|Commander / EDH||Legal|
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|Magic 2015 (M15)||Rare|
|Promo Set (000)||Rare|
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Creature — Dragon
When Siege Dragon enters the battlefield, destroy all Walls your opponent controls.
Whenever Siege Dragon attacks, if your opponent control no Walls, it deals 2 damage to each creature without flying defending player controls.
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|Have (24)||Caldazar , Fiolek , Lucretian , , Melmo , Suns_Champion , NCN946 , Fineontheoutside , saj0219 , webdokkeren , FALLEN-X-ANGEL , geazykagar , Regulus1010 , Pumpkinking913 , philktoken8998 , ducttapedeckbox , bakeraj4 , johnsongrantr , jstn.mrrtt , mziter501 , Ellyreia , joshw335 , darthnuchi , thetechzombie|
|Want (7)||PopeJonIII , Talonisnthavingit , ohreamsy , wegotdahooch , swarlelion , seemar , named.theorem|
Siege Dragon Discussion
1 month ago
Armed // Dangerous another CMC2 Double Strike, $0.21. Downside is it's Sorcery.
Archetype of Aggression, gives all your creatures Trample, $0.39. 6 ground + 4 flying (partial evasion) don't have trample, thats 1/2 your available hitters, including 1 infect.
Gruul Signet, CMC2 Rock, $0.30.
Farseek, CMC2 Ramp!!, $0.27.
Flameblast Dragon won't get his doubled. Timing is off.
Slagstorm scary because it wipes out the dorks, but I understand the thinking, with Cats/Snakes/Vampires.
Arbor Elf, CMC1 Dork, $0.26.
Beastcaller Savant, CMC2, But he has Haste, $0.40 though.
Heart Warden, annoying at CMC2, but can draw a card if late in the game if he's a dead draw, $0.20. Modular is sometimes nice, especially in longer games.
Explore might work pretty well with 40 lands, and it draws a card, so maintains your card-advantage and ramp advantage. I also feel you have quite a bit (too many) lands with all the additional ramp/dorks you have? Might try 38 instead.
Thunderfoot Baloth $1.69, but has trample, with Xenagos is 14 Trample, and gives all other creatures Trample. The best of the Trample enablers mentioned for sure.
Artisan of Kozilek he is 10/9 (20/19 with Xenagos), Returns a creature from your graveyard to the battlefield (not hand), and has Annihilator 2 (Opponent sacrifices 2 permanents, with haste from Xenagos) for $0.43. I have lots of this guy, I'll bring you one.
Maybe with some shuffling of mana sources you can free up cash for Malignus, but he's quite expensive. Tough for budget.
Phyrexian Hydra another Infect guy. Makes it easier to kill 3 players.
Khenra Charioteer more trample, hes a 3/3 so he's not shabby for CMC3. Probably don't need that much anyway.
Talisman of Impulse best non- non- mana source available for $0.33.
Explosive Vegetation is good, but $0.92 and CMC4, I'm not sure. Might look for another lower CMC one to ramp a little faster for that $. Go a bit faster.
I haven't seen this one work yet, See the Unwritten and at $0.82, I'd probably just draw another creature like a Artisan of Kozilek. If you get lucky and the stars align, maybe you get 2, but one might be an Elf. I'd rather just draw another key creature, instead of the randomness. If it was CMC5 or CMC4 and casting a CMC8 maybe, but it's CMC6 probably casting a CMC6 or lower (based on probability, I can calculate it when I have some more time)
Living Hive is in Main and Maybeboard.
I only like Momentous Fall (too expensive $), Deus of Calamity (enables Xenagos), Kavu Predator could be interesting in our Pod (vs cats/vamps anyway). Malignus if you can budget him in. Steel Hellkite good utility again CMC0 Snakes/Vampires for example. Thunderfoot Baloth.
Don't like anything else there.
I think, less lands -2 perhaps, cheaper ramp (and maybe 1 more), 1 more creature (infect guy preferably), reallocate some cash to make sure each creature is a finisher, like Avatar of Fury is kind of blah, if you can cast for 2 he's ok, but what you doing with the other mana that turn anyway, would rather pay the 6 for a finisher. Siege Dragon feels a little underpowered too, but can board wipe (cats/vamps/snakes), would rather use Steel Hellkite instead, better control, lower CMC.
Living Hive feels small for CMC8! Wtf, not sure what your doing with the 1/1 insects, that don't even fly.
That's about all I have for now +1.
1 month ago
Have you considered Clone Shell? Also, I would consider swapping out cards like Artisan of Kozilek that have cast triggers for other big guys that have ETB triggers, like Conquering Manticore, Siege Dragon, or Tyrant of Discord.
Possible cuts are Elixir of Immortality (unless your playing a meta with a lot of graveyard hate), Spine of Ish Sah, and/or one of your wheels (I think you have enough to keep your engine going).
