Creature — Goblin Warrior
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Printings View all
|Duel Decks: Merfolk vs. Goblins (DDT)||Uncommon|
|Mirrodin Besieged (MBS)||Uncommon|
|Mirrodin Besieged: Mirran (MBM)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Goblin Wardriver occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Goblin Wardriver Discussion
2 months ago
Ok here my Goblin Deck:
Creatures, Goblins, 22:
2 Krenko, Tin Street Kingpin (3 cmc that permanent +1,+1 counter to itself every turn. and when attacks puts out a number of 1/1 goblins equal to uts power), not great by itself, but when its pumped is almost as good as Krenko Mob Boss, but cheaper 3 cmc, FASTER, doesnt TIE up mana like with Mob Boss, so actually better then 4 cmc Mob Boss.
4 Mox Opal
2,3,4 Wooded Foothills
2,3,4 Bloodstained Mire .
The general idea of how tgis deck works is:
Get goblins, creatures out FAST:
Either Kuldotha Rebirth either a Mox Opal, or a Memnite turn 1, or 2 memnites, 1 signal pest, or best ia 1 signal pest, 1, 2 memnites, 3 1/1 goblin tokens from rebirth.
Signal pest, or Wardriver, or Bushwhacker, or Chieftain,or Krenko Kingpin
Turn 3: kingpin, Rabblemaster, Piledriver, Goblin Grwnade
Turn 4: Rabblemaster, Piledriver, Kingpin, Goblin Grenade.
So this gets goblins out fast. Then pumps them up, then Krenko Kingpin, in addition to Kuldotha Rebirth puts out lots goblins that pump up Piledriver, Rabblemaster, STUPIDLY BIG.
So deck goes wide, and stupidly big, and fast, and removes threats, and uses the removal to burn, finiah opponents off.
Also on rare bad draws, can do 15 damage to opponent on turns 3,4 by Goblin Grenade, then Narset Reversal Copy it, for 10 damage then Genade goes back to hand, where I can recast it for 5 more damage for 15 total damage.
This also works great for destroying 10/10, 15/15 tramplers.
So here is a optimal draw, play.
Turn 1: 1,2 Memnites, 2 Mox Opal, use 1 Mox to Rebirth 3 1/1 goblins. 1 signal pest.
Board: 1 Pest, 1,2 Memnites, 3 1/1 goblins, 1 Mox Opal
Turn 2: Chieftain: everything attacks.
Board: 3, 3/2 goblin tokens, 1,2, 2/1 memnites, 1, 3/2 Chieftain. For 16 possible damage.
Turn 3: Kingpin, Pest.
Kingpin: +1 to 1/2 itself. 2/2. +1 +1 from Chieftan, 3/3, +1 from pest. 4/3. Kingpin makes 4, 1/1 goblins that hasted by Chieftain.
7 3/2 goblin tokens.
2, 2/1 memnites
1 3/2 Chieftan
1 4/3 Kingpin
32 max damage possible turn 3.
Turn 4: Piledriver, Wardriver.
Kingpin: +1 to itself, 3/3, +1 +1 from Chief, 4/4, +1 from Pest, 5/4, +1 from pest, 6/4, +1 from Wardriver, 7/4.
Kingpin makes 7, 1/1 goblins hasted, pumped by Chief.
7 + 7 more from kingpin =
14 5/2 goblin tokens, pumped by 2 pest, 1 Wardriver, 1 Chief
1 5/3 Wardriver
1 5/2 chieftain
1 7/4 kingpin
2, 4/1 memnites
2, 2/1 Pest
1 39/3 Piledriver
142 max possible damage turn 4.
5 months ago
Wow I asked for a hat and I got like five. You guys are great!
Artifact - Equipment
Equipped creature gets +0/+1.
If equipped creature is a Goblin, it has Renown 1. (Whenever this creature deals combat damage to a player, if this creature is not renowned, put a +1/+1 counter on it and it becomes renowned.) (Multiple instances of Renown do not stack, since they trigger separately.)
