Solemn Recruit

Legality

Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt Rare

Combos Browse all

Related Questions

Solemn Recruit

Creature — Dwarf Warrior

Double strike

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

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Solemn Recruit Discussion

Bogle on Servo Army [HOU]

1 week ago

These suggestion are awesome, thanks!!

First of all, Solemn Recruit feels awesome, just sitting there chomping +1/+1 at every block, if only i had something to give her trample..

i will totally add a couple Authority of the Consuls in the side against fast aggro decks, the additional board swipes are there for that!

Yeah i considered Oketra's Monument and it could be good against slow decks, could also ramp into an Angel of Invention at turn 4, but i think i would probably prefear an extra creature in my hand most of the times, i have to test a little.

I don t think this deck have enough to really profit from Stoneforge Masterwork but i still prefear it to Hope Against Hope, but i could try it.

Basically at the moment the strategy is just populate and get the most from the bonus +1/+1 to all creatures, what are the decks i ll have the most trouble against?

Wendigo4481 on Servo Army [HOU]

1 week ago

Authority of the Consuls will help against aggro and mardu vehicles lists, mostly slow them down a turn and turn off the 4 turn clock those decks have when playing against your deck. maybe an Oketra's Monument to help build up your board? or add in Solemn Recruit to help with beatdown as you lose creatures to chump blocking.I've found gideon's intervention is a bit slow but most deck's I've played against don't have main board enchantment removal.Hope Against Hope maybe as an aura or Stoneforge Masterwork if your going to go servo tribal?

Errast on Samut, The Warrior Queen!

2 weeks ago

Looking back on previous comments, I realize I've made the mistake of not actually including early game warriors, which is a crying shame, as it's likely the best strategy with such a poorly supported tribe (poorly supported in these colors).

So here GemKnightDante, is a long list of creatures that cost 4 or less (one exception), that would fit quite well in a warrior themed deck. Unfortunately, the way warriors work, you'll likely be going heavy into boros, and splashing green, but I'll try my best.

Exert Creatures: Missed quite a lot of these on my first search, which is why I was so biased against them at first, but now I realize there's an Exert lord! Throw as many as you can in, they're a great subtheme for the deck. Also include Ahn-Crop Champion here.

Any creature that grows bigger: Just what the deck needs, as I mentioned in my first post. These cards are cheap in the early game, and only get stronger as the game goes on. Lord of Shatterskull Pass is an honourable mention, as he can wipe boards clean for your warriors late game.

Voltaic Brawler: An un-assuming enough creature. Doesn't really scale, but he can brawl with the best in the early game. As with any good warrior, he's efficiently statted, and costed. His energy ability makes him a beast against superfriends, as he'll kill any early game 'walkers before they can get going.

Dragon Hunter was a strange ommission from the first draft considering you said you were facing a dragon deck. Throw him in and he'll block the big nasties for you all day.

Neheb, the Eternal: The minotaur, the myth, the legend. This card is leading my current favorite edh deck, and so I'll vouch that this will easily pay for itself in a very short amount of time.

Hunted Troll: But this card gives my opponents blockers! Yes, but not all of them, and it's an 8/4 with Regenerate. Other than being a fantastic creature, this guy doesn't do much, but isn't being an 8/4 warrior with regenerate enough?

Anyways, the goal of this 3rd (and hopefully last) list was to give you some early game cards so you could drop your cuerve down a bit. Cards like Furystoke Giant, and Gisela, Blade of Goldnight only get better the more creatures you can field after all.

Penguinator5000 on Revolt W/G/B

3 weeks ago

It might be worthwhile thinking about trying to shove some Fatal Pushes in here. With the amount of revolt triggers you are aiming for, it would be good to have some removal on hand that can target up to 4 drops for a single black mana.

I would cut 1 Solemn Recruit, 1 Implement of Improvement and 1 Unbridled Growth. But that's only because I like killing my opponents' creatures. >:3

1x2white on WU Tokens

1 month ago

3-drops I'm cosidering:

- Acrobatic Maneuver card draw and flicker (for Regal Caracal or other stuff).
- Gideon of the Trials because everyone needs Planeswalkers. jk
- Glint-Sleeve Artisan would work well since it either comes as 3/3 or gets you a token which will be multiplied
- Forsake the Worldly but this would be more SB'ish
- Solemn Recruit completely out of the theme but there's always tokens leaving the game so I'd say free +1/+1-counters
- Start / Finish but it's not that great without black mana
- Trophy Mage to tutor Oketra's Monument
- Unwavering Initiate because it's not so bad and has Enbalm
- Vizier of Deferment will let me flicker Regal Caracal to proc its effect again (+Oketra's Monument if it's in play) or prevent an opponent's creature from dealing damage.

I'm not too sure about Fumigate because it would wipe my board as well

Argy on Servos for the win

1 month ago

Done some more extensive playtesting and I found that I often wanted to play a 2 drop, and had none in hand.

I would suggest adding some Metallic Mimics to the deck. Most of the time you will choose "Servo" when you play them, but there may be occasions in the end game where chosing something else will let you push through the last bit of damage you need.

To accommodate them I would remove 1 of each of these cards: Aethergeode Miner, Master Trinketeer, and Solemn Recruit

They are all sort of good when they work, but not so great if there are no Servos on the field.

Smalls2004 on G/W Revolt Deck

1 month ago

@Oloro_Magic

Thanks for the advice. I'll definitely work on getting copies of the cards you mentioned. I'm only running the Deadeye Harpooner because I don't have more Solemn Recruit yet, but I will replace them when I get more.

I agree that the planeswalkers are a bit expensive. Like I mentioned, I built this with what I've got on hand. How many copies of Gideon would you recommend?

Since Tranquil Expanse is bad in this deck, Should I pull them for straight lands until I get the Fortified Village?

Rednefed on GW Revolting Swarm

1 month ago

I'm not sure what you're trying to do with Cartouche of Solidarity, or what it adds to the deck... I'd pull those out, and remove a single Cast Out, Hidden Herbalists, and Narnam Renegade each, so you can increase how many of your main engine cards you have. I'd suggest something along the lines of a full playset of Aethergeode Miner, Greenbelt Rampager, Greenwheel Liberator, and Solemn Recruit, and 3 Oketra the True as they are the backbone of your deck, and you want to draw them as often as possible.

Otherwise, unless you already own them, I'd drop the Scattered Groves in favor of Tranquil Expanse.

For a sideboard, I'd look at board wipe spells, along with some spot removal. Beyond that, Consulate Turret, or Fabrication Module might be amusing in conjunction with Greenbelt Rampager, but that would need some testing.

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