Spire Barrage


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Common
Zendikar (ZEN) Common

Combos Browse all

Spire Barrage


Spire Barrage deals damage to target creature or player equal to the number of Mountains you control.

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Spire Barrage Discussion

ticked-off-squirrel on Zo-Zu, the Landlord

1 year ago

I suggest switching to regular mountains so you can utilize Molten Vortex, Spire Barrage, and Seismic Strike

ticked-off-squirrel on Heartless Pyromancer (Creatureless)

2 years ago

you should add Sulfuric Vortex for continuous burning plus a no life gain card. and you need to replace some of your special lands like Balduvian Trading Post and Buried Ruin along with Kher Keep and Strip Mine with basic mountains then add Spire Barrage. and what I don't get is why do you not have Koth of the Hammer and Chandra, Pyromaster. those two would be perfect in this deck. and if you gonna put X cards in there put in Volcanic Geyser, Fireball, and Disintegrate. you should also put in Stuffy Doll so you have a blocker that acts as a burner. and I also suggest adding Lava Axe as a classical type burn card. and you should also add Starstorm so you have either a field burn card or a card you can cycle with for a better card. trust me. I am a master at burn decks. (any every other red deck) and having those cards in there will help you out greatly.

ticked-off-squirrel on Watch the World Burn

2 years ago

you should add Sulfuric Vortex so as to handle any pesky players who constantly heal. and add Koth of the Hammer to add a crud load of red mana or straight up turn your mountains into volcanos. and with so many mountains it is practically a crime to not add Spire Barrage.

Javaz on Chandra`s Wrath

2 years ago

Lightning Bolt. I'd probably play 3x Chandra's Phoenix, 4x Guttersnipe, and 4x Young Pyromancer. Remove Act of Treason, Flames of the Firebrand and Spire Barrage for 4x Madcap Skills, then you can remove something else to test Titan's Strength. This way, the deck could beat some deck on turn 3-4, becoming more powerful and fast.

The_Dragonmaster on Elementary Draconianism (EDH Dragons $100)

2 years ago

Some stuff I would definitely remove:

Bathe in Dragonfire
Feral Lightning - 9 damage for 6 mana is not the best trade. Especially if you can't choose where the damage goes.
Jaws of Stone, Spire Barrage, and Seismic Strike - You just need to cut these because they just don't bring enough into the game to be relevant.
Mountain - Not all of them, it's just 50 lands is a ton in EDH. Most you should ever have is 42. I would cut down to 40.

Stuff I might add:

Urza's Incubator - Nuff said
Dragonlord's Servant - See above
Dragonspeaker Shaman - see above the above
Ugin, the Spirit Dragon - One of the few planeswalkers very relevant in EDH.
Cavern of Souls - Uncounterable dragons? YES PLEASE!
Adaptive Automaton - Tribal Buffs.
Door of Destinies - More tribal Buffs.

Honorable Mentions

Coat of Arms - This is a great card, but it would benefit the enemy Elf tribal more than it would benefit you.

The_Dragonmaster on Elementary Draconianism (EDH Dragons $100)

2 years ago

EDIT - Sorry double post.