Saving Grace

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Saving Grace

Enchantment — Aura

Flash
Enchant creature you control
When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.

1empyrean on Tayam's Constellation EDH

2 years ago

jaymc1130 I'm using Saving Grace and Elesh Norn, Grand Cenobite , both of which have function outside of the combo.

Beebles on Hit Me Baby! | Akiri Damage Ricochet | V-OJT

3 years ago

Hey corndiggitydog

Thanks for dropping by! And glad you like the deck :). Let me go over your suggestions:

  • You are right those 2 combo’s are very strong and that adding more tutors to fetch those combos is the right thing to do if I want this deck to become more competitive. However, they are so powerful that I fear they will overshadow some of the more janky combos, for example with Wheel of Misfortune . Notice that I’m not running Helm of the Host for this reason. I prefer a play style where I don’t have such consistency in finding “the best” combo, so I can have fun exploring some of these other card interactions.
  • I fully agree Coalhauler Swine is slow and janky. I might do as you say later and swap it out for something leaner, but I want to at least play with it in a few games to try and pull off a combo with it ;).
  • I don’t fully follow what you say about Gideon's Sacrifice . That card and Saving Grace are basically the same card. Both are great to combine with any of the damage cards in the deck, from board wipes like Blasphemous Act to Wheel of Misfortune and Volcano Hellion . I do see now that Martyrdom allows me to redirect damage that would be dealt to permanents other than mine, which I glanced over before ;). But I disagree taking out Coalhauler Swine impacts the inclusion of Gideon's Sacrifice .

Thanks again for your comment and upvote!

Mavalava on Unlimited Power

3 years ago

Sorin_Markov_1947 -- Brash Taunter would be fantastic if I ran some kind of ramp, be it rituals or otherwise! I love that card. Just recently got one for my Brion Stoutarm deck.

Browbeat I love. If I had a group to play casual 60 card with, I'd probably be running that more in the main deck instead of keeping it as a "maybeboard" card. It fits the decks theme well in basically every aspect!

Yea, I tried to make the deck a fair and fun deck despite the combo-centric nature of it. It's rather interactive -- burn spells to use as either direct burn or creature removal depending on the board state, and my creatures reflect damage, impacting combat decisions. Saving Grace can be fun to use and for extra silliness, Mages' Contest can be a fun gamble. However, suddenly blasting the opponent for potentially infinite damage out of no where, while the method has fun vibes, is also NOT the most fun. Perhaps taking out Guilty Conscience and adding the two Mages' Contest from the sideboard or maybe Arcbond would be better for more fun play.

Thanks for the feedback!

king-saproling on

3 years ago

Looks good! These might interest you: Arcbond, Gideon's Sacrifice, Martyrdom, Sunforger, Saving Grace, Repercussion, Chandra's Ignition, Mogg Maniac, Spiteful Sliver, Truefire Captain, Coalhauler Swine, Vigor, Polyraptor, Rite of Passage, Cacophodon, Sporeweb Weaver.

Also I must disagree with gavriel1136 regarding Blazing Sunsteel since it can deal infinite damage with Stuffy Doll or an indestructible reckoner-type creature.

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