Destroy target artifact or land.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
7 months ago
I think Defiant Strike is just as good as Opt but instead of scrying it gives +1 P. Very useful when I want to buff up my white weaklings as well as draw a card. Silence is the ultimate fog card, and only costs 1 mana. Remember that I have a manabase problem with needing cards that have only one of non-generic mana, and the rest has to be generic mana. When I reach 4 cards that tap for 3 mana if I only draw filter lands, then I will be in good tempo. Imprisoned in the Moon is incredibly useful for answering creature and planeswalker threats, as well as making their lands useless for them. If I want to keep them from doing anything, Imprisoned in the Moon is a good card, and it only costs 3 CMC. Ahh I had thought that Solemnity would affect Planeswalkers. I guess I'll put it in the sideboard?
All of those cards you mentioned are difficult for me to use because I have to have either a Mana Confluence , Survivors' Encampment or Aether Hub , and Survivors' Encampment depends on my creatures on the battlefield. Painted Bluffs and Shimmering Grotto require me to use that land and another land to generate rainbow mana, so that means that I would always be one turn behind with these cards. Aether Hub is only useful once in the game, unless I run some energy counter accumulating cards. And Cascading Cataracts is only useful on turn 6 if I don't have ramp like 4x Arboreal Grazer , 2x Dryad of the Ilysian Grove . And, if I do get Chromatic Lantern , I will be able to cast all colored things, but that depends on if the opponent has artifact removal.
Do you know of any good Stax effect cards I can use? Teferi, Hero of Dominaria is pretty useful, especially his draw ability. I personally put 1x Teyo, the Shieldmage , 3x The Wanderer for their Stax effects and their cheap mana cost. The Wanderer is incredibly useful for going against high CMC cards, and Teyo, the Shieldmage is good for not only his making the player hexproof, but generating cards that I can tap for mana with Survivors' Encampment .
I think I'll remove Demolish .
7 months ago
There's a lot of feedback to give here, so I'll try to be concise.
You have too many pieces which don't do anything most of the time. Even still deliberately neutering your deck's power level, you can make major improvements here.
Defiant Strike : This effect is not worth 1 mana if you aren't getting something more out of it.
Silence : Your deck is... not fast. Delaying your opponent by one turn, at the cost of a card, hurts you more than it hurts them. Remember, you don't get more points for losing slowly.
Solemnity : This does not affect planeswalkers in any way. Thought I should point that out.
Smothering Tithe : What do you plan to do with all that treasure? You aren't drawing any cards.
Every card in your deck needs to either gain you speed (damage or fast mana), gain you value (cards), or disrupt your opponent (by costing them speed or value). But costing your opponent speed is only useful if you're using that time to kill them, and this deck of 1/2's just isn't.
Recommendation: If you're set on this kind of stax deck, find lock pieces that gain you additional value or can singlehandedly win the game. In particular, planeswalkers with more impact.
Cards that leap to mind:
Binding the Old Gods although this would require some different lands
Elspeth, Sun's Champion if you're in the market for something big
It doesn't need to be any of these specific cards, but I think you should push for a higher average power level for your cards.
9 months ago
Land hate is awesome. Here's some suggestions you may or may not have considered...
Also, I've found that card advantage really helps in land destruction. With all of your equipment, you could try to include Sram, Senior Edificer, Danitha Capashen, Paragon and Puresteel Paladin. You could also get away with Howling Mine, for that matter, since your aim seems to be keeping your opponents from being able to cast anything they might draw from it.
And finally, you already have Vandalblast and Return to Dust, which are important because they eliminate opponents' mana rocks, but I think you could include more artifact hate. Demolish is good for that because it sticks with the theme.
These are suggestions only, not meant to redesign your deck. Happy gathering!
1 year ago
Yeah, that's the other one I was thinking. I included it because a) all of the other amass stuff in there, and b) as with Demolish, most of the removal in this deck targets lands and creatures, with very little to deal with artifacts, planeswalkers or enchantments. However, one card out of 99 isn't going to make a huge dent as far as that goes anyway. So yes, Toll of the Invasion out, Dralnu's Crusade in!
