Culling Sun


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guildpact (GPT) Rare

Combos Browse all

Culling Sun


Destroy each creature with converted mana cost 3 or less.

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Culling Sun Discussion

Panas on Why is this deck moving ...

1 year ago

I don't really see something wrong with the deck... You have 8 mana dorks, if I counted right, which means you are more or less sure to get one of them in the first couple of turns of each game.

Now, if you feel you are too slow, then you need to up your ramp at the expense of some of your control cards. Maybe cards that let you play more lands like Rampant Growth or Explore.

It's either that, or you reduce your ramp to amp your control. Animar in duels is the same combo-oriented animar you see in multiplayer commander? If so, then your colours might have limited options to interact with him, as he has protection from 2/3 of your deck. Extra "sucky" points for those 2/3 being your removal package. With that said, Animar really dislikes to fight against AoE removals. Pernicious Deed hates him, Wrath of God and Damnation hate him, Culling Sun hates him, same with Duneblast and Merciless Eviction. Other than that there's Song of the Dryads but not much else... Maybe a Sudden Spoiling if you can follow it up with something else?

Honestly, Animar is just a really bad match-up for abzan :(

ps: another way to rub an animar's face lies in Curse of Exhaustion, Eidolon of Rhetoric and Rule of Law. But these are at best silver bullets. These can also lock a player out of the game in tandem with Knowledge Pool, for you to win with, oh i don't know pinacle helix or some other absurdity... I don't advocate hard locks such as these though.