Put target attacking or blocking creature on top of its owner's library.
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Whisk Away Discussion
2 weeks ago
how are you going to tap again Night Market Lookout after using Dramatic Reversal? I would try to build a deck looking more at Ingest, maybe adding more control to remove opponent's creature and to give unblockable at your creatures.There are cards like Benthic Infiltrator, Totally Lost, Griptide, Whisk Away, Memory Lapse that may be used togeter to control (i don't know how much of those cards you own or are available for you tho)
11 months ago
Flusterstorm is pretty bad in EDH except in the highest tiers, TBH. I have a copy and I'm struggling to find a deck for it.
Looking at your description, here are some things that might interest you: Anchor to the Aether, Chronostutter, Ether Well, Forced Retreat, Grasp of Phantoms, Griptide, Metamorphose, Repel, Spin into Myth, Submerge, Sweep Away, Temporal Eddy, Whisk Away. There are also a million Control Magic effects, though they usually center around 5 mana (Mind Control, Treachery, Spirit Away, Volition Reins, etc).
You might also want a Braids, Conjurer Adept in here. It should help you get some of those big fatties out of your hand.
Happy deckbuilding! :)
1 year ago
Since you've asked for comments, I'll offer these humble suggestions in the spirit of friendly competition. Take 'em or leave 'em, these ideas are merely suggestions.
I like the mission and general feel of the deck. You have some great cards that propel the mill theme, and have synergies among other cards.
I question the inclusion of Disperse over Clutch of Currents. While I sacrifice instant speed, I also cast it for less mana. In the late game for your mid-range combo deck, don't ignore how valuable an awakened, pre-hasted creature can be.
With your interest in casting non-creature spells, and your inclusion of Healing Hands in your sideboard, Student of Ojutai may serve your interests better than Jace, who takes more time to come online. With the number of non-creature spells you hope to cast, you should survive past early damage. At four toughness, the monk is also out of most burn range, whereas early Jace is not even Fiery Impulse-proof.
For reasons that should become clear, I'll close with offering suggestions f Treasure Cruise (maindeck), Dreadwaters and + for either maindeck or sideboard. Since none of your creature have 'enters the battlefield' effects, bouncing them to recast seems wasteful; Center Soul and Feat of Resistance are quite inexpensive, while the rebound mechanic gives you a free instant next turn! With mill effects, you may also like more spells like Whisk Away, that does more than Turn to Frog.
My hopes were to offer cards I would want, or consider to playtest before making inexperienced comments. Play and be well!
1 year ago
1 year ago
Let me make some suggestions then, your using white for Utter End, Ojutai's Command, and Arashin Cleric, Erase
Is it really worth it? I dont know. Maybe you like them?
Reality Shift is a great card for control right now.
Horribly Awry Great 2mana counter for things like hangerback, siege rhino, den protector
Despise since your pretty much creatureless make them creaturelessand you see their hand which is crucial for knowing what to counter.
Transgress the Mind Great control for late game.
Spell Shrivel so hard to pay for early to mid game.
The more you see their hand the better you can plan your spells.
Adding some colorless stuff to your deck would also help in mirror match
Sire of Stagnation would be a great 1 of in my opinion.
Im not going to shit all over it I just think there is room for improvement still.
Many of the cards I suggested are just from experience. I love the interaction of ingest which you dont run.
1 year ago
blue removal is there in the form of bouncing, returning to library, and tapping. my buddy uses Icefeather Aven to bounce attacking/blocking creatures (and it's super annoying). then you have things like Blessed Reincarnation, Reality Shift, Turn to Frog, Polymorphist's Jest, Icy Blast, Disperse, Force Away, Ojutai's Breath (which is a personal favorite because of rebound), Whisk Away
all of these options (and there are tons more that are standard legal) are what blue uses as removal there is also counter magic. you just have to get kind of creative with blue to either tap their stuff down and not let them untap or you use something like Turn to Frog on their stuff in hopes to man an easy kill with combat damage.