Creature — Dwarf Warrior
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|Aether Revolt (AER)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Solemn Recruit Discussion
1 year ago
THE most important card in Olric is Concerted Effort . Gotta have that redundancy for a commander-theme heavy deck.
In terms of "eating your vegetables," this deck really needs ramp and card draw. Marble Diamond , Knight of the White Orchid (goes well with the knight stuff I mention below, Mentor of the Meek , Mind Stone , Endless Atlas , Alms Collector , Sword of the Animist , Emeria, The Sky Ruin , Solemn Simulacrum , Boreas Charger , and Isolated Watchtower would all be good, here.
I would cut a lot of the first strike and add in more double-strikers. If you have both, first strike is useless to share. Arashin Foremost is cheap, and it's serviceable, even without the tribal synergy. Aven Sunstriker , Sylvia Brightspear , and Skyhunter Skirmisher come with flying. Silverblade Paladin can get you attacking the turn before Odric comes out. Solemn Recruit is nothing special, but it beats Master at Arms, at least.
Mirran Crusader would be one of the more expensive cards in your deck, but it's very good, and it's a knight, in case you want to add in some knight synergies, since you're heavy on the tribe. Kinsbaile Cavalier would be the best choice to support that, kind of as a backup Odric, although Valiant Knight is also pretty okay. In fact, I really like Heavenly Blademaster with Odric, too, so I wouldn't hesitate to go all in. Also, Gallant Cavalry , Call the Cavalry , and Righteous Confluence all start doing some major work by adding vigilance and making 4/2's once you account for double strike.
In terms of keyword soup, Zetalpa, Primal Dawn is good. Same for Akroma, Angel of Wrath . That one is a bit expensive, but haste is hard to come by in mono-white. I could say the same for Lightning Greaves , or at least Swiftfoot Boots . Riftmarked Knight could also have a place if you go knight tribal. I suppose Sword of Vengeance could also be okay? Deathtouch is very hard to come by in mono white, although if you've got a little extra in your budget, Basilisk Collar is very good with first/double strike and gives lifelink, to boot.
1 year ago
I would start by cutting some of the cards that do incremental scrying on creatures. In my testing, they have not shown their worth in the deck. Omenspeaker, Augury Owl, Suture Priest, Kor Skyfisher, Solemn Recruit all look like creatures you could do without. You should try using cards which grant draws like Cloudblazer, Mulldrifter, Oath of Jace and Demonlord Belzenlok. I'd take out both Oblivion Ring and Detention Sphere and in their places run Act of Authority, Oath of Liliana or maybe Reality Acid. I would drop Chromatic Lantern and Crucible of Worlds entirely. You have enough mana rocks without the lantern, and quite frankly your commander can act as ramp with it's -1. I would cut the Entreat the Dead as you have other reanimate outlets. I'd probably also cut a couple of cancels and pseudo-draws. a Sensei's Divining Top would be pro right here. Sorin, Grim Nemesis is an over-performer in this deck if you can net one of those as well. Ob Nixilis Reignited also works great. Both planeswalkers allow for multiple removals if Animatou is out. Good luck with your Aminatou deck. It shows a lot of promise!
1 year ago
Mirror Image and Windfall can be added for sure. I actually knew about Phantasmal Image and originally had it in here, but the fact I cannot blink him without having to sacrifice him made me remove it. I never really liked the card either, but Mirror Image functions the same without the needing to sacrifice him, so that will be in for sure.
I feel recurring the miracle cards may be a bit much, esp since I forgot Temporal Mastery.
As for the cuts, I wish to keep Solemn Recruit as it is a target for Sun Titan that can quickly become a threat. Obzedat's Aid I have just realized doesn't have many targets outside of creatures to immediately bring back for value, so I will make that cut. I feel Boomerang is just too useful of a utility and control card to remove, and with a cheap cost as well. It's also tutorable by Spellseeker and can be an immediate answer to a threat or save a permanent of mine from a threat. I'd rather remove the more expensive 4 mana board wipe, Damnation. This will be easier on cost and I already own a WoG. I can remove Increasing Devotion as I wanted more utility out of being able to use my graveyard, but 15 1/1s at most over that long of a time frame isn't helpful as I originally thought.
@FiveEightFiveBC: It's a very useful tool because of that reshuffle, at a cheap price too! Ah, Commit to Memory is a very useful card, but not for this deck, so I didn't include it.
1 year ago
1 year ago
@IzzetSeer: I think Aeronaut Admiral is pretty important actually, sure it dies easily, but so does Sram, Senior Edificer etc. He's especially important in the late game where he can literally win games or turn the tide by making all your ground vehicles fly. Then again this deck is more focused on vehicles rather than dwarfs.
Solemn Recruit seems pretty good but I dont have a way to consistently trigger revolt so its less impactful.
Yea, Mirage Mirror is just really powerful in a singleton format!
1 year ago
Mirage Mirror seems very good, I should try that out.
1 year ago
To use Jace's first ability more useful, I'd integrate more creatures:
- You discard many cards, so you're able to integrate creatures with revolt like Countless Gears Renegade and Solemn Recruit (The first one gives you a token too).
- Aether Swooper or Aethersquall Ancient can exploit the energy counters you get from Glimmer of Genius.
- Aven Wind Guide and Intangible Virtue could boost your tokens. In my opinion, Intangible Virtue is better than Aven Wind Guide, but it isn't standard-legal.
- I for myself like Thopter Spy Network, but it isn't standard-legal too.