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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Natural Emergence
Enchantment
When Natural Emergence enters the battlefield, return a red or green enchantment you control to its owner's hand.
Lands you control are 2/2 creatures with first strike. They're still lands.
StoryArcher on Mono-Green Enchantress Aggro (premodern)
2 months ago
The deck is here: Mono-Green Enchantment Aggro (premodern)
So I'm taking my fondness for mono-colored decks and trying to parley the Enchantress drawing mechanic into a sort of quasi control/aggro hybrid. The end game tends to be swinging big via Mask of Ancestors or swinging wide with lots of bears via Words of Wilding.
The things I'm looking for suggestions on are:
- 1) What are the right mix of 'Hidden' creatures for the premodern meta?
- 2) Any suggestions on any green enchantment cards I might be missing out on?
- 3) Whether it would be worth mixing in a splash of red for Stormbind and/or Natural Emergence. I'm thinking Stormbind yes, Natural Emergence no.
- 4) Sideboard recommendations.
I also don't have much main deck defense to speak of - apart from slowing my opponent down with the threat of hidden creatures - but I feel like the efficiency of keeping it pretty much all enchantments, the vast majority of them 1 CMC, is worth that trade off. Any additional thoughts are also welcome.
legendofa on
Raggadragga the druid addict
1 year ago
One angle I like with Raggadragga is Living Lands + Yedora, Grave Gardener. Lands don't lose their mana abilities when they become creatures, and your land-creatures get pumped by RaggaD. When a creature (including a land-creature) dies, it's not a token, so Yedora brings it back as a land, so it goes right back to being a land-creature. Nature's Revolt and Natural Emergence are good, too, but they're less budget friendly or have build-around requirements.
Plus, you can burn out your opponents' Forests with a Pyroclasm or whatever, if you're into mass land destruction.
Craeter on
"All Your Bases (LANDS) Are Belong To Us"
1 year ago
Woo I love Land decks, this commander is cool! Nice take on land sac / destruction. Here are some of my thoughts. I see Crucible of Worlds which is good, Conduit of Worlds is also worth considering for redundancy. Natural Emergence is my fav, but maybe not what you're going for here? Oracle of Mul Daya and Dryad of the Ilysian Grove are normally auto includes, and maybe Exploration. Some Tutor cards would also be useful to ensure you can pull key combo cards, IE Demonic Tutor, Beseech the Queen. Tbh I haven't explored Land sac options a lot, but doing some cursory searching Dreamscape Artist looks like it could be at home here (if running more basic Lands). Chain of Vapor
, Demonic Hordes, Raze, Custody Battle, Hammer of Purphoros, Crop Rotation. Lotta cool stuff to consider, but great work with your list. Defs got me intrigued.
BX223Hunter on
Seky Seky Five Dolla: Sek'Kuar Lands Primer
7 years ago
Natural Emergence A bit more situational than living plane, but could be fun!
elgosu1337 on
Windgrace, Lord of Tokens
8 years ago
Also wanted to mention Emrakul's Evangel, Descent of the Dragons, Fresh Meat, and Second Harvest to turn a few tokens into a lot more tokens. Bramble Sovereign is another way to copy token-making creatures. Living Plane, Nature's Revolt, and Natural Emergence can animate your lands so you can make tokens of them.
Attrition, Grave Pact, Dictate of Erebos, and Butcher of Malakir are good for creature removal.
For reanimation, you can also try Thrilling Encore, Journey to Eternity Flip, Meren of Clan Nel Toth, and Champion of Stray Souls.
elgosu1337 on
mei Bam haut die her
8 years ago
Rude Awakening lets you animate and untap your lands. Living Plane, Nature's Revolt, Natural Emergence, and Life and Limb are some other ways to animate your lands permanently. Growing Rites of Itlimoc Flip give you a lot of bonus mana when your lands are animated. Kamahl seems quite expensive to animate lands, even though his second ability is useful. Beastmaster Ascension can pump your lands for less mana cost (meaning you don't have to tap them for mana so you can attack with them).
It also feels like right now your strategy is split between animating lands and attacking, casting a big Scapeshift to burn opponents with Valakut, or using one of those X mana spells to burn them. If you want to focus on attacking with animated lands, it might be better to drop all those other wincons and add other cards to the deck.
Philoctetes on
Playable Jund Lands-Matter Cards
8 years ago
Hey! This list is excellent and a great resource! My Sek’Kuar deck finds this quite useful.
Lord of the Flies: Sek'Kuar Lands Primer
A few cards that may be missing - I did my best to look through everything to make sure.
Animators- Natural Affinity Living Plane Nature's Revolt Natural Emergence
Basic lands to hand, recursion- Evolution Charm a sweet little piece of tech :)
VesuvanDoppelbanger on
Devour Trample
9 years ago
+1, nice build. Symbiotic Wurm would fit nicely.
What do you think of a Natural Emergence or Natural Affinity to set up for a huge Commander drop? Also, a Soul's Fire goes a long way when your Commander hits the board with a dozen or more counters.






