Demolish

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Hero Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
MTGO Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Pauper Legal
Pauper EDH Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
War of the Spark (WAR) Common
Ixalan (XLN) Common
Kaladesh (KLD) Common
Magic Origins (ORI) Common
Theros (THS) Common
Magic 2014 (M14) Common
Avacyn Restored (AVR) Common
2011 Core Set (M11) Common
Zendikar (ZEN) Common
Tenth Edition (10E) Common
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Eighth Edition (8ED) Uncommon
Odyssey (ODY) Uncommon

Combos Browse all

Demolish

Sorcery

Destroy target artifact or land.

Browse Alters

Set Price Alerts


WAR

XLN

KLD

Demolish Discussion

LadyZ on Religion is War

4 weeks ago

Some of the cards you're running aren't the best in commander. Some cards I'd look at cutting are Renewed Faith , Repel the Darkness , Gideon's Reproach , Vengeance , Tectonic Rift , Demotion , Demolish , Screaming Shield , and Fresh-Faced Recruit .

There are a variety of cards you could look at adding, depending on the exact focus of your deck. Some cards you will likely want regardless however are Boros Charm , Swords to Plowshares , Path to Exile , Smothering Tithe , Commander's Sphere , Solemn Simulacrum , Burnished Hart , Staff of Nin , and Marshal's Anthem

DemonDragonJ on Do You Prefer New Artwork ...

3 months ago

TypicalTimmy, if I were an artist, I would illustrate for WotC only as a supplement to my main source of income, which would be original works conceived purely by myself, because, in my mind, the original artist of a work should receive royalties in perpetuity for any product that uses that work (as far as I am aware, musicians receive royalties at any time that movies use their songs in their soundtracks).

Also, I do not have any problem with the same artwork being used two, three, or even four times, but any more than that is ridiculous, with some of the worst offenders in this game being Naturalize , Pacifism , Serra Angel , and Vampire Nighthawk , each of which re-used the same artwork almost a double-digit number of times, which I found to be insanely annoying.

Conversely, Demolish has had so many different artworks that it would be very difficult for me to choose only four, if I had a full playset in a deck.

SideBae on Rise of the Underworld

4 months ago

As with most Rakdos decks, I advise a reanimating package with Sire Of Insanity as the target. Animate Dead , Reanimate and Necromancy are all rather good when paired with Entomb or Buried Alive . In Rakdos, you’re generally the king of top decks. So embracing it with Sire is typically a good play.

One mistake I find in a lot of EDH decks is the prevalence of one-for-one removal. Cards like Demolish , Roast and Necrotic Wound are alright if you’ve only got one opponent, but in EDH you’re already facing 2x-3x as many cards as you have in your 2-3 opponents. This is why I suggest more efficient spells, like the Ritual of Soot I see you’re already running. Fire Covenant , Ashes to Ashes , By Force , Toxic Deluge / Damnation / Blasphemous Act and Syphon Mind are all good ways to regain card advantage when you’re facing down multiple opponents.

Another thing I suggest is that you run more mana rocks. In any non-green deck, artifact mana is the main form of ramp available. I’ve noticed there’s a tremendous difference between 2- and 3-mana ramp; cards like Mana Geode and Rakdos Locket are generally worse than Rakdos Signet and Talisman of Indulgence . Mind Stone , Coldsteel Heart , Fire Diamond , Charcoal Diamond and Thought Vessel are also options. Treasure Nabber is a good way to disrupt opposing mana.

Hand-in-hand with what I’ve been talking about is card draw: You need cards to cast with your mana, as well as powerful spells in the first place. Phyrexian Arena is an excellent source of card advantage in black, as are Night's Whisper and Harvester of Souls . Faithless Looting , Magmatic Insight and Cathartic Reunion are ways to filter your cards from red, as well as ways to get creatures you want to reanimate into your graveyard from your hand.

Fighting counter magic is something red does very well. I advise cards like McToters suggested: Price of Glory is one of my favorite cards to run in red. If you want to go deeper on disruption, his suggested Stranglehold is good, as well as Blood Moon , Ruination and Magus of the Moon (though you’d have to craft you land base to accommodate these last three). If your meta is blue-heavy, Boil is good; white-heavy means Flashfires and Dread of Night may be helpful. I don’t know your meta though, and that’s what will dictate if the color-hate cards will be good. If your meta is filled with pesky dorks, Blast Zone is a good consideration.

Harsh Mentor is a card I like landing early, as is Scab-Clan Berserker . Because your curve is relatively high, Pyrostatic Pillar and Eidolon of the Great Revel might be helpful as additional repeating burn effects. If their life-loss becomes too great, a Whip of Erebos can help you survive.

At least consider Necropotence if you decide to run life-gain. It’s typically only found in combo-decks, but in my experience it’s a powerhouse across the board. Getting a card for one life is typically a good deal.

Alright. That’s all for now. Good luck building your deck!

Rick_HD12 on Dragon Assault

8 months ago

Thanks for the advice. I do plan on adding some more dual colored lands, as well as more land searches such as Ash Barrens , Terramorphic Expanse , Evolving Wilds , and Myriad Landscape , but hadn't been able to get any of them yet. I do like the Aggravated Assault combo with Savage Ventmaw and Grand Warlord Radha . I also like the idea of swapping out Demolish for Beast Within and/or Hull Breach . Decimate seems a little less useful due to requiring the opponent to have all 4 types of cards on the battlefield.

TheMillKid on Dragon Assault

8 months ago

First and foremost, here are some suggestions for improving your manabase: Rootbound Crag , Blighted Woodland , Kazandu Refuge , Haven of the Spirit Dragon , Gruul Guildgate , Rugged Highlands , Command Tower , Temple of Abandon , Sheltered Thicket , Cinder Glade , Game Trail , and Kessig Wolf Run . I know that's a lot of cards just dedicated to mana, but I think the Haven and Kessig will pull both surely pull their weight.

Rishkar's Expertise generates great card advantage while you control a big dragon. Harmonize is another strong draw spell in green. Cultivate and Kodama's Reach are cards just like Nissa's Pilgrimage , and they help you accelerate your game.

I'm not sure how you feel about infinite combos, but Aggravated Assault and Savage Ventmaw is an option. Grand Warlord Radha has the potential to achieve the same.

I'd definitely recommend cutting Demolish (although that gremlin is quite cute). You could replace it with cards such as Beast Within , Aftershock , Hull Breach , and/or Decimate .

Finally, Dragonstorm is a fun card that allows you to find whatever dragon you might want/need. It's nowhere near as good as Tooth and Nail , but it is a fun and more budget-friendly option for the time being.

Happy Brewing!

Icbrgr on I Bolt The Bird (Skredless Skred)

11 months ago

I have the same concept of having a budget standard/arena version of skred red using Damping Sphere and Demolish for my Blood Moon/Molten Rain and Silent Gravestone and Squee, the Immortal as Relic of Progenitus/Eternal Scourge and using Sarkhan, Fireblood as my Walker and using all of the relevant dragons and burn available like Demanding Dragon and Fiery Cannonade.

Its just neat seeing someone else try to make a functional deck that does the same stuff but in a different way.

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