Good luck, Feldon has always been one of my favorite EDH decks!!!
4 months ago
Let's start with what you should add:
Thunderbreak Regent is a fantastic card. It's a 4/4 with evasion for four mana, and has a stellar ability to protect your dragons. I'd recommend three copies of this.
Four copies of Birds of Paradise will help you tremendously.
Two copies of Glorybringer would make for a powerful finishing card.
Dragon Tempest gives your creatures haste and acts as a burn spell to boot.
Now, to make room for those cards, here's some cards I would consider cutting:
I'm a huge fan of alternate win conditions, but Door to Nothingness is not what you want in this deck. It's a 5 mana card that does nothing the turn it is dropped, and still demands 10 mana. It's something that would be fun in a casual deck, but it requires you fully commit to making it work.
I'd cut all the monuments--three mana for a mana rock isn't great, and the activated abilities cost a bunch.
You have way too many lands, and all your non-basic lands are incredibly mediocre. You should be running closer to 23-24 lands with a number of ramp cards.
O-Kagachi, Vengeful Kami is too difficult to cast for anything other than commander.
Hellkite Tyrant is pretty situational. It costs a lot of mana, and is unlikely to win you many games.
Ramos, Dragon Engine is a great card for commander, less so in non-singleton formats as they tend to be faster-paced.
Siege Dragon - too much mana for too little effect.
Numot, the Devastator - by the time you cast this, most players have an excess of lands.
6 months ago
If you are doing a deck with angels, imo these are a must have:
Now, because this is also a deck where you want damage, Archangel Avacyn Flip is also a must have. If she flips when Gisela is in play, she will be dealing only 1 damage to your creatures but 6 damage to everything else, basicly a boardwipe. Aurelia's Fury, Harsh Mentor and Siege Dragon are also cards I would run in a deck like this.
Back home I think I have some more good cards that would fit here well. If you want I can give you some more suggestions later.
11 months ago
1 year ago
You have Nissa Revane and not Nissa's Chosen? You should have 4 of him if you have Nissa Revane. Here is another dump of cards that are cool too. Necromaster Dragon, Taigam, Ojutai Master, Catacomb Dragon, Gisela, Blade of Goldnight, Siege Dragon, Rith, the Awakener, Crosis, the Purger, Utvara Hellkite (He is one of my favorites!), Mana-Charged Dragon, Vampiric Dragon, Death by Dragons, Dragonmaster Outcast, Knight of New Alara, Conflux, Kilnmouth Dragon (Drop him first and then you have never ending burn spells), Two-Headed Dragon, Flameblast Dragon. I have time on the bus ride home by the way. lol
1 year ago
I would invest in better dragon creatures if possible. You have some good ones but others can be replaced with just better dragons. I would take out Territorial Hellkite, Ryusei, the Falling Star, Dromoka, the Eternal, Scion of the Ur-Dragonand Broodmate Dragon to start. I would also keep Savage Ventmaw his mana ramp is crazy strong and worth it based on my results with the deck.
As far as board clears you only really need 1 or 2 spells then I use creatures to board whip for me repeatedly like Silumgar, the Drifting Death, Siege Dragon, Scourge of Kher Ridges, and Balefire Dragon. so you wouldnt really need Earthquake.
you can use enchantments to help your creatures attack more then giving them haste with like Bower Passage or protect you if you are playing too slow. All you are using your enchantments for are buffing, haste, draw, and to act as a kill spell. they can do so much more then that and some can be replaced with another card that does the same thing. I would take out Fervor, Fires of Yavimaya and Monastery Siege
Also you dont really need to pay mana to cheat dragons into play because most of the time they cost less or equal to the cards that cheat them in like Fist of Suns and Quicksilver Amulet, so adding Urza's Incubator would help reduce the cost of your dragons. Plus there are some enchantments and creatures that can sheat dragons into play for free. invest in those
I would run about 36 lands 33 just seems to little especially with how few ramp cards you are playing (if you cannot draw the mana how can you play your mana fixing cards, ramp spells are generally cheap to play and help a lot).
The Ur dragon is amazing you can put any permanent onto the battlefield that includes planeswalker. At the very least Sarkhan Unbroken is a must have. The other sarkhan's are good and same with nicol bolas, but you can run any planeswaker to do whatever you need it to do.
you have a solid base but it just needs a bit of work
1 year ago
Ok ok so, i have a commander deck with Karrthus, Tyrant of Jund as the commander. The deck itself has functioned pretty well up until recently, i have been getting completely rekt early game. Do keep in mind i have not been playing long and do not have a great understanding of cards or of a good build, in fact this is the first deck i have ever built. All i really need help with is early game because dinos have been destroying me as of late. The deck is built as follows:i have no clue what im doing dragons