
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Krosan Drover
Creature — Elf
Creature spells you play with converted mana cost 6 or more cost (2) less to play.








Goldberserkerdragon on
Robots in the Grass
6 months ago
Hmm, I guess I find these recommendations everyone does difficult. Everyone recs but doesnt suggest what to swap out. To me, in earnest KongMing the Defiler is a solid card, but it's yet another small creature and I need a certain amount of big creatures to have it be thought of as a 'big creature deck.' I recently swapped in the Krosan Drover for more ramp/reduction and since I have been feeling and in testing that I lack that one extra big creature as to always have one in hand. I know draw fixes this as draw fixes almost everything lol. But forgive me if i sound cross or brash--texted communication is a horrible way for humans to do such. It's lacking two of the three things we need to not get things confused--a face and a voice. We have the words, but I must say I am speaking "inquisitively positive" (barf) and simply trying to gather how about to go these recs. Your recs are good but I dont have those cards and as such will likely either just keep the deck the same, forget about the recs, or realize I needed something different entirely--usually the commander or overall game plan as specific cards is a bit of an oxymoron in that specific cards wont make your overall game plan better or worse, but they do on their own; one would have to essentially gut the deck for a drastic change. So sometimes making cuts and swaps and recs to a deck can hinder its original form insomuch that you subconsciously forget it's original plan/paths and have to rewire your thinking to remember what was swapped and how it can now work or not work with every other piece in the deck. Be all that as it may, it's just a card game so I find myself a bit aloof when even trying because the chances of me playing the deck that week, or even playing the swapped card, or having it be countered or destroyed; does it stick? So I look at it in a different way and mean no fuss or rudeness or confusion. Just finally trying to understand why people recommend, but they wont suggest what to take out, and usually don't understand or see personal nuances/needs. Like, what this deck might need is more 1-drops as opposed to just any card doing a thing, or again, I might be seeing the meta itself won't support the deck or the gameplan itself, or why does it need recs at all? etc... Finally, in honesty, I usually never have the card(s) or it would likely already be in the deck(s)--and I apologize it takes this many English words to convey something very simple lol.
- Cheers
KongMing on
Imoti Cascade V3
9 months ago
Thanks for calling on me! I'll give you a little pile of recommendations here, take in mind your pod, budget, and playstyle as you consider these.
On finishing out the game at Haste speed, Concordant Crossroads is a reliable way to do that in Green. The downside is you might Cascade into it and give your opponents Haste and make it targetable before you've reached critical mass. Crashing Drawbridge is a more one-sided creature version of this - nice Haste enabler but has some definite downsides, it's very vulnerable to removal being an Artifact Creature, and it has summoning sickness itself.
Brinelin, the Moon Kraken could be useful for removing problematic blockers or combo pieces, to clear the way for you to get more damage in sooner. Repeatible removal like this can also be very demoralizing for opponents.
Also, this deck might have a use for the spell Time Stop, to end a problematic opponent's turn on their upkeep while ramping or generating a body that you can swing with on your next turn. Pretty good deal.
Have you thought about adding Krosan Drover for ramp? It would reduce the value of ~14 cards. There's also Thryx, the Sudden Storm. Might even want to consider Zendikar Resurgent for ramp and card replacement. Thunderous Snapper and Up the Beanstalk also give great card replacement, especially if you Cascade into a MC>4 spell.
Thunderfoot Baloth will allow you to finish out the game faster with its Trample and +2/+2 anthem effects. Craterhoof Behemoth is another example of this. In this deck, Shark Typhoon will generate big evasive bodies that can rack up damage fast.
Once you get some Cascade online, the card Selective Memory could be used to thin your deck of the nonland cards you don't need, so your Cascades are always hitting big stuff (or whatever you need in that game at that moment.)
A huge gas piece you are missing here is Scroll Rack. You can use this card to literally stack your deck with the cards you want to Cascade into, in order. So if you're going to cast an 8-drop from hand, use Scroll Rack to put your 7- and 6-drops down in that order, get two free and predictable casts.
Speaking of explosive Cascades, have you considered Jadzi, Oracle of Arcavios Flip? She and Imoti could have some pretty devastating chains. If you ignore all my other suggestions and add only one card, make it Scroll Rack - if you add a second, make it Jadzi.
