Consign to Dream
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
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|Commander / EDH||Legal|
Consign to Dream Discussion
1 year ago
Well. In the case of budget battle cruisers I feel like Show and Tell effects would be lots of fun. Also, running hand attack and bounce spells would be fun, in order to maximize the upside for "symmetrical" effects on your side.
Blink of an Eye, Boomerang, Capsize, Clutch of Currents, Compelling Deterrence, Consign to Dream, Cryptic Command, Cyclonic Rift, Equilibrium, Expel from Orazca, Man-o'-War and then I got tired of looking at all possible bounce spells but there are some good ones.
2 years ago
You probably need 4x Serum Visions, you really need to hit your first 4 land drops because your mana curve is a little high for thing
deff need to beef up you mana base with fetches and fast land if you can afford it
2 years ago
Yes, 3x costing Boomerang/Eye of Nowhere/AEther Tradewinds/Capsize/Consign to Dream/Crosis's Charm/Grixis Charm/Recoil/Regress/Rescind/Resounding Wave/Wipe Away mean that either the ability is too powerful or can't go on a commander with blue. But that's not even the worst of it, as there are more wording problems... How would Aether Gale even work with overload?!
2 years ago
borto1412 you may consider Winds of Rebuke to the list. Also some bounce cards that return permanents to the top of owner's library, after all you will mill it anyways haha
Edit: sorry for the long list
3 years ago
Hey, Your creatures are alright. You need to concentrate your spells on the earlier part of your curve. Because your creatures are all so low to the ground, you can probably afford to go with 22 land. Make them all islands, because you really want to be able to stick a bear turn one. If you are shooting for a competitive modern build and don't sinking your cash into cardboard stocks, pick up 4 cavern of souls and run those along side 18 island.
Cut Consign to Dream, Spell Pierce, and Summoner's Bane. Consign doesn't do anything; you are playing too few lands for you to really be able to play it with any consistency. Bane is too slow a counter, leaving up so much mana is conspicuous, especially when this deck wants to cap out. I'm not high on Mind Control either.
Increase Vapor Snag and Mana Leak to a four of. Those spells are your interaction. Cryptic Command is really good because it is both of the cards in one, and more. Consider that to be a four of also, if you can afford it. I have never played with Halcyon Glaze but it seems like it might be okay. I'd probably test with four. Off the cuff, it seems like a reasonable card for the deck, but not the sort of card you want too many of in your opening hand. It doesn't do anything.
Muddle the Mixture is a marginal card, but it 's there so you can tutor your lord, I see. I've never played with it, but my inclination is to see if there is a better card out there that does what you need. If not, then if you feel that "2: draw target lord of the unreal" is a reasonable effect, run four. A lot of deck construction comes down to consistency, and in this case, your running it for 4 extra copies of lord.
You say you want modern and if so, you have to cut mistform warchief. I have no idea what with.
4 years ago
Would be nice if you look at my Decks and maybe you can give me tipps too.