Call to the Feast

Legality

Format Legality
Pre-release Legal
1v1 Commander Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ixalan (XLN) Uncommon

Combos Browse all

Tokens

Call to the Feast

Sorcery

Create three 1/1 white Vampire creature tokens with lifelink.

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Call to the Feast Discussion

elvishimpersonator on B/W Standard Vampires

1 week ago

i think you should consolidate your creatures and have 3-4 of each, just to create a strong and clear strategy. also grab 4Legion Lieutenant, 4Call to the Feast, 4Queen's Commission, and 4Gifted Aetherborn. basically decide what your best and most cost effective vampires are and maximize those creatures/spells

Nillstan on Blood Guzzlers

1 month ago

randieitzman

Hey man, thanks for the follow. I really appreciate it and I'm glad you think a bit highly of me XD.

Anyways, a few more things. It's looking much better. More focused. A bit more focusing down to a single thing would do you well.

Run 24 lands, untapped dual lands if you got a bit of cash to burn, namely Concealed Courtyard. This will fix a huge amount of manascrewing issues you'll have. You'd be surprised how much 4 extra lands will do for you.

You're also running a high curve of creatures compared to everything else. Depending on what you're trying to do, this can be good or bad.

If you're trying to swarm the board, it's bad. In that event, you'll wanna drop a ton of creatures for token makers and anthem effects.

If you're trying to run synergistic vampires, it's okay. The problem with that is that your deck is subject to all sorts of torture in the meta rn. You're running no anthem, no removal, and no disruption. In its current state, it's a vampire deck only in name. Consider the following:

Removal

Essence Extraction

Fatal Push

Moment of Craving

Cast Out

And mainboarding Ixalan's Binding

Disruption

Duress

Lost Legacy

Anthem

Legion Lieutenant

Vanquisher's Banner

Radiant Destiny

Tokens

Elenda, the Dusk Rose

Call to the Feast

Queen's Commission

Squire's Devotion

Anointed Procession

Try to run more 3 or 4 ofs. 2's make me cringe because I got decent at deckbuilding so now consistency means a ton to me.

Don't forget, you're allowed a 15 card sideboard. Use it. You can toss so much useful junk there to close out game 2 or 3 better. Personally, I'd put the Disruption and some of the Removal there, along with whatever suits your area of play better to close out game 2, or maybe pull you out of a hole.

And that's pretty much it. After evening out, I'd be willing to play it with mine for testing. So by all means, change as necessary and have a good day.

Thebiggalactus on Gruesome Vamps

1 month ago

I actually just made a list for a BW vampire deck, that was focused on token production. I won my store championship with it. So i'm gonna suggest the token route as its the most fun version of vampires to me.I'm gonna suggest what I think you should take out first. I think Oathsworn Vampire,Elenda, the Dusk Rose,Duskborne Skymarcher, Mavren Fein, Dusk Apostle,and the Squire's Devotion. My reasoning's come down to the fact that they either need set up, are to singular to help a go wide strategy, or become redundant as you make more tokens.The good thing is that your removal looks good, and you have the key creatures.Now what I could see you adding to the deck are as follows with my reasoning.Yahenni, Undying Partisan cause he's an immediate threat that if not dealt with, will snowball to a win.He also is hard to remove, and fits a token theme.Next is more Call to the Feast, it's almost game ending and gives you a threat that is always good to draw.I think you would be right to add 1 or 2 Champion of Dusk, he's gonna draw you a ton of card in colors that either don't draw cards, or don't draw cards unless you do X thing which can be detrimental to you. I would only add 2 though, don't wanna kill yourself because of it.then, finally add some Pride of Conquerors. It's a decent pump spell when you don't have the cities blessing,but when you do it will either win you the game or put you far,far out the reach of your opponent killing you through damage.Now the 2 things the deck really needs are better lands, and Metallic Mimic. The good thing is that both will never not be at least good and have long term value.Currently the only BW land in standard is Concealed Courtyard, but it's worth it.Also adding some Shefet Dunes gives your deck a nice pump spell whenever you need it. Metallic Mimic would be a second lord that gives counters that stick to your vampires. It helps you make those little vampire tokens hit like a tank. The best part is that it can come down and be effective no matter what because it's colorless. Then, it has long term value as tribal decks in magic will never not be a thing. I hope this can help you, but let me know if you want to go a different route than tokens.

