|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown||Common|
|Duel Decks: Sorin vs. Tibalt||Common|
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
Combos Browse all
Child of Night
Creature — Vampire
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Price & Acquistion Set Price Alerts
|Have (8)||maR2307 , NorthernCrow , saj0219 , Daddy1ong1egs13 , SirFabius , ironax , Fiolek , ericalt91|
Child of Night Discussion
2 days ago
Yeeeeeah, probably wouldn't get a jund vamp any time soon. Haha. My man prefers Jund too, He's holding out for a better Wearwolf legend honestly, though vamps are a close second to him. I'm hoping to get a Jund one.
As for what to cut, Campaign of Vengeance didn't make the cut for my deck. I would keep an eye on it and remove it if under preforming. A few of your creatures such as Child of Night don't really do much. If you still want to get an Edgar proc with the slot, I would replace with Crib Swap.
3 weeks ago
I personally don't like using the vamps that have buff your guys as long as your opponents are under 10 health, because in most of my experience with running a vamp deck once they are under 10 health, I already have a much superior board state, unless they use a board wipe. That being said I understand they're usefulness in finishing off opponents. Number 1, Child of Night should 100% be cut for Gifted Aetherborn, because it is all around a better card with lifelink, deathtouch, and 3 toughness instead of 1. 2, I would drop to only running 2 Drana, Liberator of Malakir with at most three, because getting them stuck in your hand happens to me all the time, I only run 2 in my deck. I also would only recommend running at most 3 Vampire Nocturnus as well because they are your most expensive card to get onto the battle field, and over a 1/3 of your deck won't give you the bonus, your lands. 3, I would think about adding some Sign in Blood to help your card drawing.4, I would change your removal spell to either Victim of Night, Urge to Feed because it can buff your vamps, or Feast of Blood because of its lifegain and targeting anything.Finally some vamps that I think are at least worth consideration are Pulse Tracker a great one drop that pairs nicely with drana, Vampire Nighthawk, and maybe 2 Blood Seeker at the very least in your sideboard to prevent getting overrun by swarm decks.I hope this was helpful, and if you have any questions I'd be happy to help.
1 month ago
1 month ago
Hey there, I would just run 4 Castigate if you are wanting to use the 2 mana discard.
In the kindest terms, Transgress the Mind sucks.
They are good but not main deck, 2 in the sideboard is great though.
Child of Night - There are so many 2 mana cards in modern that are better.
Look to the Knights for budget stuff Knight of Meadowgrain or
Consul's Lieutenant - Double white for no benefit. Renown doesn't really work in modern.
The same 2 cards I listed above are strictly 200% better. I think they are both cheap $$.
Basic/Generic/Budget(ish) Build could like this
plus 2-4 other lands
4x Blood Artist
Ummm... some sort of kill em all spells Killing Wave is my favorite.
Lot of options in black and white.
1 month ago
No olhei o preo, mas:
Wrangle custa 2 de mana e 4 de ataque muito!
Fallen Angel pode ser uma opo pro final do jogo.
Indulgent Aristocrat pode ser uma opo boa se manter a maior parte do deck de vampiro. Com isso pode juntar Child of Night ou Ruthless Cullblade por exemplo, que tem baixo custo e o nico problema a vida baixa, o que se resolve por voc roubar e sacrificar os defensores do oponente. Outra coisa que achei nesse sentido que t um pouco redundante ter 16 opes diferentes pra sacrificar as criaturas, sendo que na prtica se sacrificar pra uma as outras continuam na mesma.
2 months ago
It's always nice to see a mono black Vampire list. I used to run one myself before I repurposed the deck into others, and seeing them brings nostalgia. Out of curiosity, have you considered running B/R for the deck to be better competitively, or are you certain that you want this to be a strictly mono black build? Regardless, just a couple thoughts.
Consider running more 1 CMC cards to give yourself turn 1 plays. Whether it be more removal, more buffing/utility spells, or more creatures, Vampires as a tribe prefer aggressive builds that start quickly.
- Creatures: A card I enjoyed running was Pulse Tracker, but I know popular choices include Vampire Lacerator and Guul Draz Vampire. More cheap creatures would make it easier to utilize Captivating Vampire and Feast of Blood.
- Spells: Additional hand disruption via duress-like effects (you know the list, I don't need to list them). Additional cheap and effective removal such as Ulcerate or Fatal Push (more Dismember effectively fills this slot too).