Prison Realm

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
War of the Spark (WAR) Uncommon

Combos Browse all

Prison Realm

Enchantment

When Prison Realm enters the battlefield, exile target creature or planeswalker an opponent controls until Prison Realm leaves the battlefield. When Prison Realm enters the battlefield, scry 1.

Browse Alters

Prison Realm Discussion

lagotripha on Nahiri prison help (budget)

2 days ago

Step 1, playing on a budget- plan your sideboard and think about matchups.

Right now, all the wraths give you a great creatures matchup, but you are dead to combo due to a lack of interaction, control and midrange if they can outvalue you, while you risk sitting there while burn bolts you in the face.

Fortunately, there are specific cards for each of those which you can pick and more general answers you can play to fill the gaps. Look at other decks sideboards, and see whats both cheap and will fix things.

Lightning Helix is a stock card for these kind of decks, it kills a creature and gets your life total up. 'and gain life' is really good for budget control.

You will want a way to handle card advantage.

Nahiri's Wrath points towards discard; discard draw and draw discard both work really well. Collective Defiance and Incendiary Command are worth knowing about, as they are also do other things.

Scry/filtering will help- if you are considering something like Oblivion Ring , check for things like Prison Realm to consider the trade-off.

Rule of Law does a good job slowing things down, but you will want more than four ways to slow your opponent down to '1 thing a turn' for consistancy unless you are doing other things to slow your foe. Deafening Silence is an interesting alternative, that is currently in-print.

Deafening Clarion should also be cheap when it rotates out of standard, and if you run incidental tokens or creatures that draw cards, the 'and lifelink' becomes very relevant.

Miracles are cool, but they basically mandate Opt in modern and stretching to three colours in any non-tribal setup kills budget very fast. See whether you are happy with whats on offer in red/white before making a decision.

9-lives on Hush Little Baby...

1 week ago

God-Eternal Kefnet is better than Sphinx of New Prahv and the same amount of mana cost! Lawmage's Binding is like Prison Realm but just as good; either one is acceptable depending upon what mana you want to use!

pistolpeteiii on Hush Little Baby...

2 weeks ago

I think you should define the route you plan to take the deck. Two ways I can see building would be to play Control, OR play aggressive fliers. Melding the two might make it harder to achieve what you're going for. With that being said, I have a few suggestions:

I hope this helps guide your deck building into a more focused direction. Let me know if you need any more help!

Waveblaze on Jeskai Merriment

2 weeks ago

Solar Blaze is another board wipe, but it's more situational.

I would personally replace Justice Strike with Response / Resurgence (or possibly Lava Coil ).

I would also replace Ugin, the Ineffable for Chandra, Fire Artisan or maybe Chandra, Acolyte of Flame . Chandra, Fire Artisan is cheaper and still gets you card advantage and damage. Chandra, Acolyte of Flame gives you damage, can put a counter on The Royal Scions or lets you reuse a spell (ex: Dance of the Manse or Deafening Clarion ). For the same mana cost you could get one of the other Mythic Chandras, but neither of them give you the card advantage.

For the sideboard it really just depends on which decks you think this one will have the most trouble with, and then you sideboard in to deal with those colors. For example, if your deck does fine against aggressive red decks, then there's no need to sideboard in against red but you should sideboard in against, for example, if your deck does bad against control or black decks.

Devout Decree is the one card I want to really point out the value, it's 2 cost to exile a creature or a planeswalker and it gets you a scry, so it's basically a better Prison Realm for Black and Red. Aether Gust has the nice effect of being able to counter, with the downside of them being able to choose to put it on top of their library (at least I believe this is how the card works).

Cavalier of Thorns already has some good removal if you need to get rid of an enchantment or two. So, Disenchant may not be necessary.

Reckless Air Strike is a card to consider if you want artifact removal, but I don't personally think your deck needs it.

Ziusdra on Alela - Brawl to EDH Upgrade l The Command Zone

4 weeks ago

Love the deck tech and this is an archetype I have thought often of, though trying to do both artifacts and enchantments in a three-color format and not restrict your synergies can be tough. You're better off either going full enchantment or full artifact and then you'll be running a more streamlined, combotastic deck by doing so. I think you've gone heavier on the artifact side, or we'd be seeing more enchantment creatures from Theros and the Commander enchantment-creature precon and enchantment removal spells that combo with things like Blightcaster and Grim Guardian (which all combo with enchanting removal like Pacifism and Prison Realm and Dead Weight , etc.). To this artifact-heavy focus, I think Myr Retriever and Workshop Assistant are too redundant and provide only small bodies on the field when there are so many other cards that have this same effect already in the deck here ( Sharuum the Hegemon , Buried Ruin , etc.). Plus, without a sacrifice outlet, Workshop Assistant is definitely not the kind of card you want to be top-decking in situations where you've run out of steam. On the other hand, you may need more card draw rather than grave draw, since you don't self-mill, (especially if you're in a situation where Distant Melody is dead in your hand) and I think Mask of Riddles is an ideal sideboard/budget alternate for this deck. And is Ever-Watching Threshold in the pre-con? It should be. Faerie Mechanist comes to me as a distant budget option (because it only looks at the top 3 cards of your library, it's too limited to be truly useful since this deck also runs so many enchantments and creatures, but it's got tribal, flying, and it is an artifact as such is worth a mention). Finally, if you can make double-black mana work in your casting, Underworld Connections is card advantage that seems to be a staple of commander that also happens to trigger your commander. Sludge Strider can get you that life back on occasions where you have extra mana and are losing artifact creatures or sacrificing artifacts to effects (heck, even Dimir Locket and Orzhov Locket couldn't go wrong as cheap ramp that gets you card draw in the late game and triggers other effects). And take out the Winged Words from the 60-card precon, which gets you nowhere in a 100-card format, and put in at least a Terramorphic Expanse if you don't have access to better quality dual-lands. Campaign of Vengeance and Ethereal Absolution if you're really committed to going wide with your commander (I mean, with Etchings and Ethereal and your commander, you could have at least five or six 4/3 flying faeries threatening to go wider and wider). They could be protected from board wipes by an additional counterspell, like Stoic Rebuttal . I could go on and on, but definitely replace a few of the things in the precon with at least a few of these.

Rhadamanthus on Can prison effects still track ...

1 month ago

One note: Banishing Light , Prison Realm etc. can still find the card if the exile event is replaced by moving it to a public zone. If the card moves to someone's hand or library instead of exile then the "prison" effect will lose track of it. I can't think of any examples where this could happen, but there are some weird cards out there.

Kogarashi on Can prison effects still track ...

1 month ago

This would seem to be an Arena oversight. MTGO appears to have the same problem with cards like Banishing Light .

As long as your commander doesn't change zones after you send it to the command zone instead of exile, then the "return to battlefield" clause should return it.

Fiend Hunter and Oblivion Ring have linked abilities that are specifically looking for the cards you exiled in the exile zone and nowhere else. Banishing Light , Prison Realm , etc. instead state a duration, but can find the targeted card wherever it actually goes if the exile event is replaced by something else (such as moving to the command zone). As long as that object doesn't change zones again (which would make it a new object with no memory of its previous existence), the rest of Prison Realm 's effect can find and return it.

This would probably be worth reporting on Arena.

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