Lost in the Mist

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Lost in the Mist

Instant

Counter target spell. Return target creature to owner's hand.

Drakorya on

4 years ago

If you're not against running tutors, I think Firemind's Foresight is pretty good. It lets you tutor up Reiterate , Desperate Ritual / Pyretic Ritual and Banefire / Searing Touch and combo off.

I'd also suggest some of the more expensive CMC instants/sorceries that are normally bad, but become great when their cost is reduced. Cards like Contradict , Desertion , Dismiss , Dominate , Lost in the Mist , Blatant Thievery , and Volcanic Vision , to name a few.

Inexorable Tide is also great for the proliferating.

Neotrup on unsummon vs. Heroic Intervention resolutions

5 years ago

The target of a spell needs to be legal when it is cast, and when it tries to resolve.

If your opponent casts Unsummon targeting your creature and you respond with Heroic Intervention the spell will fizzle (be put into the graveyard with no effect).

If your opponent casts Crashing Tide targeting your creature and you respond with Heroic Intervention the spell will fizzle, neither returning your creature nor letting you draw a card.

If you cast a spell and your opponent responds with Lost in the Mist targeting both your spell and your creature, and you respond with Heroic Intervention, the spell will not fizzle as it still has a legal target (your spell). Because one of the targets is illegal, it will only do what it can ignoring that illegal target, in this case countering your spell, but not returning your creature.

StonedJesus on

6 years ago

Yeah, but it's awesome for aggro. My favourite counterspell is Lost in the Mist. It's not very practical, but it's awesome (in EDH) to counter their commander and return a land to their hand so they can't cast it for 3 turns.

Neotrup on "Counter target spell"

7 years ago

Rhadamanthus is entirely correct, but more information on countering spells for the sake of information.

Casting a spell that has targets requires a target for each instance of target. For example, you can only cast Cancel when there is a spell on the stack. If your opponent is attacking with a creature, but not casting a spell, you cannot cast Cancel. If your opponent then casts Giant Growth to make their creature bigger, you can cast Cancel to stop Giant Growth, but the creature will still be attacking and will still deal damage if you don't block or do something else to stop the damage.

If you had Lost in the Mist instead, when the creature attacked you would not be able to cast Lost in the Mist as you would need a spell to target. When they then cast Giant Growth you can target both Giant Growth and the Attacking creature.

The rules can also counter spells, if their targets are not legal. Same example as before, but this time we'll use Unsummon. When the creature attacks, you can use Unsummon to return it to it's owners hand to prevent the damage, but let's assume you won't. When you're opponent casts Giant Growth now you can cast Unsummon the attacking creature.If you do, not only will the creature be returned, but Giant Growth will be countered, because when it goes to resolve the creature won't be there. The countering isn't really important here, because the spell doesn't have anything to do.

Same as the previous example, with you having unsummon, but this time your opponent casts Sudden Strength instead of Giant Growth. Once again you cast unsummon and when Sudden Strength tries to resolve it's countered because it's target is gone. Not only does the +3/+3 not happen because the creatures gone, but they don't draw a card either, because the spell was countered.

If a spell has multiple targets, and only one of them is gone, the spell still resolves doing whatever it can for the targets it has. We'll go back to the Lost in the Mist example, and specify that your opponent is attacking with Nivmagus Elemental. When they cast Giant Growth you cast Lost in the Mist targeting both Giant Growth and the Elemental. Even if they use Nivmagus Elemental's ability to exile Giant Growth (making it an illegal target for Lost in the Mist), Lost in the Mist will still have at least one valid target and will resolve to the best of it's ability. It will not counter any spell, because that target was illegal, but it will return the Elemental to it's owner's hand, saving you from the attack.

Samuel-Frederick on $10 Bounce

7 years ago

Hello again legendofa! You gotta love some control right! So here are a few ideas for you.

Firstly, I feel that the control of the deck just isn't fast enough, and doesn't hit hard enough. I know you must see it too, when you look at the deck, if you're sitting opposite someone playing something very fast, they are going to run straight through you. So start quick, and control big.

So quick off the ground, I like the two new brothers to the game, Rush of Ice, and Clutch of Currents. They keep you alive in the early game, and give you a win condition in the mid-late game. They are cool, fast, and can teach new players the value of cards and versatility.

Now, Remand is what you want in the deck, but it isn't exactly a budget card. However, it does have a younger brother, Unsubstantiate. This card is surprising good, it's versatile and keeps you alive.

Then, you want some big control cards. Mono-blue can't wrath of course, but it can do close to that with Engulf the Shore, and Devastation Tide. Also, Dev Tide introduces a whole new and fun mechanic into the deck, which is always worth doing and great for teaching players and making a deck more exciting overall.

As for counters, you can't do much better than Mana Leak on a budget. It isn't the cheapest card though, and can cut into the budget more than you may want. Guess what, it too has a younger brother! Revolutionary Rebuff is really strong. It counters pretty much everything in the early game. It loses some of its edge in the late game, but by then you're in control anyway. Run them alongside some hard counters, such as Dissolve, and Rewind. I'm certainly not a fan of five mana counters, but if you really wanted then one or two Lost in the Mist do fit the theme. Or perhaps a counter with a bit of versatility such as Insidious Will.

golgarigirl on

8 years ago

It would be a lot easier for people to look through your deck if it were sorted...people might be more willing to help if it's easier to see what you've got in the deck at a glance :)

Also, are you focused on a budget build? I noticed all your cards are marked 'Less than $2'. That's also very helpful to mention.

Just by looking at it as is, I can make a few quick suggestions. AEtherize, Mnemonic Wall, Lost in the Mist, Equilibrium, Icy Manipulator, Aether Gale, Into the Roil, Glaring Spotlight, Whelming Wave, Shipbreaker Kraken, Scourge of Fleets, and Barrin, Master Wizard all fit your theme very well, and are all pretty inexpensive additions.

m.j.m.p.email on m.j.m.p.email

8 years ago

Please don't kill my account. I did not know about the age thing and I really love this site. I think I have really helped people since getting my account and have received a good share of assistance in return.

I would be Lost in the Mist without tappedout...

P.S. It also is just not fair. I go to a gifted program called ACCESS academy and all the magic players in my grade (a lot) use this site for EVERYTHING.

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