|Commander / EDH||Legal|
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|Mirrodin Besieged: Mirran||Uncommon|
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Creature — Goblin Warrior
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
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Goblin Wardriver Discussion
2 weeks ago
You have a lot of different ideas that are in conflict here. I'd try to make this into a low to the ground goblin deck, since that seems to be the main theme. To do that, I'd remove the Torpor Orb Boldwyr Heavyweights combo. It's a weak combo at its best, especially with Fatal Push appearing everywhere. At worst, you turn off your own Hellrider
I'd also get rid of Reverberate and Traitorous Blood. While they're both powerful effects, they aren't at their best in a goblin deck.
That gives us 11 free slots to work with. To start, add another Goblin Wardriver. The card is great. Next, let's add 4 Goblin Piledriver ($2 each). To finish out the super aggressive 2 drops, lets add 4 Goblin Bushwhacker.
Let's stop and look at the deck with these changes. What is the deck trying to do? Make lots of goblins, buff them up, then deal lots of damage. Simple enough. To finish this strategy up, let's add a bit more reach (burn spells), a few more turn 1 plays, and cut cards that work better in a slower game. Boggart Shenanigans and Curse of Stalked Prey are both too slow for our deck now, so let's cut them. We should also be at 20 lands; this will give us the best chance of getting a 2 or 3 land hand, which is important, since a 1 or 4+ land is a mulligan 99% of the time with this deck. We also need to have RR on turn 2, so colorless lands are risky. Because of this, lets cut 2 Haunted Fengraf. We now have cut 17 cards and added 9 cards, so 8 open slots. I would look this list and pick 1 card. I think your best budget option is Frenzied Goblin. If you want to spend money, you can upgrade to Goblin Guide, but I don't think it's worth it. Finally, let's add 4 Lightning Bolt to give the deck some extra reach and a way to remove problem creatures.
2 weeks ago
I think you have to make a choice if you would rather go for aggro or burn.
Aggro: Foundry Street Denizen works really well with Dragon Fodder or Hordeling Outburst. Mogg War Marshal might be an option too. Since you would have many goblin on the battlefield you might think about Goblin Piledriver. Both Quest for the Goblin Lord or Curse of Stalked Prey would make your goblins grow stronger. Goblin Wardriver, Reckless Bushwhacker and Goblin Bushwhacker might be an option too.
Burn: Lightning Bolt might be too expensive for budget deck but I think it's crucial. Smash to Smithereens or Abrade might be useful for sideboard. Shard Volley is a nice finisher. Firebrand Archer would work really well together with Guttersnipe. You might think about Quest for Pure Flame. Also Imminent Doom has some undiscovered potential.
1 month ago
I have 3 points:
Take out the Quest for the Goblin Lords because while they do seem enticing you're spending your time and mana dropping something that doesn't impact the board when it hit the field, while not a bad card you can replace it with something better, like a set of Lightning Bolts! for extra pressure and removal.
Frenzied Goblin has a general mana investment of 2, and it does confirm damage with it's ability. Instead though you can pick up a playset of Reckless Bushwhacker for 8 Bushwhackers, which is a common goblin deck in modern, it's called 8Whack if you want to look into it more. Also another pseudo-anthem creature is Goblin Wardriver with the Battle Cry effect.
Finally in your Maybeboard you have Shrapnel Blast which is a good card, and there's even a goblin deck that runs it called Gobots, you run a few sets of 0 drop artifacts like Ornithopter and Memnite. Then use Shrapnel Blast and Kuldotha Rebirth to get out more damage or 3 tokens on turn 1 to really turn on the clock. You might also want a set of Signal Pests for the psuedo-anthem effect instead of lords, and in any of the goblin decks you can run the new "Lord" from Aether Revolt Metallic Mimic which help if you need to Blast or Rebirth, but also just pumps up goblins that hit the field
You have a really good start to a semi-competitive modern deck and with a little more focus you can really start stomping, some lists go Lordless in favor of more explosive swarms, and for some less budgeted options there's Legion Loyalist and Goblin Guide to really turn up the damage
2 months ago
I would skip Frogtosser Banneret, all your spells are so cheap that it's not really relevant to make them even cheaper on turn 4. I'm not sure what to think about Krenko's Enforcer, it's not that strong by itself so I would recommend to add two additional Goblin Chieftains or Goblin King, who would make all your goblins stronger and unblockable if you're playing against a red deck. Go up to 4x bolt, at the expense of Doom blade. I think you have too much removal, you don't really need 7 kill spells, replace most of them with burn, so that you can both kill early blockers and burn your opponent.
Some other cards that are worth to look at:
Goblin Guide - expensive but it's pure win.
Goblin Wardriver - A bit slow, but he can really boost your attackers.
Searing Blood - Good early burn, can kill a blocker and damage your opponent at the same time.
Skullcrack - Sideboard
Quest for the Goblin Lord - Not the best 1-drop, but if you have maybe one or two of them it can boost you small goblins quite a bit.
3 months ago
With burn, you really want the game to over as soon as possible as the longer it goes on, the less likely you are to win. As a result a lot of burn/aggressive decks have a curve that ends at 3-4. Zealous Conscripts is a nice effect but 5 mana is a bit more than you'd want.
Eidolon of the Great Revel is a card that often is a 3 or 4 of in burn. Yeah it hurts you a lot, but for aggressive decks, you either win before your opponent can react, or they stabilize and you lose. As a result your own life total doesn't matter as much. Oftentimes your opponent is forced to spend a removal spell on it causing them to take damage and losing a removal spell for one of your other creatures, and allows you to keep playing without taking damage off of it.
Assuming you keep it causal and not modern, one card i strongly think you should try to pick up a copy of is Sulfuric Vortex. If your opponent can't deal with it, you put them on a clock which gets sped up by all the other cards in your deck. Seeing as how one of the better ways to survive the initial onslaught from a burn/aggressive deck is to gain life, the second line comes in handy as well. Like eidolon, your life total doesnt matter too much
I'd cut the war-names, and conscripts to make room for some of these cards as they are pretty inefficient.
Goblin Wardriver is also worth considering removal as most blocking creatures, kill him so by the time you start attacking with him, he might not be able to do so safely. Rakdos Cackler and Zurgo Bellstriker suffer a similar problem bt not as bad seeing as how they come down turn 1. I still might replace a few of them with a 1 mana deal 3 damage spell.
3 months ago
Goblin Wardriver will likely be better then Guttersnipe as you are essentially running a hoard of goblins and pumping them more is better than the odd snipe for 2...
3 months ago
3 months ago
An extra pump from Goblin Wardriver might be nice... Otherwise the deck looks good.