lane Denizen is a great choice for you. Most of the tokens you'll make will be green, which will in turn grow whatever creature you want (or it basically turns all your 1/1s into 2/2s, which is huge).
Rampant Growth could easily be Sakura-Tribe Elder, which is basically the same card but with a 1/1 body for free that you can attack and block with.
I understand you want to maybe cycle them, but Safe Passage can be a big blowout in your favour.
In terms of cuts, I would think about cutting a lot of the non-token stuff. The cards that tap down creatures seem like a good place to start, since ideally you are going wider than your opponent anyways. Ardenvale Tactician and Expose Evil are easy cuts. Next, some of the more vanilla creatures that would be better served as more token producers, like Aven Skirmisher, Healer's Hawk, Faerie Guidemother, Pilgrim's Eye (you don't need this when playing Green), Sedge Scorpion and Voracious Typhon. Then, in your enchantments Bonds of Faith and Squire's Devotion seem like weaker options. For protection spells, you could be doing much better than Flicker of Fate.
I hope some of this helps you!
1 year ago
As for the beater, that's actually not a bad idea. There's also things like Slime Molding that you might like. Otherwise, just ignore me and have fun playing! =)
1 year ago
king-saproling: Nice! Thanks for all the good suggestions! I'll try to update the deck this week, and we'll see what happens. Probably the two rocks (Signet and Cluestone) and maybe the Slime Molding , plus some other stuff can probably come out. Thanks for stopping by. =)