Call to the Feast

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Tokens

Call to the Feast

Sorcery

Create three 1/1 white Vampire creature tokens with lifelink.

Price & Acquistion Set Price Alerts

XLN

Ebay

Recent Decks

Call to the Feast Discussion

multimedia on Black/White

2 weeks ago

Hey, you're welcome.

Vampires is good for your first Standard tribal deck and you've already narrowed down to two of the best cards for Vampires, good job. If I had to choose from one of the two five drops, I like Regal Bloodlord over Epicure of Blood. Bloodlord can be a flying token generating engine and he has flying. Other common and uncommon cards including Vamps to consider are: Dusk Legion Zealot, Adanto Vanguard, Martyr of Dusk, Queen's Commission and Unclaimed Territory.

For the manabase you've already added 4x Forsaken Sanctuary which is good, but also consider Territory? It's a $2 uncommon which is more pricey than most Standard uncommons, but with tribal decks it's a very good land especially when you have a two drop Legion Lieutenant who's casting cost is . Territory can really help because it can make one mana of either black or white for Vamp creatures or if you don't need colored mana it can make one colorless for example for Call to the Feast. Territory can also enter the battlefield (ETB) untapped; like a basic land you can tap Territory the same turn you play it to make mana.


A lower price (less than $1) rare to consider is Champion of Dusk. Champion is pretty powerful with a Vamp token strategy as well as life gain. He can draw you a lot of cards; he's one of the better five drop Vamp options because he's a payoff for playing Vamp tokens. Other higher price (more than $1) rares to consider are Radiant Destiny($3), Legion's Landing  Flip($4) and Isolated Chapel($3). Destiny is another anthem effect, like Legion Lieutenant it can also give Vamps +1/+1 if you have both Legion and Destiny in play at the same time then Vamps are getting +2/+2. Each time you add another Legion or Destiny to the battlefield Vamps get more pump (increase power/toughness).

Landing is a double faced card (DFC). Have you seen one of these cards yet? They're pretty neat. Both sides of the Magic card are different cards. The front side is an enchantment and then it can flip into a land. It's a good one drop for Vamps because it makes a Vamp token then if it ever flips into a land each turn you can make a Vamp token by paying three mana and tapping the land. Chapel is another black and white dual land; like Sanctuary it can also make one mana of either black or white. The reason it's a rare however is because it can ETB untapped if you control a Swamp or Plains, meaning a basic land Swamp or a basic land Plains.


Ignore the example creature base with Militia Bugler I provided in my last comment. That base can be good, but it's not a base you want to use if you want to play Vamps with Lieutenant. Bugler's ability can find a lot of potential different two drop Vamps including Lieutenant as well as Elenda, but he's not a Vamp and he can't find Feast or Commission. These spells are too important to the Vamp strategy. For instance if you play Bugler when he ETB you get his ability, but if you find a copy of Feast or Commission you have to put it on the bottom of your library meaning you will not draw that copy of the card for a long time, possibly not at all in the game. Reducing your chances of drawing and being able to play these spells that make Vamp tokens is going against the overall Vamp strategy.

You already have a start with a deck list with 4x Legion Lieutenant, 4x Call to the Feast, 1x Elenda, the Dusk Rose which is good. I'll give you a base of cards to consider adding to these, but for now I'll leave out the higher priced rares. I'm not going to fill in the amount of each card (?x) I think you should play; I'll leave that up to you to decide :)

  • 4x Lieutenant
  • ?x Zealot
  • ?x Vanguard
  • ?x Martyr
  • 1x Elenda
  • ?x Champion or Bloodlord

  • 4x Feast
  • ?x Commission
  • ?x Seal
  • ?x Down
  • ?x Binding

  • 4x Sanctuary
  • ?x Territory
  • 1x Folly
  • 8x Swamp
  • 7x Plains


pipipimlbpp on Black/White

2 weeks ago

multimedia

I appreciate your comments and would like more advice. Since I just started, I mostly have one-offs, but I will be ordering some more cards soon.

The initial way I wanted to take this deck was to add 4 Legion Lieutenant and 4 Call to the Feast cards to make a vampire tribal deck and compound the lifelink vampire tokens with Epicure of Blood and Regal Bloodlord (after sacrificing Elenda, the Dusk Rose).

However, I like the control(?) cards like Murder and Seal Away and being able to accelerate(?) through my deck with cards like Militia Bugler and Deadeye Tracker, so your deck improvements and synergy suggestions really help.

For a vampire tribal deck, what other cards would you recommend? If I were to change to your creature base, what other non-creature spells should I include? Would they mostly be exile/destroy target creature, or should I add cards like Mighty Leap? Does Deadeye Tracker work in both decks? What counters would I need to consider if I wanted to make a sideboard for both decks?

Thanks.

multimedia on Black/White

2 weeks ago

Hey, welcome to Magic and welcome to TappedOut. For a first deck this is fine, but it's really more a list of cards you want to play than a deck. Which is also fine, everyone starts out with making lists of cards they like. The next step is to pick the best cards of the entire list and play more copies of each of them (not as 1 ofs). I say this because just about the entire deck here is made up of 1 ofs (one copy of the card). This is not how you want to build a Standard deck. Instead of all 1 ofs pick the better cards and play them as 4 ofs or 3 ofs, very few 1 ofs. Sometimes due to budget it's not possible to play 4 ofs of rares or mythic rares, but for commons and uncommons it's not difficult.

