Creature — Human Wizard
Sacrifice Hapless Researcher: Draw a card, then discard a card.
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Hapless Researcher Discussion
2 days ago
TheDevicer, It's one of those things where the upsides outweigh the downsides even if both are minimal. It usually goes like this:
- Is Green Sun's Zenith good in your deck?
- Do you want 1 mana ramp?
"Oh hell yeah! I need to get my commander down a turn early."
- Would you rather not flood your spell slots with cards that don't generate card advantage?
"Well... I do have 10 ramp spells already..."
- Can you afford to have one tap-land that's vulnerable to removal?
- You should probably have Dryad Arbor.
"Uhh, I guess so..."
The reason it's good is just that making GSZ double as a Llanowar Elves is good enough to include in most decks that wanted GSZ, whether or not you have that much else built around it. And even if you don't get GSZ, having one land be a tap land isn't the end of the world. It's the same reason people will sometimes run Bojuka Bog.
That said, it's not an auto-include by any means. If it's not helping out enough then there's probably something better that could go in it's spot. Some decks it really shines in though. Like my Edric list where I need the T1 ramp, and having a 1/1 that I can attack with later is just gravy.
Gates88, You should link cards when you think people might not be familiar with them. It saves people time looking things up. You can do so like this:
And while that combo is neat in that Grand Abolisher would stop your opponent's interaction, putting in 4 creatures that are totally useless outside of your combo (Nomads en-Kor, Cephalid Illusionist, Angel of Glory's Rise, and Hapless Researcher) is a bit of a problem for something that's supposed to be the "best Protean Hulk pile available." Part of what makes a lot of the top EDH combos "the best" is that the cards in them are very interchangeable and function in a bunch of other combos as well. Also, what happens if you draw one of those creatures and can't cast it?
1 week ago
3 months ago
Lilbrudder on atraxa
5 months ago
I dropped azami for Hapless Researcher. It wins the game just like azami, but it also dumps itself and another combo piece in the graveyard for 1 mana, can serve as Dread Return fodder, and can also draw top deck tutors For our purposes, its strictly better than azami.
5 months ago
ibstudent2200: While those are certainly cards that could take out my deck I will rarely face any of them. I would never take a deck like this to my local game shop as it is only designed for cutthroat 4 person pods. Within cEDH Stifle is the only card I may face and even that is somewhat rare, but either way it good to know the weakpoints of the deck.
As for your suggestions. I have considered Buried Alive and Entomb but I would need a worthwhile target. Entomb is something I will definitely test since I added Postmortem Lunge and will possibly also add Shallow Grave.
Buried Alive is too slow unless I have a combo that ends the game with it. I am considering using it to bury Angel of Glory's Rise Trinket Mage and Auriok Salvagers to assemble Bomberman, since it would allow Thrasios to end the game with infinite colored mana but its a bit risky since it nukes my hand and has negative synergy with countermagic. As for the chain you suggested I had one similar in the deck for an infinite damage loop, but it made the deck clunky and was too card intensive.
However, since I need more discard outlets in the deck I will likely replace azami with Hapless Researcher as it essentially fills the same role, but costs way less and has utility in the early game as well. It also can dump itself in the graveyard if its in my opening hand. I may also add Alchemist's Apprentice as redundancy.
If I go the loop route I may add Saffi Eriksdotter as she is slightly more useful than Fiend Hunter for this deck and forms an infinite loop with Angel of Glory's Rise and Cartel Aristocrat. I may also replace Goblin Cannon with Zulaport Cutthroat to give me an infinite damage outlet for the loop. I will definitely have to test both versions to let me know which works best for the deck. Thank you (and thank you too Raging_Squiggle) for the excellent food for thought.
6 months ago
I've got a couple reanimator decks you might want to take a look at to glean ideas:
Some other cards you might want to look at: Frantic Search, Collective Brutality, Victimize, Thirst for Knowledge Zombie Infestation, Hapless Researcher. No matter what you go with, generally speaking you need 8-10 good ways to get creatures into your graveyard and another 8-12 ways to dig them out.
8 months ago
I was playing a BUG version with 4 copies of Hapless Researcher for utility as well as protection from Innocent Blood and Chainer's Edict. It's a fun deck for sure.