Siege Dragon

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2015 (M15) Rare
Promo Set (000) Rare

Combos Browse all

Siege Dragon

Creature — Dragon

Flying

When Siege Dragon enters the battlefield, destroy all Walls your opponent controls.

Whenever Siege Dragon attacks, if your opponent control no Walls, it deals 2 damage to each creature without flying defending player controls.

Siege Dragon Discussion

greyninja on Creatues That Work Well With ...

1 week ago

Olivia Voldaren I run as a commander. Basilisk Collar and Quietus Spike are in the 99

Walking Ballista would be alright. There's tons of dragons like Balefire Dragon , Flameblast Dragon , Siege Dragon , Drakuseth, Maw of Flames , Vampiric Dragon , etc etc

I like where your head is at! I wish Archetype of Finality wasnt that just seems too high

Lanzo493 on Grenzo's Dungeon of BIG BEEFY BOIS

10 months ago

I like Grenzo decks. Here's a couple of cards I thought might work well with your build. Junktroller and Reito Lantern give you more copies of the Epitaph Golem effect. Heartstone will let you use his ability two times as much, as long as you're okay with it helping your opponents, too.

As it currently stands, your deck could use more creatures in order to use Grenzo's ability better. With only 20 creatures, you'll whiff 3 out of 4 times. There are lots of creatures who have similar abilities to cards in your deck. Here are some examples.

Dark Ritual and Priest of Gix or Priest of Urabrask

Dictate of Erebos and Butcher of Malakir

Any burn spell and Murderous Redcap , Flametongue Kavu , Flayer of the Hatebound (please, please, please add this card)

Any kill spell and Nekrataal , Meteor Golem , and Shriekmaw

Expedite and Ogre Battledriver

Scouring Sands and Siege Dragon or Dagger Caster

pskinn01 on Drowning In Dragons

10 months ago

I'm going to post several posts, each with a different topic. This way I don't get halfway through and it glitches, or I run out of time and can't finish.

First post is about dealing with tokens. Here are some options for dealing with go wide strategies (decks that swarm opponents with large amounts of creatures).

There are different ways to battle these types of decks. I am including only cards available in these colors:

Crawlspace - stops you from getting attacked by their army of tokens.
Powder Keg or Ratchet Bomb - gets rid off-the-wall tokens.
Pyroclasm or Anger of the Gods gets rids of tokens while they are small.
Mizzium Mortars - overloaded kills them when 4 toughness or smaller.
Insurrection - use their army against them.
Basilisk Collar let's you out live the armies.
Steel Hellkite - let's you pay 0 to get rid of tokens if it deals combat damage.
Balefire Dragon - gets rid of most creatures if he gets combat damage in.
Harbinger of the Hunt - repeatable token hoser. If you equip the collar it wipes all non fliers.
Siege Dragon - also fun with the collar.
Subterranean Tremors - good for token sweeper.

Spirits on Budget Xenagos, God of Revels - EDH $50

1 year ago

Armed // Dangerous another CMC2 Double Strike, $0.21. Downside is it's Sorcery.

Archetype of Aggression, gives all your creatures Trample, $0.39. 6 ground + 4 flying (partial evasion) don't have trample, thats 1/2 your available hitters, including 1 infect.

Gruul Signet, CMC2 Rock, $0.30.

Thud, Another Fling for CMC1 but Sorcery speed unfortunately, $0.20. Really need more Soul's Fire to Infect.

Farseek, CMC2 Ramp!!, $0.27.

Flameblast Dragon won't get his doubled. Timing is off.

Slagstorm scary because it wipes out the dorks, but I understand the thinking, with Cats/Snakes/Vampires.

Arbor Elf, CMC1 Dork, $0.26.

Beastcaller Savant, CMC2, But he has Haste, $0.40 though.

Heart Warden, annoying at CMC2, but can draw a card if late in the game if he's a dead draw, $0.20. Modular is sometimes nice, especially in longer games.

Explore might work pretty well with 40 lands, and it draws a card, so maintains your card-advantage and ramp advantage. I also feel you have quite a bit (too many) lands with all the additional ramp/dorks you have? Might try 38 instead.

Thunderfoot Baloth $1.69, but has trample, with Xenagos is 14 Trample, and gives all other creatures Trample. The best of the Trample enablers mentioned for sure.

Deus of Calamity $1.40, only 6/6 trample, but fills your Xenagos, God of Revels devotion, so he really enables a 6/5 Indestructible attacker as well.

Tyrant's Familiar feels better than a Flameblast Dragon ($1.28), because he can potentially blow away a flying blocker, $0.44.

Fyndhorn Elves ($2.03) can free up some cash for a Thunderfoot Baloth if he's an Arbor Elf $0.26.