1 year ago
Rakish Heir , Vampire Nighthawk , Indulgent Aristocrat , Sanctum Seeker and Stromkirk Noble are all budget cards that would slot well into this deck. If you're willing to spend a bit more, Gifted Aetherborn , Drana, Liberator of Malakir and Knight of the Ebon Legion would be good additions. I'd also move Olivia, Mobilized for War into the main in place of Vampire Warlord or Markov Patrician
Not really sure what purpose Bubbling Cauldron serves here. Clear a Path seems a strange choice to me as well. Terminate would provide a much broader scope of removal for just more and be instant speed too.
2 years ago
Some of the cards you're running aren't the best in commander. Some cards I'd look at cutting are Renewed Faith , Repel the Darkness , Gideon's Reproach , Vengeance , Tectonic Rift , Demotion , Demolish , Screaming Shield , and Fresh-Faced Recruit .
There are a variety of cards you could look at adding, depending on the exact focus of your deck. Some cards you will likely want regardless however are Boros Charm , Swords to Plowshares , Path to Exile , Smothering Tithe , Commander's Sphere , Solemn Simulacrum , Burnished Hart , Staff of Nin , and Marshal's Anthem
2 years ago
TypicalTimmy, if I were an artist, I would illustrate for WotC only as a supplement to my main source of income, which would be original works conceived purely by myself, because, in my mind, the original artist of a work should receive royalties in perpetuity for any product that uses that work (as far as I am aware, musicians receive royalties at any time that movies use their songs in their soundtracks).
Also, I do not have any problem with the same artwork being used two, three, or even four times, but any more than that is ridiculous, with some of the worst offenders in this game being Naturalize , Pacifism , Serra Angel , and Vampire Nighthawk , each of which re-used the same artwork almost a double-digit number of times, which I found to be insanely annoying.
Conversely, Demolish has had so many different artworks that it would be very difficult for me to choose only four, if I had a full playset in a deck.
2 years ago
As with most Rakdos decks, I advise a reanimating package with Sire Of Insanity as the target. Animate Dead , Reanimate and Necromancy are all rather good when paired with Entomb or Buried Alive . In Rakdos, you’re generally the king of top decks. So embracing it with Sire is typically a good play.
One mistake I find in a lot of EDH decks is the prevalence of one-for-one removal. Cards like Demolish , Roast and Necrotic Wound are alright if you’ve only got one opponent, but in EDH you’re already facing 2x-3x as many cards as you have in your 2-3 opponents. This is why I suggest more efficient spells, like the Ritual of Soot I see you’re already running. Fire Covenant , Ashes to Ashes , By Force , Toxic Deluge / Damnation / Blasphemous Act and Syphon Mind are all good ways to regain card advantage when you’re facing down multiple opponents.
Another thing I suggest is that you run more mana rocks. In any non-green deck, artifact mana is the main form of ramp available. I’ve noticed there’s a tremendous difference between 2- and 3-mana ramp; cards like Mana Geode and Rakdos Locket are generally worse than Rakdos Signet and Talisman of Indulgence . Mind Stone , Coldsteel Heart , Fire Diamond , Charcoal Diamond and Thought Vessel are also options. Treasure Nabber is a good way to disrupt opposing mana.
Hand-in-hand with what I’ve been talking about is card draw: You need cards to cast with your mana, as well as powerful spells in the first place. Phyrexian Arena is an excellent source of card advantage in black, as are Night's Whisper and Harvester of Souls . Faithless Looting , Magmatic Insight and Cathartic Reunion are ways to filter your cards from red, as well as ways to get creatures you want to reanimate into your graveyard from your hand.
Fighting counter magic is something red does very well. I advise cards like McToters suggested: Price of Glory is one of my favorite cards to run in red. If you want to go deeper on disruption, his suggested Stranglehold is good, as well as Blood Moon , Ruination and Magus of the Moon (though you’d have to craft you land base to accommodate these last three). If your meta is blue-heavy, Boil is good; white-heavy means Flashfires and Dread of Night may be helpful. I don’t know your meta though, and that’s what will dictate if the color-hate cards will be good. If your meta is filled with pesky dorks, Blast Zone is a good consideration.
Harsh Mentor is a card I like landing early, as is Scab-Clan Berserker . Because your curve is relatively high, Pyrostatic Pillar and Eidolon of the Great Revel might be helpful as additional repeating burn effects. If their life-loss becomes too great, a Whip of Erebos can help you survive.
At least consider Necropotence if you decide to run life-gain. It’s typically only found in combo-decks, but in my experience it’s a powerhouse across the board. Getting a card for one life is typically a good deal.
Alright. That’s all for now. Good luck building your deck!