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Summon your commander, wall up and just wait until opponents deck out!

To activate our commander's plan, we need to trigger delirium. The 4 types we will be going for is Land Creature Instant Sorcery

In addition, we have some artifacts and enchantments in the deck, but we mostly want them to stay on the board.

Removal is different that most ways. Since we are dealing with milling strategies, we eschew traditional bounce/tapdown mechanics in favor of putting things on the top of the library, then milling it away.

For card draw, we choose those that have a discard clause too. Usually such effects will be draw 3/discard 1 which serves two purposes. Firstly, it digs deeper into our deck. Secondly, it allows us to fill our graveyard, which enables our commander's triggered ability.

Secrets of the Golden City

Rhystic Study

Every deck needs ramp, and we have a few manadorks or artifact ramp for that.

Creature-based Apprentice Wizard Deranged Assistant which also has the benefit of filling our graveyard Scuttlemutt Sea Scryer

Artifact-based Darksteel Ingot Fellwar Stone Mind Stone Vessel of Endless Rest pseudo-recursion for non-instant/sorcery Pristine Talisman the lifegain each turn will help our stall-game plan

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Revision 1 See all

(4 years ago)

Date added 5 years
Last updated 4 years
Legality

This deck is not Pauper EDH legal.

Cards 109
Avg. CMC 2.60
Tokens City's Blessing, Morph 2/2 C
Folders Lonesentinel's PDH completed
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