Echo Chamber

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tempest (TMP) Rare

Combos Browse all

Tokens

Echo Chamber

Artifact

(4), Tap: An opponent chooses target creature he or she controls. Put a token into play as a copy of that creature. The token gains haste until end of turn. Remove the token from the game at end of turn. Play this ability only any time you could play a sorcery.

Echo Chamber Discussion

TypicalTimmy on Blue Creature Cloner?

1 year ago

Here's a list of what I could find.

Tyrant-Thanatos on House of Cards

3 years ago

Flagellum is correct, Echo Chamber's ability would be countered by Horobi's triggered ability, as it kills the creature while Echo Chamber's ability is still on the stack.

Vortexflame, because it's indestructible. A mana rock that lives through Nevinyrral's Disk, Obliterate, etc. can steal games. Leaden Myr, as much as I love him, dies to a stiff breeze, especially in EDH. I can see where the concern for stealing it comes from, though I'd sooner expect them to steal Extraplanar Lens or Sol Ring.

Shizo, Death's Storehouse, Urborg, Maze of Ith, Tower of the Magistrate, and Desert all seems like fantastic land choices.

I think Cauldron of Souls beats out most if not all of the artifacts you listed there Draw_Wurm, though some of them do seem like reasonable choices. Power Matrix in particular. Without Horobi out it gives you the option to turn the tides of a combat phase between two of your opponents in whichever way would most favor you. Handing Trample and Flying to the aggressor's most powerful creature can lay some serious hurt on the defender, whereas handing Flying and First Strike to a defender's creature could knock out the aggressor's biggest threat. Lots of political options there.

Flagellum on House of Cards

3 years ago

I'm pretty sure Echo Chamber wouldn't work with Horobi, once the creature is targeted it is destroyed and the ability is countered.

You're better off not using Cabal Pit, you have to sac it and then you're down a land. Better off using Desert so you don't lose much to gain a removal spell. If Urborg, Tomb of Yawgmoth is out it's simply pure valuetown. Of course it is conditional upon them attacking someone.

Draw_Wurm on House of Cards

3 years ago

Been thinking about a few other cards with Horibo synergy. Mainly colourless cards that target creatures:

Lands

Shizo, Death's Storehouse. Produces mana symbol b. With Horibo, mana symbol bmana symbol tto kill target commander.

Urborg. Produces mana symbol b. With Horibo mana symbol tto kill.

Cabal Pit. Lifeloss, but an additional removal spell with Horobi at Threshold.

Maze of Ith\Mystifying Maze, go from defensive to tappable kills.

Tower of the Magistrate. Useful protection into a kill.

Artifacts

Echo Chamber. Copy their creature and kill it at the same time. Opponent chooses the creature.

Helm of Chatzuk. With Horibo mana symbol 1mana symbol t to kill target creature. No real utility without.

Baton of Morale\Sacred Armory. With Horobi mana symbol 2 to kill target creature. No real utility without.

Thran Forge. Higher cost, better utility.

Power Matrix. Without Horobi powers up one of our or opponents creatures. With Horobi becomes a mana symbol t Murder.

Soldevi Golem. mana symbol 4 5/3 that kills a creature when it untaps

Serrated Arrows. mana symbol 4 for 3 x murders.

Sentinel. Kills pretty much anything it can block with Horobi out.

Crenellated Wall. Blocker. mana symbol t to kill a creature with Horobi.

Contagion Engine. Potential wrath and Planeswalker boost.

Clockwork Hydra. 4/4 for mana symbol 5. With Horobi takes a creature with it when it attacks or blocks.

Belbe's Armor. With Horobi, mana symbol 0mana symbol t kill. Without, boost a creature on defense.

Barl's Cage. mana symbol 4cmc cost, but a useful effect in Horobi's absence.

Grim Poppet. mana symbol 7cmc for 3 x Murder at instant speed and a potential 4/4 blocker.

Erratic Portal. Tappable Murder with the ability to bounce our own creatures back to recur ETB effects.

UniqueUserID on Shroud and missing/illegal targets interactions

3 years ago

Basically I am making a deck using Steely Resolve to give EVERYONE shroud, then using Unnatural Selection as a way to make targets illegal by switching anyone's type to my chosen type.

So I got a couple of interactions I want to be certain on...

1) Mogg Assassin in it's rulings say both players pick at the same time. Can I put Unnatural Selection on the stack to protect my creature AFTER they have chosen a target? Will the entire ability fizzle if either target is made illegal? Either by Unnatural Selection a target being Doom Bladeed? Basically when do I need to turn on my protection? Can I do it AFTER the flip, if I fail to win?

2) This is a lot like the above question, anything different in the timings with Diaochan, Artful Beauty? Will the whole ability fizzle if either target was made illegal?

3) Choose/Choice/Target are all totally different things right? Just want to be certain that I can more or less force them to pick select targets with Echo Chamber if I make certain creatures have shroud.

4) This is more of a open question, I just learned that equipping equipment uses the stack and so could be countered. Can I do this with other keywords? Such as Champion, Modular and Bestow (If it was Bestowed, does it just enter as a creature since it died)?

Thanks for Reading!

canterlotguardian on Stingy with +1's

3 years ago

guessling you mean the Echo Chamber he found himself in?

clayperce on She Who Stole My Soul (Advice Needed!)

3 years ago

Urgh, yet another post:

Garruk's Packleader is a good draw option I forgot about. Echo Chamber is another approach for essentially doubling Rubinia's activated ability. And I really like Cathars' Crusade in almost any token deck that can play it. Also, City of Shadows could be another neat land option.

Not sure how aggro you're going but Flurry of Wings and Beastmaster Ascension might be good fits.

Finally, I haven't tried it yet, but The Great Aurora looks amazing in a token build.

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