Nillstan on Blood Warden

1 month ago

Consider Call to the Feast If you're going for token swarm. Here's my vampire tokens deck. Its standard, but the swarm of pumped vampire tokens is rough for most things. Maybe you can use it for inspiration or something.

Standard Token Vampires

ridloncmr on Twilight Night

1 month ago

SideBoard

3x Duress

2x Profane Procession  Flip

2x Doomfall

2x Call to the Feast

2x Queen's Commission

2x - 4x Cast Out / Fatal Push / Vraska's Contempt / Ravenous Chupacabra - you need some removal here (any combo of these cards would probably work

1x? Arguel's Blood Fast  Flip - interesting card, some like it others hate it

ridloncmr on Twilight Night

1 month ago

I have a few suggestions after looking at your set up here.

Mana Base: (24)

2x Field of Ruin - optional but handy in a pinch to fetch a color you are getting screwed on

4x Forsaken Sanctuary - Obviously Concealed Courtyard would be better, but that is a bit spendy

3x Ifnir Deadlands - sac a desert to take out a threat of your opponents. (I like this desert)

4x Shefet Dunes - Lets you sac a desert late game to make a big push, and you really don't care about paying a life for a mana.

Explanation: Fill the remaining spots with basic mana, Personally feel like 20 is too low, you have little ramp and not much card draw - 24 is a much safer bet. Plus some of the deserts fill in nicely to give you an extra push to victory.

Creatures: (15)

4x Dusk Legion Zealot

4x Legion Lieutenant

3x Martyr of Dusk

2x Twilight Prophet

2x Champion of Dusk

Explanation: First off Vicious Conquistador seemed super out of place, especially as a one-of. I would replace this with another Dusk Legion Zealot. Also personally not a huge fan of your other one-of Bishop of Binding. You are exiling a creature, GREAT! But in order to really make him shine you need to swing in with him, making him open to removal (Fumigate, and other attacking instants) I do think he is a good sideboard creature. I also feel like Famished Paladin might be wasted for reasons I will explain later. Although leaving him in and taking out some Instants or Sorceries, might be ok. But that Would be personal preference.

I think you want to focus on your core creatures being: Dusk Legion Zealot, Legion Lieutenant & Martyr of Dusk. Where Twilight Prophet & Champion of Dusk are nice late game closers, one gives you draw and the other takes life and gives it to you. The extra fluff in the Chupies and Forerunner is probably better as some extra enchantments.

Spells (10)

TBH I think your spells and artifacts need to go. Pride of Conquerors is better off as a radiant destiny, Azor's Gateway  Flip with you current curve you would need to hit and exile one creature from each CMC including your Vraska. Moment of Triumph is OK but wouldn't it be better to pump out some tokens instead??

2x Fatal Push - great removal, takes care of a lot of early threats

4x Queen's Commission - The most annoying thing about the vamp decks is the ability to create lifelink tokens and pump them up

4x Call to the Feast - These will give you such a crazy board state.

Enchantments (11)

Your enchantments are looking great only have a couple suggestions here.

2x Legion's Landing

4x Radiant Destiny - Should be your gameplan, get ascended and win

2x Profane Procession - this could be Ixalan's Binding, but both are good. Personal Preference.

3x Squire's Devotion - This could be side boarded out for more removal such as Cast Out, but I like Devotion in game one for crazy vamp production.

milse on Infinite Bites

2 months ago

Fun and a little bit scary, but I have questions:1. Why does this deck need 26 lands?2. Wouldn't more Call to the Feasts and Queen's Commissions be better than Mark of the Vampire?

Though now I see you're moving away from standard... I guess I came at an awkward time...

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