Saving Grace

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Standard Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Hour of Devastation (HOU) Uncommon

Combos Browse all

Saving Grace

Enchantment — Aura

Flash
Enchant creature you control
When Saving Grace enters the battlefield, all damage that would be dealt this turn to you and permanents you control is dealt to enchanted creature instead.
Enchanted creature gets +0/+3.

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Saving Grace Discussion

majin_shinsa on Vampire Conquistadors

2 weeks ago

I have been working on a sideboard plan but nothing concrete yet. Maybe something like 4x Bloodcrazed Paladin 3x Vraska's Contempt 3x Saving Grace 3x Doomfall 2x Crook of Condemnation. This is a super rough idea however, just ways to deal with board wipes and graveyard hate

ovelio on Horse Blood for Vampires

3 weeks ago

Kittys, rex idea is not bad, you could remove the yahenni and throw 2 Arcane AdaptationThe sheffet dunes are not great here, you could remove them and 1 swamp and run 1 island, and 4 evolving wilds instead, this way if you get the island you can fix with your evolving and viceversa...

Another thing to complete the deck is 2 Saving Grace on the sideboard, because this deck calls upon the HOU... that card can be used to save your whole crew because you use it in a 5/5 horse and all board dmg goes to him...

on to the mirror that would be your desition...

razelfark on NayaSaurs

3 weeks ago

Thundering Spineback and Verdant Sun's Avatar seem lack luster overall for their mana. Not sure what match up you would want to side these cards in vs.

Only concern with relying on Heroic Intervention is that you can't protect against Hour of Devastation . But I guess there are not many options to get around that card. Only thing I can think of if you do run into a problem with board damage is Saving Grace as it allows you effectively sacrifice a creature to save all others from damage (also a fair bit of draw if targeted to Ripjaw raptor ).

Leon9358 on Mono-W Sunmare (Ixalan Standard)

4 weeks ago

Saving Grace saves you from hour of devastation

Exist2Cease on Dream Acid (U/B Enchantments)

2 months ago

Chino90 Thank you so much commenting.

I used to run a single Trial of Knowledge before I added Thassa and Riddleform. I find the cheaper costs and scrying to be more beneficial.

Colfenor's Plans According to Gatherer:"If Colfenors Plans leaves the battlefield, you can continue to look at cards exiled by it, but you can no longer play them." Pretty sure that means that when you bounce it if you replay it again those first 7 cards are no longer special exiled but regular exiled and can't be played. If anyone wants to correct me feel free.

I originally had Brain Maggot for the theme but took them out because they're just bad. 2 mana for a 1/1 that only temporarily eat a card. While it may use up a removal spell, it may also simply die to anything that would normally kill a 1/1. I replaced them the discard sorceries. Cheaper, triggers Riddleform, and gets rid of cards for good.

Saving Grace is a bit too janky for me. I would like this deck to be consistent as possible. I would be interested in finding a way to go Esper since there are a lot of white and gold enchantments I'd love to have access to.

Chino90 on Dream Acid (U/B Enchantments)

2 months ago

Another janky combo it occurs to me is Riptide Chimera + Thassa, God of the Sea or any other god + Saving Grace for a pseudo immortality lock.

mdenil on Red White Exert

2 months ago

Khenra Charioteer could be good in the deck as it gives your creatures Trample.

Also i would not include 4 Combat Celebrant, go down to 2.

Remove Saving Grace : your deck is designed to be aggro and thats a defensive card - instead try to use something that either just pumps or preferably pump and gives trample (instants) or use combat tricks that untap as you are exerting.

Oketra's Avenger should be 4

Vizier of the True i think 4 is too many. As the deck needs to be aggresive to get its advantages (exert), the creature itself is really small: a 3/2 for 4 many is terrible. I would only use 2 of them.

Dauntless Aven could be a great addition to untap

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