Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Set Rarity
Mystery Booster (MYS1) Common
Dragons of Tarkir (DTK) Common

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Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Glint Discussion

Flooremoji on Sprite and Early

1 month ago

Great deck! Glint is a two mana Dive Down, could be considered, but costing another mana looks like it means a lot in this deck.

aschutz on Risen Reef Pauper EDH

8 months ago

Cool deck! I'd probably run Mizzium Skin over Glint .

jakeelephant006 on Talrand, Ultimate Distance Swimmer

10 months ago

Cards to Pull: Blue Elemental Blast , Glint , Sphinx of the Final Word

Cards to Add: Rewind , Unwind , Murmuring Mystic , Docent of Perfection  Flip, some better counterspells, some more targeted removal/bounce effects (ala Reality Shift or Blink of an Eye ), maybe some more ramp.

Cloudius on Cheating With Yenett

1 year ago


I run a home-brewed Creatureless Yennett Spellslinger deck. It is fairly consistent and threatens to win, if unanswered, usually by Turns 4 - 6.

We Love Freebies! *Primer*

Commander / EDH Cloudius

SCORE: 105 | 114 COMMENTS | 9070 VIEWS | IN 24 FOLDERS

Some suggestions:

1) You mentioned your meta runs a lot of removals so protecting Yennett is key. I'd recommend adding in more low CMC counterspells (e.g. Swan Song ) or even funky cards like Silence and Orim's Chant .

2) There're also some budget options that can protect Yennett from spot removals:

3) Another way to combat removals/board wipes, is to speed up the deck and out value your opponents before they can find/draw into their answers. Yennett ain't cheap to cast at . The number of lands and mana rocks you play are on the low side and I'd recommend that you increase the numbers to ensure that Yennett can be summoned asap. This would also help you combat the issue of the deck being "very slow".

Hopefully you find the above suggestions useful and you can draw some inspirations from my deck. Feel free to leave any comments, suggestions or give an upvote on my deck page too. Cheers!

Zack_of_Steel on [PRIMER]Don't Touch China!!!

1 year ago

I've had a bigass list of cards in Cockatrice for a while that I'm dwindling to a deck. Yours has given me a lot of inspiration!

Can I ask why no Reliquary Tower, Thought Vessel, et cetera?

Do you find having only a few counters is worth it?

Have you thought about Banding at all? Even if just throwing in Fortified Area. Helm of Chatzuk, Baton of Morale, Cooperation are other considerations.

Few other cards I've thought about including: High Ground, Primal Rage, Bow of Nylea, Steely Resolve, Spidersilk Armor (iffy on this one, but just in case?), Noetic Scales, Sterling Grove, As Foretold, Aura Shards, Urza's Incubator, Herald's Horn, Skeleton Key.

Diplomatic Immunity over Glint?

You have a very low avg. CMC, but I find it hard not to include Chromatic Lantern in any multicolored deck. Do you do well without much mana rock ramp?

COUGARMEAT on Assaulting the Frontier

2 years ago

Dragon's Eye Savants is pretty solid. Also, Dive Down is an upgrade to Glint.

CharonSquared on

2 years ago

thecakeisalie42 Except that Glint costs two mana instead of one?

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