Goblin Wardriver

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon

Combos Browse all

Goblin Wardriver

Creature — Goblin Warrior

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Price & Acquistion Set Price Alerts

MBS

MBM

Ebay

Recent Decks

Goblin Wardriver Discussion

Chopwood on Red Goblins

1 week ago

Fun deck! I too have a Goblin deck, so I know how fun they are to play! I have some tips regarding your cards if you're interested. You seem to have 62 cards in the deck, it's never a good idea to have more than 60 card - consistency is king! In general you want a curve that is as low as possible, since you need to keep a pressure all the time. If you don't win turn 4 or 5, you will probably loose the game.

The lands look good, what you need is red mana and you've got it. A tapped land can be dangerous since you need to keep a pressure! I'm trying to run Contested War Zone in my goblin deck, it's risky since it only produce colorless mana, but it's +1/0 ability can be game winning.

Card you can consider adding, price tag in (parenthesis):

Goblin Guide - (Expensive), but really good!

Foundry Street Denizen - Can get really big really quick, (cheap).

Legion Loyalist - Devastating against token heavy decks, first strike can be really good if your goblins are buffed. (Kind of expensive).

Goblin Piledriver - Get really big, game winner with Legion Loyalist's trample, (average price), well worth the cost!

Goblin Rabblemaster - Creates you a massive goblin army, constant pressure, one of these can totally dominate the battlefield, two of them wins you the game. Recently reprinted, so it's (cheap) for what it does. Great if Quest for the Goblin Lord.

Lightning Bolt - 4x.

Goblin Bushwhacker - One of the best one/two drops for goblins, (cheap).

Warren Instigator - Haven't tried myself but he can be really powerful. (Average).

Mogg War Marshal - I like it more than cards like Krenko's Command, since it gives you a bit more resistance against sweepers. It's also a great gobling to sacrifice for Goblin Grenade.

Goblin Wardriver

Additional card to consider, mainly for sideboard:

Smash to Smithereens or Vandalblast

Goblin King

Skullcrack

Cards I'd cut:

Obelisk of Urd - In my experience, Obelisk of Urd is rarely a good card aggro or modern in general. Too expensive, or forces you to not attack a turn if you want it early.

Boggart Shenanigans - Too expensive for what it does. If you want a similar effect I'd recommend Impact Tremors.

Arms Dealer - Too slow, isn't a threat in it's own.

Goblin Kaboomist - Too unreliable.

Bloodmark Mentor - Maybe worth it, but Legion Loyalist is strictly better.

Frenzied Goblin - There are better 1-drops.

Mogg Fanatic & Goblin Arsonist - Cut if you find better one drops to replace the with.

Fury Charm - Not really a good card.

Hope you appreciate the tips and make sure to ask if you have any questions!

LordNorm1 on I shat this Krenko deck out in 20 minutes

2 weeks ago

Thanks for the suggestion for Sword! I have a fair few token buff setups in this deck already like with Goblin Wardriver and Goblin Chieftain, but the untap effect would be super useful.

MRDOOM3 on Goblin Fast'n Furious[ULTRA BUDGET] Final Version

1 month ago

Have you considered Mogg Flunkies, Goblin Wardriver, Legion Loyalist, or (maybe) Mardu Scout? Maybe you also can throw in a few Stoneforge Masterworks to serve as a mini-Coat of Arms.

bobgar on Modern Mardu Warriors Tribal

2 months ago

Unicornsareevil I think lightning bolts are pretty good and probably worth it over something. Maybe the bushwhackers or maybe Honored Crop-Captain or Glory-Bound Initiate. It gives you early game removal and another route for finishing off your opponent. The only reason I don't run them (or other removal) is its hard to make the mana work. I only run 5 red sources when it comes to casting non-creature spells. It looks like you run 7, which isn't quite as bad but its still pretty low. The Ancient Ziggurats really make non-creature spells tricky for me so I try to only run them in white where I have 10 sources. Unfortunately I had to pass on Path to Exile to keep the deck budget.

I think whether the bushwhackers are worth it or not over something like Goblin Wardriver, Painful Truths, or Alesha, Who Smiles at Death depends on how fast you want the deck to play. The bushwhackers make the deck faster giving the deck higher burst potential where as wardriver is more sustained damage. Painful truths and Alesha are both nice card advantage, but they slow down the aggro plan. In general those choices push your version to be slower but have a slightly better mid-game plan.

