Creature — Dwarf Warrior
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
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Solemn Recruit Discussion
1 week ago
Instead, for a fun budget list, I recommend going all-in on a zombie tribal theme. 4x Lord of the Accursed is a must (I'd swap them in for the Solemn Recruits, and I'd go with an extra Wayward Servant. Call me crazy, but I also think Sacred Cat makes sense, because it's an early drop, and can be embalmed cheap, which the deck needs more of, and has synergy with all of your token and zombie related cards.
The cartouches aren't a great fit for the deck. Consider another Anointed Procession and possibly some card draw or extra token generation like Hidden Stockpile (which doesn't make zombies but it triggers token synergy and ETB gain life/deal damage synergy). Rather than Cast Out, I'd think about trying to get a playset of Anguished Unmaking because it's gentle with your wallet and versatile removal.
As my last suggestion, In Oketra's Name could be a strong finisher to close out the game once you have a big board of weenies, rather than just bleeding them out slowly.
Hope some of this helped, and good luck!
2 weeks ago
3 weeks ago
First I would like to say that I like the idea of this deck and after reading your comment I see why you picked the cards you did. With that said, I see two major problems. The first one being that the deck will lose to aggro. You may be able to get out a 1/3 blocker on turn two, but that doesn't really help if they drop a 4/3 Bloodrage Brawler. Then on turn three they can drop a Rhonas the Indomitable with 5/5 deathtouch. If they give that flying or use a Lightning Axe to take out your Heart of Kiran you don't really have an answer.
Secondly, your deck is very weak against control. If they Lost Legacy your Renegade Rallier your revolt mechanic goes away. Moreover, they can simply counter any of the spells you have. Against a 4-color sahelli deck you would be in serious trouble. Even if they do not combo off with the cat combo, you would still be playing from behind most of the game.
Now that I have pointed out what I perceive to be the biggest flaws, here are my suggestions moving forward. First, you need to have a few more creatures that can abuse the revolt mechanic. I would suggest Greenwheel Liberator which will only grow as the game goes on, Hidden Herbalists could be a different way for you to get some mana and maybe drop some of the ways you are currently doing it, and a good revolt card that would not be able to be brought back, but may still be worth it is Solemn Recruit the double strike ability with the ability to keep getting +1 counters is great in this deck. I would agree with jubale above when talking about Hidden Stockpile it has the ability to get you some blockers to slow down those aggro decks. As for the control aspect my best suggestion is to throw some Negate's and Dispel's in the sideboard.
I hope this helps.
1 month ago
1 month ago
Thanks COUGARMEAT, that fits perfectly:). Now I just have to figure out what to cut...
What do you think?
1 month ago
I made a cheap deck list based on for you, based on a revolt concept. Leave your tought.
1 month ago
TheD91 To be honest this deck has completely changed from its original ideas. With a very counter heavy standard I decided to choose Confirm Suspicions to replace Erdwal Illuminator. Erdwal falls as an easy target to Fatal Push and I will admit Solemn Recruit is put in sideboard often but wins alot of games. This deck went 3-2 last fmn. Only losing to B/G. I think erdwal has a great home in sideboard but I am considering moving Immolating Glare to mainboard to replace solemn recruit. Thanks for the suggestions.! I will take then into consideration. But the deck runs so smoothly. Mechanized Production is a solid plan b at this point TBH.