As long as equipped creature is Renowned, it gets battle cry. (Whenever a creature with battle cry attacks, each other attacking creature gets +1/+0 until end of turn.) (If a creature has multiple instances of battle cry, each triggers separately.)
"The raid-mother made this for me!"
(the card image is of a goblin with a proud smirk on his face, with a dead sheep's head on the top of his head, the tongue sticking out of the side of its mouth)
It's cheap because Goblin decks tend to not want equipment, so I don't see this going into Goblin decks and making them ultra competitive Tier 1, even in a deck with playsets of Goblin Wardriver , Goblin Glory Chaser , and Legion Loyalist .
Do a wildcard, OR a small baby demon!
8 months ago
i would either exchange it out for the Goblin Grenade or 2 Quest for the Goblin Lord and 2 Shared Animosity . goblins need to have lords and buffs more than haste enablers since most of them are 2/2 and 1/1.
8 months ago
Are you looking to have fun, win, or a bit o' both? A good card for goblins, because you can cast so many is Impact Tremors . In a 1v1 game the pinging will benefit you greatly. I would also try to up your Krenko, Mob Boss to at least a 3-of. That card is insane! If wanted to, you could up Goblin King to 4, and throw in some Blood Moon 's, or (much cheaper) Alpine Moon . That would help you hit the damage home. Mogg War Marshal is pretty good because you get that chump blocker that will be sac'ed anyway (usually that is), and gives you some tokens. If you want to add more 4-drops (kinda not recommended, but whatever) Goblin Trashmaster is a pretty good buffer and removal for pesky artifacts. Goblin Chieftain buffs and lets you swing wide. Goblin Wardriver is good too. I hope I helped! Good luck!
9 months ago
Hey, you've made an overall good budget Boros deck using cards you have, but it's confused as to what strategy it is.
You have the start of a Boros aggro strategy with lots of good two and three drop creatures, but then there's 14 creatures with 6 or higher CMC (converted mana cost) who are out of place with the rest of the deck. You already have your six drop who's Aurelia and she benefits as well as the rest of your army does from low CMC creatures to attack with. Did you buy the Guilds the Ravnica Boros Guild Kit? If you did there's some creatures in the kit to consider adding. Consider more Battalion?
- Legion Loyalist in Guild Kit.
- Boros Elite : in Guild Kit.
- Daring Skyjek : in Guild Kit.
- Boros Swiftblade : in Guild Kit.
Other budget cards (less than $1 each) to consider adding for aggro:
- Frontline Medic
- Firefist Striker
- Honored Crop-Captain
- Goblin Wardriver
- Accorder Paladin
- Hero of Oxid Ridge
- Silverblade Paladin : soulbound with Aurelia.
- Iroas's Champion
- Skyhunter Skirmisher
- Hearthfire Hobgoblin
Double strike is a pretty powerful ability when your attacking creatures are getting a pump as well as when you're getting an extra combat step with Aurelia. Lots of two drops and three drops are good with dual lands that ETB (enter the battlefield) untapped. Consider adding these lands?
Good luck with your deck.
1 year ago
Love this deck! +1!
Gempalm Incinerator and Volley Veteran could be a great additions, cheap, efficient removal in this deck! Warbreak Trumpeter, Stingscourger, Rummaging Goblin, Goblin Wardriver, and Goblin Soothsayer are other efficient goblins that have powerful utility.
1 year ago
You got a low curve for running 40 lands. You needs you some silly stuff, like Goblinslide and Dragon Fodder for more tokens. Plus, you've got some good removal in the likes of Goblin Cratermaker. Mogg Sentry is good against spell decks too, and Goblin Wardriver can help pump the crew making all of your creatures that much more threatening. Aside from that.... Card draw and answers? Cathartic Reunion, Faithless Looting, Vandalblast?