Maybeboard


"Why fight the world when you know who will win?"

This is an Elemental tribal / Land Animation deck.

The main win condition for this deck is to continually pressure the opponent with Elementals until you build up your land base then overwhelm the opponent by making animating all your lands as creatures.

The deck focuses on 3 major aspects: Ramp, Stall Destruction, Damage.

Ramp

"Nature grows solutions to her problems."

This deck has a lot of land ramp. Cultivate, Boundless Realms, Explosive Vegetation, Animist's Awakening are all pure ramp, while cards such as Exploration, Rites of Flourishing, and Summer Bloom all allow additional lands to be played.

The Land Ramp is extremely important, as the deck currently only has 33 lands in it. The reason for this is because there is quite a bit of land ramp, and there are several other cards that provide mana such as Knotvine Mystic, Overgrowth, or helps mana fix such as Abundant Growth, Nylea's Presence and Trace of Abundance.

There are also several landfall abilities that benefit from the land coming every turn, such as Zendikar's Roil.

Stall Destruction

"The timeless, tireless jaws of nature shall one day devour us all."

This deck should win most of its games with one giant swing in an opportune moment. But the deck has to be able to get to that point. The deck slows the game down in several different ways.

Land Destruction Craterize, Frenzied Tilling, Tectonic Shift, and Demolish will set opponents back a turn and could even upset an important strategy if destroying lands that are critical to an opponent's deck.

Basic Removal such as Naturalize, Fireball, and Consign to Dust .

There are a few opportunities for Lifegain, but they have the potential to add a lot of life. A lategame Jaddi Lifestrider could be a lifesaver if there are several creatures on the field.

Many of the Elemental creatures in the deck are meant to be played regularly and rashly. If you can trade for a block, its probably better to do so then take a hit, since the lethal damage should be dealt by LAND. The Elementals are supposed to create problems that need to be addressed. Deus of Calamity, Gaea's Revenge, Kalonian Twingrove, Rubblehulk, Scion of the Wild, Tornado Elemental, Woodborn Behemoth, and Zendikar Incarnate all have the potential to be huge threats on the board and demand a response. Meanwhile you'll be playing land upon land until it's time to attack.

Animate

"This world will not be tamed."

This deck has many different ways of animating land. Skarrg Guildmage, Kamahl, Fist of Krosa, Awakener Druid and Vivify all can turn target lands into creatures. Stirring Wildwood and Raging Ravine can self animate.

But its the mass animate cards that win the game. Nissa, Sage Animist and Nissa, Worldwaker both have ultimates with the potential to end games. Rude Awakening, Nature's Revolt, Natural Emergence, Life and Limb all animate all your lands. Liege of the Tangle can make every land you have an / Elemental.

Terra Eternal can make those /'s all indestructible. But if your lands are destroyed, then Titania, Protector of Argoth will give you an Elemental for every land that is destroyed.

Final Thoughts

This deck is far from being completed, as I don't even have all the cards listed. Just from looking at the board as it is, I feel like its missing some protection and removal. Card advantage should be good since the land ramp should help limit drawing land. I'm trying to find more options that protect my lands, because as it stands only Terra Eternal does that, and for a deck centered around using land animation 1 such card is not enough.

I also have absolutely no artifacts, for flavor's sake. If you can suggest any flavorful and helpful artifacts please do so. If I find the deck lacking, I'll add in the staples such as Sol Ring and Command Tower.

I have yet to playtest this deck, but please leave any comments or suggestions you may have, and please take the time to read the maybeboard instead of just shotgunning cards that are obvious for the deck. Also trying to stay around the $100 mark for the budget.

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Revision 8 See all

(4 years ago)

-1 Animist's Awakening acquire
-1 Awakener Druid acquire
-1 Boundless Realms acquire
-1 Brawn acquire
-1 Cinder Elemental acquire
-1 Commune with Nature acquire
-1 Crater Elemental acquire
-1 Deus of Calamity acquire
-1 Earth Surge acquire
-1 Elemental Bond acquire
-1 Exploration acquire
-1 Explosive Vegetation acquire
-1 Gaea's Revenge acquire
-1 Grave Sifter acquire
-1 Groundswell acquire
-1 Gruul Turf acquire
-1 Jaddi Lifestrider acquire
-1 Kalonian Twingrove acquire
-1 Kamahl, Fist of Krosa acquire
-1 Kazandu Refuge acquire
and 57 other change(s)
Date added 8 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

9 - 0 Mythic Rares

28 - 0 Rares

30 - 0 Uncommons

16 - 0 Commons

Cards 100
Avg. CMC 3.86
Tokens Ashaya, the Awoken World, Elemental 2/2 G, Elemental 5/3 G, Elemental X/X G, Plant 0/1 G, Saproling 1/1 G, Treefolk Warrior */* G
Folders EDH, modifications, 121196
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