Jaws of Stone
Jaws of Stone deals X damage divided as you choose among any number of target creatures and/or players, where X is the number of Mountains you control as you cast Jaws of Stone.
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Jaws of Stone Discussion
3 months ago
- -- Implode + Collective Unconscious
- -- Burn from Within + Mizzium Mortars
- -- Verdant Confluence + Nissa's Renewal
- -- Banefire + Dragonlair Spider
- -- Fireball + Second Harvest
- -- Into the Maw of Hell + Goblin Rally
- -- Jaws of Stone + Hordeling Outburst
- -- Red Sun's Zenith + Sylvan Offering
Note that while Wort can choose new targets, she cannot choose new modes.
Note also that you cannot choose a new division for cards like Jaws of Stone or Rolling Thunder, which reduces their utility. You can choose new targets, but you will have to redistribute the previous numbers, not choose new ones.
You shouldn't really need too many fireballs during one game, especially if you add in some more draw.
1 year ago
Some stuff I would definitely remove:
Bathe in Dragonfire
Feral Lightning - 9 damage for 6 mana is not the best trade. Especially if you can't choose where the damage goes.
Jaws of Stone, Spire Barrage, and Seismic Strike - You just need to cut these because they just don't bring enough into the game to be relevant.
Mountain - Not all of them, it's just 50 lands is a ton in EDH. Most you should ever have is 42. I would cut down to 40.
Stuff I might add:
Urza's Incubator - Nuff said
Dragonlord's Servant - See above
Dragonspeaker Shaman - see above the above
Ugin, the Spirit Dragon - One of the few planeswalkers very relevant in EDH.
Cavern of Souls - Uncounterable dragons? YES PLEASE!
Adaptive Automaton - Tribal Buffs.
Door of Destinies - More tribal Buffs.
Coat of Arms - This is a great card, but it would benefit the enemy Elf tribal more than it would benefit you.