Dampen Thought

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters (MMA) Common
Champions of Kamigawa (CHK) Uncommon

Combos Browse all

Dampen Thought

Instant — Arcane

Target player puts the top four cards of his or her library into his or her graveyard.

Splice onto Arcane 1B (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)

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Recent Decks

Dampen Thought Discussion

Araignee on Windmill 2.0

3 weeks ago

Hi! Gave me some ideas to improve on my good old Ravnica Dimir deck :) You might want to put Shriekgeist into your creatures. Cheap nice fellow who helps with milling. Or for the multiplayer, Wight of Precinct Six might come in handy (and heavy), so would ths guy: Jace's Phantasm.

For some cheap milling, here goes Thought Scour. And of course, Dampen Thought. If you have some mana to spare, Psychic Drain is a nice one too. If you want to invest some money into your deck, the ultimate milling thing is Glimpse the Unthinkable which would get deadly with your enchantemnts.

Alkadron on asianghosts.deck

2 months ago

Kindred Boon and That Which Was Taken are both pretty gross with the Myojin, alongside being generally good cards and thematically appropriate.

(Not sure if you're familiar with the storyline of Kamigawa, but the Spirits were at war with the mortal realm because Konda, Lord of Eiganjo stole their divinity for himself. That's what's being depicted on the card That Which Was Taken.)

Also Dampen Thought is not good. You'll never mill someone out with it; it just won't do much. I'd swap it out for Horobi's Whisper or Eye of Nowhere.

aleister23 on Frazzled

5 months ago

I think it you need some more good early interactions until you have the mana to pull of double half deck.

I would cut sea scryer and phantasms as your early turns want to have more control and not really beating and scryer looks nice but feels like a magnet for removal. This would open up 6 spots to add some R with 2 Geistblast for the combo kill and 4 Glacial Ray for board control.

Adding red would also allow for some better ramp than signet or chalice with Desperate Ritual if you add even more arcane cards like 3 Dampen Thought instead of 1 traumatize and the psychic surgery

But i know this are a lot of changes and i am not sure if it would change your deck to a whole new deck :-P sry for that

chosenone124 on Charm'd, I'm sure. Rainbow Ultimate Skill EDH

1 year ago

What do you think about swapping the charm cycle for the Arcane cycle (leaving in some of the better charms and not adding the terrible Arcanes, Dampen Thought ugh)