Do you have more copies of a lot of the uncommons here? Do you have more of: Knight of Malice, Knight of Grace, Ravenous Chupacabra, Seal Away, Cast Down, Murder? I just named the best cards here and more copies of all of them is a good start to improving your deck. These cards however have nothing to do with lifegain. Consider dropping that strategy and just playing good cards in black and white?


Here's a few other good uncommons in colors black or white to consider adding:

Here's a start for a possible creature base:

  • 4x Knight of Malice
  • 4x Knight of Grace
  • 3x Kitesail Freebooter
  • 4x Militia Bugler
  • 3x Ravenous Chupacabra
  • 1x Elenda, the Dusk Rose
  • 1x Deadeye Tracker

This creature base is based on Bulger's enters the battlefield (ETB) ability to find a creature with 2 power or less and if you reveal one put it into hand. If you reveal a creature with Bulger's ability you can put it into your hand because every creature in this base has 2 or less power. Bugler and Chupacabra for instance have nice synergy because you can potentially find a creature removal spell with Bulger since if Chupacrabra is revealed you can put it into your hand.

I offer more advice. Would you like more advice?


SoulsSlayerKnight on Orzhov vamps FTW

3 weeks ago

Hi, not a bad deck, in fact it looks like it has a good potential. Everyone else already made great suggestions and I'm not to sure what else I could add in. I've made lots of vampire decks on here so if I have something to offer here's my only thoughts.

Try out Skymarcher Aspirant or keep duskbnorne skymarcher varying on your liking.

Call to the Feast sends lots of vamps out. That card builds up an army quick.

More radiant destiny is nice to. I can understand removal in a sense although if you think about it, vampire decks are meant to swarm with some removal on the side but not a whole bunch. 4 cards that can destroy creatures is usually enough per game as you'll usually draw two of them each game. Destiny improves lots upon vampires and you can't survive without having good anthem cards to help aid with that type of thing for defense. Otherwise my only suggestion otherwise would be to manage or switch things out between instant and sorceries to find what works best for you. Sheltering light can be replaced for more removal spells if you so desire.

Thats my opinion though, hope some of it may benefit you. Good luck with the deck building :)

ZolvaNation on Orzhov vamps FTW

1 month ago

That-old-noob what about these the cards for your deck

Mavren Fein, Dusk Apostle create more vamps

Sanctum Seeker when ever a vamp attacks you gain life and your opponent loses life

Call to the Feast

Queen's Commission

Legion's Landing a 1/1 for 1 and flips into a land when you attack with 3 or more creatures

Radiant Destiny

Pride of Conquerors

This is some of the cards i run in my vampire deck

hydrothermia on Give and Take

1 month ago

A lot of things have changed since you last played. No worries though. Just to let you know, Kaladesh/Aether Revolt and Amonkhet/Hour of Devastation will rotate out of Standard in October to make room for Guilds of Ravinica. I will be excluding cards from those four sets so you don't invest in cards cycling out of a format.

I also need to know if you're going for a budget, mid-cost or no limit in cost deck.

Here are some Artifacts, Colorless, Lands and (B/W)Orzhov to look for in Standard are as follows in no particular order.

Cleansing Nova | Vraska's Contempt | Cast Down | Seal Away | Twilight Prophet

Karn, Scion of Urza | Isolated Chapel | Field of Ruin | Arguel's Blood Fast  Flip | Settle the Wreckage

Invoke the Divine | Sovereign's Bite | Arvad the Cursed | Take Vengeance | Aryel, Knight of Windgrace

Baird, Steward of Argive | Benalish Marshal | Danitha Capashen, Paragon | Divest | Duress

Shalai, Voice of Plenty | Resplendent Angel | Axis of Mortality | Bishop of Rebirth | Call to the Feast

Vona, Butcher of Magan | Champion of Dusk | Profane Procession  Flip | Elenda, the Dusk Rose | Legion Lieutenant

JoeBob21 on Vampires & Angels

1 month ago

This is my first impression. 1x Sorin, Lord of Innistrad should be switched out with a different Sorin like a Sorin Markov or something. Also I think you should take out at least on Call to the Feast. And switch the two Duress's from your sideboard for two Thoughtseize's. One or two of the Serra Avenger's should go as well, the chances of picking one up on turn 1 2 or 3 are just to high. One Indulgent Aristocrat as well they are pretty good but you could switch it for something better. All of the Child of Night's have to go. And MAYBE one high cost card to balance the mana base a bit more. Okay. Now for the add-ins. Captivating Vampire is a must have for a vampire deck, but seeing how this mostly angels I could see why if you said no. Sangromancer is terrific lifegain. Bloodghast. New Blood. Blood Artist. And definetly Whip of Erebos if your going for lifelink. Also Heirloom Blade is a good tribal card too. All in all I really like this deck you've mixed up two of my favorite tribes and make a great deck with it!

SkyRewir on WB Standart Vampire

1 month ago

Ryjo, thanks for help me! I thought of using Famished Paladin's as a defender's and to wait for Radiant Destiny to appear with Ascend, then he will receive vigilance. Life gain will help me Call to the Feast's and Queen's Commission's there are a full set, this is 20 tokens White Vampire 1/1, but for the test, I'll try to take Bishop's Soldier's and Child of Night's.

I'm added a sideboard, buy a card and start testing.

Thank you very much Ryjo

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