|Commander / EDH||Legal|
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|Planar Chaos (PLC)||Uncommon|
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Creature — Zombie Wurm
Vanishing 2 (This permanent enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
Waning Wurm Discussion
1 week ago
1 week ago
7 months ago
Psicraft, thank you! Great to hear my deck provided some inspiration for your version. Currently re-thinking/building the deck. Adding more explosive sacrifice fodder for more Zombie waves, for example Phyrexian Soulgorger , for just mana, you gain 8 2/2 Zombie Tokens. With Mimic Vat out, you can do that every turn. Another great card for the same purposes as previous mentioned is Waning Wurm or Desecration Demon , fairly cheap to cast and gives lots of Zombies.
1 year ago
(This would be Neheb, but the plotline sort or requires that it can't be, so it's another minotaur from the same tribe.
I've also considered redoing it as Angrath's mentor from his so-far-unnamed plane)
Deck Name: Your Time Has Come
|Benroch, Making Plans|||||Benroch, Chosen Moment|
|Legendary Planeswalker - Benroch|||||Legendary Creature - Minotaur Shaman|
|+1: Create a 2/2 black Spirit Minotaur creature token with haste, vanishing 2 and "when this creature deals damage to a player, put a time counter on it"
-X: Move X time counters from suspended cards onto one or more permanents you control with time counters. You may transform Benroch, Making Plans.
Benroch, Making Plans can be your commander.
Eminence - As long as Benroch, Making Plans is in the command zone or on the battlefield, red and black cards in your hand have Supend X-1 -- where X is its converted mana cost
Benroch, Chosen Moment gets +1/+1 for each suspended card and permanent with a time counter you control. If you have one or fewer cards in your hard, Benroch, Chosen Moment gets +2/+2 for each instead.
: Exile a red or black card from your hand or graveyard with X-1 time counters on it where X is its converted mana cost. It gains suspend.
Spark: Having trouble clarifying this in my mind, but his main thing is a sort of temporal manipulation that manifested originally as superior reaction times, but became the ability to jump back and forth over short swaths of time and eventually between planes
Deck Concept: Using suspend to enable hellbent and "one or fewer card in hand" effects as well as being fairly minotaur tribal
Sample cards: Burning-Fist Minotaur, Neheb, the Worthy, Ragemonger, Flurry of Horns, Kragma Warcaller, Rift Elemental, Lavacore Elemental, Rift Bolt, Shivan Sand-Mage, Waning Wurm, Festering March, Curse of the Cabal, Time Bomb
1 year ago
1 year ago
Spine of Ish Sah will remove enchantments.
2 years ago
Some budget suggestions:
draw: Deathreap Ritual
removal: Retribution of the Ancients
2 years ago
Welcome to EDH, my personal favourite format, and my personal favourite commander, Ghoulcaller Gisa!
I absolutely love this general because you can make whatever you want from her, I see all kinds of different takes on the deck.
Kokusho, the Evening Star is great to sacrifice, just go ahead and heal yourself based on other's life totals
to buff your zombies, I see you have added Coat of Arms, don't ever remove this, its probably your strongest synergy.Zombie Master, Corpse Harvester, Unbreathing Horde are all good to continue this growth effect.
Demonic Tutor, Diabolic Intent, Increasing Ambition, Beseech the Queen, Demonic Collusion are all good options for tutors, I think you ought to include atleast 2 more, maybe 3 depending on how combo-y/ synergistic you want to make this deck.
Rise of the Dark Realms is sometimes a win con, other reanimation effects include Sheoldred, Whispering One, Dutiful Return, Dread Return, Death Denied and ESPECIALLY Hell's Caretaker, love this guy...
I could go all day with suggestions, shes really a canvas in terms of generals, you can do just about anything you want to do that is under the spectrum of black, by all means, completely ignore every suggestion I have made, this is a good deck as it stands for multiplayer already.
I hope this helps as a resource though in case you want to take it one direction or the other.
remember that Ghoulcaller Gisa's ability doesn't have to be used on your turn, so its important to only use it when you absolutely have to, unless your zombies have haste, that is... but remember that the zombies usually don't have haste and they need to wait a turn to be used, so you can wait until the end of an opponents turn, or the beginning of another's or even respond to effects on the stack with her ability.
I hope this helps! Cheers!
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