Chopwood on Gobby Gob Gob

3 months ago

Have you considered adding Goblin Rabblemaster, Goblin Wardriver, Mogg War Marshal (Great with Impact Tremors!) or Legion Loyalist? All of them are really good. If you have some extra money you definitely should get 4x Goblin Guide. Also get some Lightning Bolts for burn and have Skullcrack in SB against decks with life gain. One fun gimmick in my goblin deck is Quest for the Goblin Lord, you'd be amazed how often you get 5 quest counters on it! If you have a legion loyalist out as well you basically win. I don't really see what Throne of the God-Pharaoh contributes to the deck?

goblinguiderevealpls on Whack! You're Dead.

3 months ago

I concur, manamorphose is a deck thinner/free draw and a second BT emmissary, lightning bolt is essentially a red staple in modern, and atarka's command can +1 pump your creatures, Skullcrack a lifegaining opponent, bolt them in the face and occasionally an extra land drop for speed, and Signal Pest is another affinity staple that synergizes with 8whack and Kuldotha Rebirth, alternatively there is Goblin Wardriver with the goblin subtype

FreeTheTacos on Goblin Bob-omb!

4 months ago

You have a lot of different ideas that are in conflict here. I'd try to make this into a low to the ground goblin deck, since that seems to be the main theme. To do that, I'd remove the Torpor Orb Boldwyr Heavyweights combo. It's a weak combo at its best, especially with Fatal Push appearing everywhere. At worst, you turn off your own Hellrider
I'd also get rid of Reverberate and Traitorous Blood. While they're both powerful effects, they aren't at their best in a goblin deck.

That gives us 11 free slots to work with. To start, add another Goblin Wardriver. The card is great. Next, let's add 4 Goblin Piledriver ($2 each). To finish out the super aggressive 2 drops, lets add 4 Goblin Bushwhacker.

Let's stop and look at the deck with these changes. What is the deck trying to do? Make lots of goblins, buff them up, then deal lots of damage. Simple enough. To finish this strategy up, let's add a bit more reach (burn spells), a few more turn 1 plays, and cut cards that work better in a slower game. Boggart Shenanigans and Curse of Stalked Prey are both too slow for our deck now, so let's cut them. We should also be at 20 lands; this will give us the best chance of getting a 2 or 3 land hand, which is important, since a 1 or 4+ land is a mulligan 99% of the time with this deck. We also need to have RR on turn 2, so colorless lands are risky. Because of this, lets cut 2 Haunted Fengraf. We now have cut 17 cards and added 9 cards, so 8 open slots. I would look this list and pick 1 card. I think your best budget option is Frenzied Goblin. If you want to spend money, you can upgrade to Goblin Guide, but I don't think it's worth it. Finally, let's add 4 Lightning Bolt to give the deck some extra reach and a way to remove problem creatures.

Summary:
Out: 3x Torpor Orb, 3x Boldwyr Heavyweights, 3x Reverberate, 2x Traitorous Blood, 2x Boggart Shenanigans, 2x Curse of Stalked Prey, 2x Haunted Fengraf

In: 4x Frenzied Goblin ($0.25 ea), 4x Lightning Bolt ($1.50 ea), 1x Goblin Wardriver ($0.30 ea), 4x Goblin Bushwhacker ($1.50 ea), 4x Goblin Piledriver ($2.00 ea) for a total of $21.30

sebtuch on Goblins on Fire

4 months ago

I think you have to make a choice if you would rather go for aggro or burn.

Aggro: Foundry Street Denizen works really well with Dragon Fodder or Hordeling Outburst. Mogg War Marshal might be an option too. Since you would have many goblin on the battlefield you might think about Goblin Piledriver. Both Quest for the Goblin Lord or Curse of Stalked Prey would make your goblins grow stronger. Goblin Wardriver, Reckless Bushwhacker and Goblin Bushwhacker might be an option too.

Burn: Lightning Bolt might be too expensive for budget deck but I think it's crucial. Smash to Smithereens or Abrade might be useful for sideboard. Shard Volley is a nice finisher. Firebrand Archer would work really well together with Guttersnipe. You might think about Quest for Pure Flame. Also Imminent Doom has some undiscovered potential.

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