|Commander / EDH||Legal|
Printings View all
|Duel Decks: Merfolk vs. Goblins (DDT)||Uncommon|
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Mirran (MBM)||Uncommon|
Combos Browse all
Creature — Goblin Warrior
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Goblin Wardriver Discussion
2 months ago
i would either exchange it out for the Goblin Grenade or 2 Quest for the Goblin Lord and 2 Shared Animosity . goblins need to have lords and buffs more than haste enablers since most of them are 2/2 and 1/1.
2 months ago
Are you looking to have fun, win, or a bit o' both? A good card for goblins, because you can cast so many is Impact Tremors . In a 1v1 game the pinging will benefit you greatly. I would also try to up your Krenko, Mob Boss to at least a 3-of. That card is insane! If wanted to, you could up Goblin King to 4, and throw in some Blood Moon 's, or (much cheaper) Alpine Moon . That would help you hit the damage home. Mogg War Marshal is pretty good because you get that chump blocker that will be sac'ed anyway (usually that is), and gives you some tokens. If you want to add more 4-drops (kinda not recommended, but whatever) Goblin Trashmaster is a pretty good buffer and removal for pesky artifacts. Goblin Chieftain buffs and lets you swing wide. Goblin Wardriver is good too. I hope I helped! Good luck!
3 months ago
Hey, you've made an overall good budget Boros deck using cards you have, but it's confused as to what strategy it is.
You have the start of a Boros aggro strategy with lots of good two and three drop creatures, but then there's 14 creatures with 6 or higher CMC (converted mana cost) who are out of place with the rest of the deck. You already have your six drop who's Aurelia and she benefits as well as the rest of your army does from low CMC creatures to attack with. Did you buy the Guilds the Ravnica Boros Guild Kit? If you did there's some creatures in the kit to consider adding. Consider more Battalion?
- Legion Loyalist in Guild Kit.
- Boros Elite : in Guild Kit.
- Daring Skyjek : in Guild Kit.
- Boros Swiftblade : in Guild Kit.
Other budget cards (less than $1 each) to consider adding for aggro:
- Frontline Medic
- Firefist Striker
- Honored Crop-Captain
- Goblin Wardriver
- Accorder Paladin
- Hero of Oxid Ridge
- Silverblade Paladin : soulbound with Aurelia.
- Iroas's Champion
- Skyhunter Skirmisher
- Hearthfire Hobgoblin
Double strike is a pretty powerful ability when your attacking creatures are getting a pump as well as when you're getting an extra combat step with Aurelia. Lots of two drops and three drops are good with dual lands that ETB (enter the battlefield) untapped. Consider adding these lands?
Good luck with your deck.
6 months ago
Love this deck! +1!
Gempalm Incinerator and Volley Veteran could be a great additions, cheap, efficient removal in this deck! Warbreak Trumpeter, Stingscourger, Rummaging Goblin, Goblin Wardriver, and Goblin Soothsayer are other efficient goblins that have powerful utility.
6 months ago
You got a low curve for running 40 lands. You needs you some silly stuff, like Goblinslide and Dragon Fodder for more tokens. Plus, you've got some good removal in the likes of Goblin Cratermaker. Mogg Sentry is good against spell decks too, and Goblin Wardriver can help pump the crew making all of your creatures that much more threatening. Aside from that.... Card draw and answers? Cathartic Reunion, Faithless Looting, Vandalblast?
8 months ago
Wow! This is pretty darn good for a first attempt. There's a whole lot of Goblin tribal cards out there, it'd take forever to list them all out so here are a "few" suggestions: - Path of Ancestry - Goblin King - Goblin Grenade - Goblin Chieftain - Dragon Fodder - Skirk Prospector - Goblin Bombardment - Throne of the God-Pharaoh - Mogg War Marshal - Goblin Chirurgeon - Last-Ditch Effort - Goblin Wardriver - Goblin Bushwhacker - Skirk Fire Marshal - Goblin Rabblemaster - Shared Animosity - Goblin War Strike - Goblin Piledriver - Goblin Sledder - Legion Loyalist - Grenzo, Havoc Raiser - Goblin Rally - Metallic Mimic - Adaptive Automaton - Goblin Trashmaster - Quest for the Goblin Lord - Eldrazi Monument - Hordeling Outburst - Goblin Offensive ... and a whole lot more that I didn't add because I'm pretty sure this is way more than enough. Take your pick. Good luck with your deck!
10 months ago
I feel like most of your most recent changes actually weakened the deck. Let's go over them:
Hidden Herbalists: This card is strong in decks that can reliably trigger revolt. Yours cannot. The reason most zoo decks run it is because they run about a dozen fetchlands, which is way outside your budget.
Zhur-Taa Druid: The upside of 1 extra damage per turn does not justify playing this over a 1-cost mana dork. Remember that in modern, 3 damage is worth about 1 mana, so you're going to need to tap this at least 4 times for mana in order for it to start to be justified. Except even then it won't because you didn't get to spend 3 mana on turn 2. Honestly, there's a good argument for not running dorks at all in a zoo list, but if you do, make sure they all cost 1 mana.
Thud: This is not a good card for your deck. Most of your creatures have 1 or 2 power,and even when pumped, they go up to about 3 or 4. The only "good" target for this is Polukranos, World Eater, which you only have 2 copies of. But that's not something you just want to through away for a bit of damage. Sacrificing any creature is a significant cost, and at sorcery speed, you can't really do any fancy tricks with it.
Otherworldly Outburst: Interesting choice. Keep in mind that it will be a dead card in some matchups though, but I could see it stealing some wins too.
Temur Battle Rage: I guess lagotripha has only ever tested Death's Shadow decks, because Ghor-Clan Rampager is almost always better. Specifically, Ghor-Clan Rampager is much better for creatures with power 3 or less, they are pretty much identical for creatures with exactly 4 power, and battle rage becomes slightly better as the power increases beyond that. As I mentioned earlier, you have 2 creatures with power > 4. Battle rage will be a dead card the majority of the time. Ghor-Clan Rampager is almost never a dead card, because you can always play it as a creature. I think it's very clear which one you'd rather be running.
Goblin Wardriver occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%