Solemn Recruit


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Aether Revolt (AER) Rare

Combos Browse all

Related Questions

Solemn Recruit

Creature — Dwarf Warrior

Double strike

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

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Solemn Recruit Discussion

SnowLeo on Ready, Set, Brawl

2 months ago

@IzzetSeer: I think Aeronaut Admiral is pretty important actually, sure it dies easily, but so does Sram, Senior Edificer etc. He's especially important in the late game where he can literally win games or turn the tide by making all your ground vehicles fly. Then again this deck is more focused on vehicles rather than dwarfs.

Same thing with Speedway Fanatic, a hasty Skysovereign, Consul Flagship is too good not to pass up. And depending on the board state they might overlook this small creature.

Solemn Recruit seems pretty good but I dont have a way to consistently trigger revolt so its less impactful.

Yea, Mirage Mirror is just really powerful in a singleton format!

IzzetSeer on Ready, Set, Brawl

2 months ago

Man I tried Aeronaut Admiral and I found it pretty lackluster. With the human typing it dies super easily. Ditto Speedway Fanatic. Have you considered Solemn Recruit?

Mirage Mirror seems very good, I should try that out.

sally-the-weasel on Jace, Anointed One

2 months ago

To use Jace's first ability more useful, I'd integrate more creatures:

skulstads on Selesnya Exertion

3 months ago

Yeah i did not feel the Solemn Recruit was really filling any important Hole or fitting into what i feel like the playstyle should be/is. Great alternative that i will try out!

Argy on Selesnya Exertion

3 months ago

This is playing much stronger now.

I see why you might prefer another Human to Solemn Recruit.

I think Sunscourge Champion might be the way to go.

Your Enchantment will probably put enough cards in your hand that discarding one won't be such a big deal, and something coming back from the Graveyard, especially as a 4/4 on Turn 4, is just bloody annoying.

Authority of the Consuls used to be a really important card back when Felidar Guardian + Saheeli Rai were a threat, but these days it's relegated to either one or two in the Sideboard.

It really tends to just delay the inevitable, rather than win you games, in my opinion.

Argy on Selesnya Exertion

3 months ago

Please link cards. It makes it easier to know what you are talking about.

Hardy Veteran is really only good in Limited play. I would put Solemn Recruit back in.

The Immortal Sun is not proving to work very well. I would replace it with Angel of Sanctions or Angel of Condemnation.

I would remove both Planeswalkers and Slaughter the Strong for Ixalan's Binding.

I would try this with your Sideboard:

-2x Oketra's Monument
-1x Restoration Specialist
-3x Trueheart Duelist

+3x Cast Out
+2x Fumigate
+1x Heroic Intervention

skulstads on Selesnya Exertion

3 months ago

Ah ok. That was very informative. I will definetly try this from now on. I did some small change to deck swapping Solemn Recruit for Hardy Veteran and huatli for ajani, is this a good swop or weaker? Argy thanks a bunch! Edit; fixed lands

multimedia on Boros Double-Strike Dominaria Revamp

3 months ago

Hey, nice budget deck.

If playing red with an aggro strategy then Bomat Courier is a top notch one drop. It's budget and consistently the one drop of choice for red aggro because it can give you some powerful draw. Solemn Recruit looks out of place as the only creature who has a double white casting cost. It's going to be hard to cast it consistently with the current manabase because there's more red sources than white. Adorned Pouncer is two drop with double strike with only one white in the casting cost. Embalm is also very relevant as a way to get a creature on the battlefield in the late game. The double white casting cost of embalm will be easier to cast in the late than the early game.

Burn helps a lot with aggro giving you reach if your creatures can't quite kill your opponent. I suggest adding 4x Lightning Strike or 4x Shock. Ideally you want both of these 8x spells to reinforce the aggro strategy, but four is fine. The two drop spot is very full which makes Shock more appealing than Strike although I think Strike is the better of the two spells.

Consider adding:

Consider cutting:

  • 4x Recuit
  • 2x Wheelsmith
  • 1x Oketra
  • 1x Pia
  • 1x Captain
  • 1x Kari
  • 1x Strength

Good luck with your deck.

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