Goblin Wardriver

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin Besieged (MBS) Uncommon
Mirrodin Besieged: Mirran (MBM) Uncommon

Combos Browse all

Goblin Wardriver

Creature — Goblin Warrior

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Price & Acquistion Set Price Alerts

MBS

MBM

Ebay

Goblin Wardriver Discussion

energizerzax on Purphoros

3 weeks ago

Taking out 1x Pyrewild Shaman and 4x Goblin Wardriver

ScryLord on my first attempt at Krenko, Mob Boss EDH!

1 month ago

Wow! This is pretty darn good for a first attempt. There's a whole lot of Goblin tribal cards out there, it'd take forever to list them all out so here are a "few" suggestions: - Path of Ancestry - Goblin King - Goblin Grenade - Goblin Chieftain - Dragon Fodder - Skirk Prospector - Goblin Bombardment - Throne of the God-Pharaoh - Mogg War Marshal - Goblin Chirurgeon - Last-Ditch Effort - Goblin Wardriver - Goblin Bushwhacker - Skirk Fire Marshal - Goblin Rabblemaster - Shared Animosity - Goblin War Strike - Goblin Piledriver - Goblin Sledder - Legion Loyalist - Grenzo, Havoc Raiser - Goblin Rally - Metallic Mimic - Adaptive Automaton - Goblin Trashmaster - Quest for the Goblin Lord - Eldrazi Monument - Hordeling Outburst - Goblin Offensive ... and a whole lot more that I didn't add because I'm pretty sure this is way more than enough. Take your pick. Good luck with your deck!

:P

JohnnyBoyG on

3 months ago

I feel like most of your most recent changes actually weakened the deck. Let's go over them:

Hidden Herbalists: This card is strong in decks that can reliably trigger revolt. Yours cannot. The reason most zoo decks run it is because they run about a dozen fetchlands, which is way outside your budget.

Keldon Marauders: Meh. Not a terrible choice, but I don't think it justifies cutting Goblin Bushwhacker/Goblin Wardriver.

Zhur-Taa Druid: The upside of 1 extra damage per turn does not justify playing this over a 1-cost mana dork. Remember that in modern, 3 damage is worth about 1 mana, so you're going to need to tap this at least 4 times for mana in order for it to start to be justified. Except even then it won't because you didn't get to spend 3 mana on turn 2. Honestly, there's a good argument for not running dorks at all in a zoo list, but if you do, make sure they all cost 1 mana.

Roast: I think this one is fine. Just keep in mind that not being able to go face/hit flyers is a notable downside of Lightning Strike. Really depends on your local meta.

Thud: This is not a good card for your deck. Most of your creatures have 1 or 2 power,and even when pumped, they go up to about 3 or 4. The only "good" target for this is Polukranos, World Eater, which you only have 2 copies of. But that's not something you just want to through away for a bit of damage. Sacrificing any creature is a significant cost, and at sorcery speed, you can't really do any fancy tricks with it.

Otherworldly Outburst: Interesting choice. Keep in mind that it will be a dead card in some matchups though, but I could see it stealing some wins too.

Temur Battle Rage: I guess lagotripha has only ever tested Death's Shadow decks, because Ghor-Clan Rampager is almost always better. Specifically, Ghor-Clan Rampager is much better for creatures with power 3 or less, they are pretty much identical for creatures with exactly 4 power, and battle rage becomes slightly better as the power increases beyond that. As I mentioned earlier, you have 2 creatures with power > 4. Battle rage will be a dead card the majority of the time. Ghor-Clan Rampager is almost never a dead card, because you can always play it as a creature. I think it's very clear which one you'd rather be running.

FancyTuesday on Krenko, Mob Boss

5 months ago

Goblin Bushwhacker - for goblins gain haste and +1/+0 until end of turn. You have a lot of haste and aggro cards already, this one seems like the weakest. Only ever as good as your board state

Goblin Wardriver - Only ever as good as your board, and only a middling improvement to it

Goblin Wizard - Goblins don't cost enough to justify a 4 drop to cheat them out. The other ability is cute but I have to figure this deck is more concerned with sweepers than it is spot removal

Kiki-Jiki, Mirror Breaker - The deck doesn't have many high value individual targets to copy, not likely to get much value out of this 5 drop

Reverberate - Dependent on cards in hand, and mono-red doesn't often have the mana to pull this off with any worthwhile targets

Kindred Charge - In Krenko what goblins are isn't as important as that they are. Or, in other terms, you don't have many creatures that are significantly better as copies of what they are than just a 1/1 goblin, and the odds of having many of them out at once vs just having a bunch of 1/1s is pretty low. Ultimately this 6 drop doesn't do much more than give you another commander activation.

And I strongly recommend Goblin Assassin. There's a Krenko deck I play with quite a bit and it's far and away the most effective card in the deck.

Saljen on Goblin sisters

5 months ago

I feel like this deck is trying to be mid-rangey, which is totally fine, but Foundry Street Denizen doesn't exactly fit into mid-range goblins. The same could almost be said for Goblin Piledriver.

Frenzied Goblin, and Intimidator Initiate would increase the chance that your Goblins will survive an attack.

Goblin Bushwhacker, Legion Loyalist, Goblin Wardriver, Mogg War Marshal, and Warren Instigator would all help ramp up your damage.

Mardu Scout gives you a repeated creature EOTB trigger. Can be quite valuable with a Soul Warden in play.

I'd highly suggest adding Impact Tremors, to give you more EOTB utility with your mass of tokens. Purphoros, God of the Forge is another option for that affect.

Also, this is not a deck where it's possible to run 12 lands. You'll want to run 18 at a minimum if you're playing a 4 cost spell. Every hand won't have Skirk Prospector, and Skirk Prospector is only good if you've got enough mana to play your token generators.

Deck looks real fun, but it needs to decide between aggro and mid-range. You definitely need to up the land count, as Skirk Prospector doesn't cut it as a land replacement.

Force_of_Willb on Grenzo, the Mindrazer

8 months ago

Akki Coalflinger/Bloodmark Mentor/Legion Loyalist - First Strike to win battles. With bloodmark mentor you can goad opponents into 1st strike creatures.

Goblin Bushwhacker/Goblin Wardriver/Goblin General/Reckless Bushwhacker - Goblin Pump Spells during attack

Goblin Piledriver - combos with Goblin Tunneler, Break Through the Line, and key to the city for big damage + pro-blue

Not a goblin but maybe Embermaw Hellion to increase damage by red sources?

would suggest removing: Skirk Prospector (why would you want to sacrifice your goblins?), Book Burning, Battle Hymn + Brightstone Ritual (not many mana dumps)

freshdemon on Saskia's Blitzkrieg

8 months ago

Hero of Bladehold, Ogre Battledriver, Accorder Paladin, Cryptborn Horror, Goblin Wardriver, Akroan Hoplite, Goblin Rabblemaster, Mardu Ascendancy might be good inclusions in a hyper aggessive deck. Have played with Battledriver and Bladehold before, disgusting amounts of damage

Load more