Sakura-Tribe Elder ($1.25) is really good, but a Farseek can be effective $0.27, free up $1

Artisan of Kozilek he is 10/9 (20/19 with Xenagos), Returns a creature from your graveyard to the battlefield (not hand), and has Annihilator 2 (Opponent sacrifices 2 permanents, with haste from Xenagos) for $0.43. I have lots of this guy, I'll bring you one.

Maybe with some shuffling of mana sources you can free up cash for Malignus, but he's quite expensive. Tough for budget.

Fierce Empath tutoring Atarka, World Render or Soul of the Harvest or Siege Behemoth or Spinebiter Etc. gives consistency, I feel like its doubling your Atarka, World Render chances.

Phyrexian Hydra another Infect guy. Makes it easier to kill 3 players.

Khenra Charioteer more trample, hes a 3/3 so he's not shabby for CMC3. Probably don't need that much anyway.

Life's Legacy could re-populate your hand and stabilize your life. Feel like the cards better than the double life on Predator's Rapport.

Talisman of Impulse best non- non- mana source available for $0.33.

Explosive Vegetation is good, but $0.92 and CMC4, I'm not sure. Might look for another lower CMC one to ramp a little faster for that $. Go a bit faster.

I haven't seen this one work yet, See the Unwritten and at $0.82, I'd probably just draw another creature like a Artisan of Kozilek. If you get lucky and the stars align, maybe you get 2, but one might be an Elf. I'd rather just draw another key creature, instead of the randomness. If it was CMC5 or CMC4 and casting a CMC8 maybe, but it's CMC6 probably casting a CMC6 or lower (based on probability, I can calculate it when I have some more time)

Living Hive is in Main and Maybeboard.

I only like Momentous Fall (too expensive $), Deus of Calamity (enables Xenagos), Kavu Predator could be interesting in our Pod (vs cats/vamps anyway). Malignus if you can budget him in. Steel Hellkite good utility again CMC0 Snakes/Vampires for example. Thunderfoot Baloth.

Don't like anything else there.

I think, less lands -2 perhaps, cheaper ramp (and maybe 1 more), 1 more creature (infect guy preferably), reallocate some cash to make sure each creature is a finisher, like Avatar of Fury is kind of blah, if you can cast for 2 he's ok, but what you doing with the other mana that turn anyway, would rather pay the 6 for a finisher. Siege Dragon feels a little underpowered too, but can board wipe (cats/vamps/snakes), would rather use Steel Hellkite instead, better control, lower CMC.

Inquisitor's Flail not sure equip is right, but it is only equip so maybe? Rancor instead?

Living Hive feels small for CMC8! Wtf, not sure what your doing with the 1/1 insects, that don't even fly.

That's about all I have for now +1.

passascats on

1 year ago

Have you considered Clone Shell? Also, I would consider swapping out cards like Artisan of Kozilek that have cast triggers for other big guys that have ETB triggers, like Conquering Manticore, Siege Dragon, or Tyrant of Discord.
Possible cuts are Elixir of Immortality (unless your playing a meta with a lot of graveyard hate), Spine of Ish Sah, and/or one of your wheels (I think you have enough to keep your engine going).
Good luck, Feldon has always been one of my favorite EDH decks!!!

Caerwyn on Stir of Echoes

1 year ago

Let's start with what you should add:

  • Thunderbreak Regent is a fantastic card. It's a 4/4 with evasion for four mana, and has a stellar ability to protect your dragons. I'd recommend three copies of this.

  • Four copies of Birds of Paradise will help you tremendously.

  • Two copies of Glorybringer would make for a powerful finishing card.

  • Dragon Tempest gives your creatures haste and acts as a burn spell to boot.

  • Maybe some removal spells, like Lightning Bolt and Path to Exile. Both are worth running 4 copies of since you're in those colours.

Now, to make room for those cards, here's some cards I would consider cutting:

  • I'm a huge fan of alternate win conditions, but Door to Nothingness is not what you want in this deck. It's a 5 mana card that does nothing the turn it is dropped, and still demands 10 mana. It's something that would be fun in a casual deck, but it requires you fully commit to making it work.

  • I'd cut all the monuments--three mana for a mana rock isn't great, and the activated abilities cost a bunch.

  • You have way too many lands, and all your non-basic lands are incredibly mediocre. You should be running closer to 23-24 lands with a number of ramp cards.

  • O-Kagachi, Vengeful Kami is too difficult to cast for anything other than commander.

  • Hellkite Tyrant is pretty situational. It costs a lot of mana, and is unlikely to win you many games.

  • Ramos, Dragon Engine is a great card for commander, less so in non-singleton formats as they tend to be faster-paced.

  • Siege Dragon - too much mana for too little effect.

  • Numot, the Devastator - by the time you cast this, most players have an excess of lands.

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Siege Dragon occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%