Glint

Legality

Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Legacy Legal
Frontier Legal
Leviathan Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Dragons of Tarkir (DTK) Common

Combos Browse all

Glint

Instant

Target creature you control gets +0/+3 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

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Glint Discussion

COUGARMEAT on Assaulting the Frontier

8 months ago

Dragon's Eye Savants is pretty solid. Also, Dive Down is an upgrade to Glint.

CharonSquared on Wildfire Eternal

8 months ago

thecakeisalie42 Except that Glint costs two mana instead of one?

thecakeisalie42 on Wildfire Eternal

8 months ago

There is no reason not to run a 2/2 split of Glint and Dive Down since they're functional reprints.

justavictim82 on Sultai Devoid Assault Formation

1 year ago

Update 1/18 - Still working on lands and getting minimal ETB effects as possible

+3 Grim Contest MB - I liked the idea of having more MB removal and this definitely fit the deck

-1 Disowned Ancestor - Wasn't needed as a one of. I would rather play Vessel of Nascency T1 and pass

Silumgar, the Drifting Death to SB. I still like the card here for now especially against Control, Tokens and maybe Humans

Removed Sultai Charm from SB - not enough value at 3 CMC and can be tricky to cast

Removed Scrapheap Scrounger - I like the card but it really doesn't fit here

Removed Shape the Sands - As I said earlier... it was win more

Added 3x Glint to SB. Much better than Shape because Hexproof matters. Starting in SB may be maindecked depending on meta

Added 2x Kin-Tree Invocation - I like the idea of having a back up plan and the opponent seeing a 5/5 or 6/6 T3 if I don't have Assault. Between the token and Endless One it gives me flexibility.

AceGambitDragonfly on U budget infinite damage pauper

1 year ago

This is a really clever deck, I like it! +1.

Maybe Mizzium Skin over Glint though? Also, Treasure Cruise is banned in Pauper (link), perhaps settle for just 1 Anticipate in its place and replace the 4 existing ones with Impulse.

scrotality on Neon-Izzet

1 year ago

Maybe Mizzium Skin over Glint?

SorcerersBone on Cryptolith Rite Storm - EMN Standard Legal Combo!

1 year ago

sas3197

Thank you for your input! Although I disagree. Dispel only works on instants, and removal comes in more forms than that. Clash of Wills might be a solid choice as usual, but having more than two mana up might be a problem. My best options are Turn Aside, Glint, and Unsubstantiate, but the first two rely on my opponent using only targeted removal. Unsubstantiate can delay or fizzle any boardwipe, counterspell, removal, fatty, etc for a flat two mana. I'd say it's the best defensive spell I could possibly run, unless a 3 mana or less spell comes out that says "counter target spell. Draw a card."

Even if I am interrupted, that's fine. The untap trigger still triggers and my creatures keep chugging along. Again, thank you!

BlueScope on Dehydrated Hydras

1 year ago

I can't believe I chuckled at that horrible joke...

What I actually can't believe is that I don't see a Vines of Vastwood in your list. If scrolling over the card doesn't make you put it right in the 99, let me tell you what it can do:

  • protects your creatures from anything targetted for mana symbol g
  • Titanic Growth + Hexproof for mana symbol gmana symbol g
  • if casting it on your opponent's creatures, you've got a green version of Intervene for mana symbol g

If you compare it to the next closest cards Woodcutter's Grit and Glint, it becomes especially apparent how busted this card is, and with neither of those you even get the Intervene effect, which is all the more powerful as it's something a mono-green deck normally doesn't bring to the table!
If you think the above reads a lot like a modal spell, you would be correct, as you actually utilize all of those modes to their fullest in EDH.

I would also suggest some tribal staples, such as:

  • Urza's Incubator (2 free counters for each Hydra, as well as cheaper re-casting of your Commander; plus if you play it turn 3, you can play your Commander and Lightning Greaves in turn 4)
  • Door of Destinies (this might be overkill, but if you can play it early, it will reward you for playing some of your Hydras early on, making it impossible to race them.

I would furthermore take out Blade of Selves... it seems like an almost dead card, as your Hydras will most of all come into play as 0/0 creatures, which doesn't seem all that useful.

Good luck from here on out!

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