LokiFrostGiant on
I Like BIG Creatures
9 months ago
Oh yeah, also, Cloud Key and Krosan Drover could be some good discounts for the high mana costs
Ca1m_down on
BlitzKrieg
3 years ago
Hey, cool list. I think there are a couple of different ways of building Henzie and I feel like you have a couple of different ideas going on here. Here are my thoughts on the different themes you can focus on that synergize with Henzie's abilities:
Cost reduction (making big impactful creature cost as little as possible to cast multiple in a turn every turn) Goreclaw, Terror of Qal Sisma, Nylea, Keen-Eyed, Cloud Key, The Immortal Sun, Marauding Raptor, Heartless Summoning, Krosan Drover, Goblin Anarchomancer, Semblance Anvil
"Blink" (lots of undying, persist, and plenty of "Feign Death" effects to maximize etb/dies triggers and keep the creatures after blitz) Cauldron of Souls, Conjurer's Closet, Kaya's Ghostform, Supernatural Stamina, Blood for Bones, Undying Malice, Minion's Return, Demonic Gifts, Abnormal Endurance, Unholy Indenture, Return to Action, Fake Your Own Death, Flayer of the Hatebound, Mikaeus, the Unhallowed, Puppeteer Clique, Woodfall Primus, Murderous Redcap, Faceless Butcher
Value Town (maximize card advantage, keep the cards flowing, recursion, keep non-creature count low) Guardian Project, The Great Henge, Greater Good, Lifeblood Hydra, Demonlord Belzenlok, Gorex, the Tombshell, Deadwood Treefolk, Acolyte of Affliction, Evolutionary Leap
I think doing a combination of these three things is solid, but I'd recommend focusing on one and trying to keep the game plan somewhat focused. My brew leans towards Value Town.
Things in your current list that I'm a little skeptical of:
Sundial of the Infinite I think since Henzie is only giving us a small mana discount, this would just be used as a weird "your creatures have haste". I think you often want to take advantage of the "when this dies, draw" rather than 1+ mana cost reduction.
Deathreap Ritual This doesn't trigger if your creatures are dying in your end step to blitz, creatures need to die before the end step for the Ritual trigger to go on the stack. Even if that wasn't the case, I feel like it's better in decks where you're the one making sure it's triggering on each of your opponents turns. What Henzie is doing doesn't really help with doing that. I feel like Moldervine Reclamation would be similar in concept, but more synergistic once the deck is going (but I also don't think it's worth an inclusion).
Living Death How are you filling your yard? Henzie doesn't get cards into your yard very quickly. I think the is a card that fits better in decks that are doing plenty of looting and self milling. It's very likely the other graveyard players will benefit more than you when you cast this.
Most of your creatures that are less than 4 cmc don't seem like they do enough with Henzie to take a slot. I think you'd be better off if your CMC<4 mana stuff was non-creatures that ramp and/or setup for your game plan. I can understand the sac outlet ones if you're really taking advantage of the instant speed aspect, but most of the time you're having to sac end of turn anyway, so I think it'd be better to take advantage of the better payoff of the non-creature sac outlets (like Evo Leap, Vampiric Rites, the various Altars, Greater Good, etc.) As far as mana dorks, I feel like 2 mana ramp spells will help more in the long run. I don't think Henzie is powerful enough of a turn 2 play to risk losing mana sources to pings and/or wraths.
All that being said, it's great seeing other peoples takes on Henzie. I've certainly gained a bunch from reading your comment on my decklist and thinking critically about yours. I'll try and keep my list updated as I play it more. It's been a blast so far. If I didn't already have a black based "blink" deck I think I'd probably lean Henzie towards that strat. :)
The_boltspeedman on
Imoti, Go Big or Go Home *Primer*
3 years ago
Love this! hurts my wallet a bit but it's going to get the job done! Curious about Tatyova, Benthic Druid would you play this in a budget deck if you had one on hand, but not as much extra land presence/landfall type of a deck? Sweeeeeeet Imoti-on for reference. Also as a previous comment said, Krosan Drover is a beauty of a card here. -Best regards, The_boltspeedman
Angry_Potatoes on
Imoti, Go Big or Go Home *Primer*
4 years ago
Here's a real gem that nobody seems to know exists: Krosan Drover :)
Apollo_Paladin on
Land of the Beasts
4 years ago
Krosan Drover is another one that I used to rely on quite a bit in older eras. I don't use it so much anymore since there's a lot more options now than just having high-mana-cost creatures, but it might help speed things along for you since I see you've got a few nice ones in there that are over 6.
It could also help open up some other options for you in case you have other creatures who failed to make the cut for this deck due to being too high a cost to cast.