Smolder Initiate

Smolder Initiate

Creature — Elemental Shaman

Whenever a player plays a black spell, you may pay (1). If you do, target player loses 1 life.

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Set Rarity
Shadowmoor (SHM) Common

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Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Smolder Initiate Discussion

hungry000 on Suicide is occasionally the answer

2 years ago

Hm, maybe. As for Smolder Initiate, I don't think it's worth playing any creatures that aren't zombies in the deck, and I'm pretty sure its ability is too slow to make up for the drop in consistency in the Shepherd of Rot/Gempalm Polluter gameplan. thx for commenting tho.

LuxCannonator on Suicide is occasionally the answer

2 years ago

I think Soul Reap could be good in here. Also, although not a zombie, Smolder Initiate could be quite good in this build.

Darth_Savage on HELP black extortion

3 years ago

Some thoughts:

  1. This deck wants Urborg, Tomb of Yawgmoth, possibly also Crypt of Agadeem and Nykthos, Shrine to Nyx.

  2. Sorin Markov is a better fit than Sorin, Grim Nemesis.

  3. Hero's Downfall or Victim of Night are better removal than Murder.

  4. Card draw Night's Whisper, Read the Bones, Dusk Urchins or Scarscale Ritual would work, though Phyrexian Arena is the classic.

  5. Some disruption Smallpox, Dash Hopes and of course Duress or Inquisition of Kozilek.

  6. Plain straight card suggestion; if you don't wan't to use extort itself Zulaport Cutthroat and Blood Artist are taxing effects. Circle of Affliction is like extort but on an enchantment and Smolder Initiate is useful when playing against black.

Lastly, consistency. By this I mean your deck has a lot of variance due to the fact you don't have 4x of the cards you cast. Your mana curve is off, too many 3 drops, not enough value from your higher cost cards (4+ cmc) and not enough land.