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Artifact (1)

Creature (1)


"No machinations, no puppet strings, no plots. Just pure, sweeping death."

Let me start off by saying it is a great pleasure to show my meta* deck to you all. This list is a result of over five years of playing my first edh deck, Damia, Sage of Stone, in a different, more cutthroat meta, and playing nearly every broken strategy that BUG has to offer. I've taken a chance with these partners and it's 100% my way to play the deck now...all Damia did was give me my favorite colors in magic and draw cards. The partner mechanic is sweet, it covers my colors and BOTH of them have that wonderful line of text "draw a card"...I always seem to have a full grip at all times, so its like Damia never left! :D

Partnering Thrasios with Tymna allows for a virtual Ophidian effect on turn 3 nearly every game, and with upside on the following turns potentially. Building on that "certainty" I've created a durable permission+midrange beatdown shell built around the card Natural Order otherwise known as "NO". It's one of my favorite cards that I've had since I was 10 years old and I never had a chance to play it in a deck until I was introduced to Elder dragon highlander. So Natural Order has been in my Damia, Sage of No deck longer than the commander itself; therefore, this is my "NO" deck. I've always called this deck "'NO'....just 'NO'". And its design has always been to have plenty of answers to everything (usually no).

I'm also not forced into playing any gimmicky infinite combos (Bloom Tender + Umbral Mantle and Selvala, Heart of the Wilds + Umbral Mantle can come out, Nim Deathmantle slides in) or excessively slow tactics like stax to win. And I even try to ignore other durdly shit like Sensei's Divining Top because about 50% of the time its not a permission spell when I want it, and the other half of the time Ponder just does Top's job better. If I play you with this deck, you are my opponent. I aim to kill you, not dick around.

So how does the deck win? Beatdown (creatures, hopes, dreams, doesn't matter).

I start attacking on turn 3 consistently, due to how "Tymnios" curves into each other. Tymna allows for great card advantage in the early game and is far from useless later in the game with voltron pieces. Thrasios's goal early game is to Ophidian for a turn or two, and be an outlet for Natural Order. He can be replayed for 4 mana later if needed. From here the plan is to continue beating down, capitalizing on a little ramp, holding up permission and stockpiling on ways to recover if disrupted. By turn 7-9 it basically boils down to "have a better board than anyone else, then blowing up errbody's mana". Armageddon usually does the trick, preferably with counterspell backup and a way to capitalize on Armageddon like Titania, Crucible, or something like Cyclonic Rift, to really solidify the win. To be honest, the Armageddon plan only occasionally gets executed, Usually I just beatdown the entire table while I drown in card/tempo advantage. And I like using Temporal Manipulation to alpha strike everyone simultaneously.

This deck is super resilient, with a high amount of tutors and a ton of synergy with lands helps to overcome the troublesome 4-color-manabase.challenge. Plus, the rest of the card choices make this baby a dickish pugstomper like you'd never believe! Salt. The gift that keeps on giving.

PS: I'm calling this an 89%er because a) I feel its much more savage than your typical 75%ers, b) it lacks the super focus of a cEDH deck and fast mana like Mox Diamond, c) blowing up everybody's lands with Titania out is commonly agreed to be a game-ending turn 5 play in any meta I could conceptually walk into + and I can do this consistently every game and d) I was born in '89 haha so sue me jk.

* you will see a distinct lack or hatebears and real stax effects in my deck because it's dependant on the environment. Some good hate cards to look into are Leovold, Anafenza, Leyline of the Void, Gaddock Teeg, Hushwing Gryff and Aven Mindcensor. In order to BEAT a stax-heavy meta, I'd consider putting Derevi, Empyrial Tactician in to counteract stuff. REMEMBER clones and bribery exist: never put something in your deck that you couldn't deal with if it were used against you...I'm looking at you Linvala.

PPS: Koth is in my sideboard as super secret tech vs blood moon. #getgood lol(http://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/768648-semi-competitive-89-no-with-thrasios-and-tymna)

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After much testing, Mana Reflection is coming out, at least temporarily.The card is an absolute beast, of course, but I've found it lackluster in this particular deck. This deck regularly combos out before turn 7, and the games it doesn't combo by then, it has typically amassed a terrifying army, ready to alpha-strike, anyway. Before the addition of Selvala and Umbral Mantle, the deck's main win-con was creature combat, with the Temporal Manipulation combo as the nuclear option.

Teferi, Temporal Archmage is coming in for testing as a replacement, and I think he's going to do Terrific (no pun intended). Not only is Ol' Teflon my favorite character in the old Dominaria storyline (Karn being almost my favorite), his main function will be to act as a super flexible mana producer, untapping four lands or rocks right as he comes down. In my first play test with Teferi, I got him on turn 5 and untapped lands to play Atraxa, Praetors' Voice to immediately tick Tef back up and defend him.

In addition, I typically would only want to play this deck against other, more competitve EDH decks. These decks tend to run Stax effects, which Teferi, Temporal Archmage is well-known for being a parity-breaking king. Although I run no Stax mainboard, having yet another way to untap permanents is great in general edh, and more important the more competitive the pod.

My boy's also likes practicing Sleight of Hand. Can't complain.

PREVIOUS CHANGES: Havengul Lich and Sadistic Hypnotist haven't seen much play, but the times I've had them they've been more relevant than the cards they replaced. I've won 90% of the games played with this deck in the past 4 weeks (once per week, several games per night); and even if it didn't win that much, I'm super happy with my list, now,

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Date added 7 years
Last updated 3 years
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

22 - 1 Mythic Rares

55 - 7 Rares

10 - 2 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.32
Tokens Bird 2/2 U, Copy Clone, Elemental 5/3 G, Emblem Teferi, Temporal Archmage, Plant 0/1 G
Folders Possible EDH Decks, like
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